Well the mud me and Ammaross worked on before he left for a while. He calls it ardencode 2.0 And then we just stat that that is just a rom deriv. Hehehe I can understand labling it a rom can be degrading to some :P
----- Original Message ----- From: "Mark Roberts" <[EMAIL PROTECTED]> To: "Dale Kingston" <[EMAIL PROTECTED]> Cc: <[email protected]> Sent: Friday, May 16, 2003 12:26 PM Subject: Re: Requesting help > On Friday 16 May 2003 13:17, Dale Kingston wrote: > > Hehehe mental note, avoid the topic of rom dirivatives.... > > Rofl. No kiddin'. I don't really give a flyin' flip if it's a ROM > deriv. ;-) Maybe it could mean more players! Though.. I'd > certainly have to advertise it on MUDconnector as > "highly rewritten customized ROM2.4b6"... just so I could compete. > > Maybe I could say it included such nifty features as color! > > ;-) > > Ok, I'll stop. > > Actually, I'd really like to say thanks... I got it figured out. It seems > that debugging when drunk really ISN'T a good idea. ;-) But then... its taken > me the better part of about 2 days to figure this one out. > > It was painfully simple. > When I was deleting a player.. I never removed him from the game. > So when someone logged in.. they got the same descriptor... as a player > that had quit... but was no longer connected.. Well. It seems to be fixed.. > though still in pre-alpha stage, nothing's really for certain! > > Thanks for the suggestion Dave... it really did set me on the right track. > > Mark > > -- > -----BEGIN GEEK CODE BLOCK----- > Version: 3.12 > GCS d s: a-- C++>$ UL+ P+ L++ !E(---) W- N o? K? w > O- M-- V-- PS+ PE-- Y+ !PGP !tv t+ 5? X? R* b+++ DI+ D- > G++ e++> h---- r+++ y-- > ------END GEEK CODE BLOCK------ > > > > -- > ROM mailing list > [email protected] > http://www.rom.org/cgi-bin/mailman/listinfo/rom >

