The skill table, at least in my mud, is a const. It's not allocated at runtime and cannot be released.
> > -----Original Message----- > From: Dale Kingston [mailto:[EMAIL PROTECTED] > Sent: Thursday, July 24, 2003 2:01 PM > To: [email protected] > > Ok, I have a question. I'm working on moving all my spells > from my skill_table to a spell_table. Now I hit an odd part > of this. I'm trying to have it just covert automaticly. Boots > up notices there is no spells.txt file so it goes and counts > how many spells are in the skill table. Allocated a spell > table, and then I have it copy each spell from the skill > table into the spell table. That part is easy, my problem is > now with the skill table. > Once I create the new skill_table and then move all the > skills into it do I just free(skill_table); or would have to > go through and free_string all the strings in the table and > then free it? Or is there an easyer way to do this? > > > -- > ROM mailing list > [email protected] > http://www.rom.org/cgi-bin/mailman/listinfo/rom >

