The skill table, at least in my mud, is a const.
It's not allocated at runtime and cannot be released.
 

> 
> -----Original Message-----
> From: Dale Kingston [mailto:[EMAIL PROTECTED] 
> Sent: Thursday, July 24, 2003 2:01 PM
> To: [email protected]
> 
> Ok, I have a question. I'm working on moving all my spells 
> from my skill_table to a spell_table. Now I hit an odd part 
> of this. I'm trying to have it just covert automaticly. Boots 
> up notices there is no spells.txt file so it goes and counts 
> how many spells are in the skill table. Allocated a spell 
> table, and then I have it copy each spell from the skill 
> table into the spell table. That part is easy, my problem is 
> now with the skill table.
> Once I create the new skill_table and then move all the 
> skills into it do I just free(skill_table); or would have to 
> go through and free_string all the strings in the table and 
> then free it? Or is there an easyer way to do this?
> 
> 
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