On Tuesday 03 December 2002 22:39, stormpunk wrote:
> Tom Whiting wrote:
> >Firstly, a helmet's not a weapon
>
> That's a limitation of your mud/methodology. You could easily headbutt
> somebody with a helmet and cause more damage. You could also take it off
> and hit somebody with it. It is possible to trip over a helmet and hurt
> yourself. Or maybe my helmet is made out of rubber and yours is glue and
> everything you say bounces off of mine and sticks to you.
Actually, not at all.

Based on rom itself, NOT my methodology, NOT my mud, a helmet is a piece of 
equipment, NOT a weapon. While your thoughts make sense, the primary usage of 
a helmet is to protect the head area, as equipment, not as a blunt 
instrument.

According to rom (again), helmets are equipment, not weapons. You can't add 
weapon flags to 'em, you can't adjust the weapon values as you would a real 
weapon, hence it's equipment.

Now, if you've modified your code and all to do that that's great (wouldn't 
really take a lot of work), but for most, it's not a limitation of either the 
mud or methodology, it's the game itself.

Reply via email to