Your probly also not running olc 2.0? Where it loads the skill_table from a
data file.

Meaning it can't be a const, cause its loaded.

----- Original Message ----- 
From: "Jason Gauthier" <[EMAIL PROTECTED]>
To: "'Dale Kingston'" <[EMAIL PROTECTED]>; <[email protected]>
Sent: Thursday, July 24, 2003 1:23 PM
Subject: RE: Freeing question


> The skill table, at least in my mud, is a const.
> It's not allocated at runtime and cannot be released.
>
>
> >
> > -----Original Message-----
> > From: Dale Kingston [mailto:[EMAIL PROTECTED]
> > Sent: Thursday, July 24, 2003 2:01 PM
> > To: [email protected]
> >
> > Ok, I have a question. I'm working on moving all my spells
> > from my skill_table to a spell_table. Now I hit an odd part
> > of this. I'm trying to have it just covert automaticly. Boots
> > up notices there is no spells.txt file so it goes and counts
> > how many spells are in the skill table. Allocated a spell
> > table, and then I have it copy each spell from the skill
> > table into the spell table. That part is easy, my problem is
> > now with the skill table.
> > Once I create the new skill_table and then move all the
> > skills into it do I just free(skill_table); or would have to
> > go through and free_string all the strings in the table and
> > then free it? Or is there an easyer way to do this?
> >
> >
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> >
>
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