>
>=== Original Message ===
>
>
>http://www.errru.net/rebol/fun/rdm.r
>
>Right now, this is just a nonviolent and incomplete demo, which needs
>the latest view beta.
>
>Some features:
>
>- everything 100% REBOL
>- no texturing (no OpenGL), but changing the wall drawing code is easy.
>
>- 3 DOF with fast hidden line removal (front to back occlusion test)
>- adaptive time step physics
>
>- can be rewritten for 4 DOF (no up/down or tilting rotations)
>- can be rewritten for rooms with arbitrary, but convex 2D outlines 
>- can be rewritten for graph-like room topology (right now it's a grid)
>- can be rewritten for OpenGL rendering
>- no room-over-room capability
>
>It will still take a lot of time to make a fun game out of this :/
>It would be interesting to see if REBOL can do real-time
>streaming of game state over networks.
>
>PS: REBOL/view rendering speed isn't so slow, is it?

No - not too slow in this case! :-)

I tried changing viewport-size to 800x400, but it only made the window bigger...

All in all, it looks very promising.

-- Carl Read

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