On 10/26/2010 6:04 PM, Thomas Martitz wrote:
You seem mixing up "Taking DPI into account for multiple versions of
the design" with "Taking DPI differences between the design target and
design test machine". That's not the same.
So the "design test machine" is somehow magically different than any
other potential player the software could run on, and its screen DPI can
never be used as a reference point for attempting to make good
approximations? What makes the "design test machine" special, exactly
that you can't at least try to approximate a working screen from it?
I've done work on touchscreen adoption of various parts and
touchscreen cabbie ports so I can tell you that you need to consider
this, and that testing the design on the actual device always reveals
some flaws that weren't visible on the sim.
Where they ever completely unusable, to the point where it was
impossible to use them, as screens not featuring an absolute adaptation
will be with a forced changeover?
That said, ideally we should also take DPI into account in the code
and themes (so multiple versions for the same resolution), but I'm
afraid that's not feasible because we have too little developers
interested in GUI work.