I will admit that I do use some code as a starter, but
I never install a snippet as is.  The only "snippets"
I've installed have been colour, olc, and an automated
auction channel.  All three of which I have edited to
better suit my preferences.  The only time I refer to
a snippet is to determine the best way to approach
coding something.  Other than that, I've done all my
work myself.  It seems like the code you have released
isn't meant to attract players, which removes it from
the list of "sought after snippets by 13 year olds".  
-Matt Foltz

--- Jason Gauthier <[EMAIL PROTECTED]> wrote:
> I completely agree.   
> However, you cannot deny never looking at someone
> else's code.
> Which means you've used someone else's work.
> 
> I don't give that much back out for the same reason.
> 
> a) I want a unique mud
> b) I don't want every 13 year old with a compiler
> claiming credit for my
> work.
> 
> The easiest solution?
> 
> Release your code that you feel is release worthy
> but not "plug" in-able.
> 
> Two of the largest code pieces I've released (Saving
> objects across a
> copyover and area auditing) are good examples.  
> They reduce the amount of
> work you would need to do to implement them, but if
> you don't have a
> somewhat working brain, you're back to looking for
> spell snippets.
> 
> 
> 
>



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