I just did this in my mud. It's too bad I don't release any of my code to the public. What you'll have to do is create a new affect_modify and have equip_char and unequip_char point to that instead of the old affect_modify. Don't point anything else to it, just equip and unequip. If you do, you'll have tons of problems with spells giving you permanent affects. So copy and paste affect_modify, add in a argument for OBJ_DATA of the object you're equipping/removing. Example: void affect_modify( blah, blah, OBJ_DATA *obj, blah )... etc. Then in the switch for paf->where make another switch for paf->bitvector and start making checks for each AFF_flag. Example: case AFF_SANCTUARY: < code copied from magic.c for sanctuary > case AFF_BLIND: < code copied from magic.c for blindness > (Be sure to change any "level" pointers to "obj->level", and the duration to -1, and any "victim" to "ch" as they are all undeclared here)
Then in the !fAdd part just do the opposite: case AFF_SANCTUARY: affect_strip( ch, skill_lookup( "sanctuary" ) ); Sorry if this is sloppy or complete rambling... I don't do much posting :P -Matt Foltz --- thash jarnei <[EMAIL PROTECTED]> wrote: > Anyone know if a snippet (not to recreate the wheel) > that will lets say you have a helmet of santuary, > when worn it will put a sanctuary (spell) around you > perm until you take it off? > > TJ > > > _____________________________________________________________ > Get 25MB, POP3, Spam Filtering with LYCOS MAIL PLUS > for $19.95/year. > http://login.mail.lycos.com/brandPage.shtml?pageId=plus&ref=lmtplus > > -- > ROM mailing list > [email protected] > http://www.rom.org/cgi-bin/mailman/listinfo/rom __________________________________________________ Do you Yahoo!? Yahoo! Mail Plus - Powerful. Affordable. Sign up now. http://mailplus.yahoo.com

