Nope, you're right.  I'm running a custom OLC and have not converted
skill_table to do that.

Include all the information for us to process your question exactly. :)

You need to free all the string individually.


> -----Original Message-----
> From: Dale Kingston [mailto:[EMAIL PROTECTED] 
> Sent: Thursday, July 24, 2003 3:26 PM
> To: Jason Gauthier; [email protected]
> 
> Your probly also not running olc 2.0? Where it loads the 
> skill_table from a data file.
> 
> Meaning it can't be a const, cause its loaded.
> 
> ----- Original Message -----
> From: "Jason Gauthier" <[EMAIL PROTECTED]>
> To: "'Dale Kingston'" <[EMAIL PROTECTED]>; <[email protected]>
> Sent: Thursday, July 24, 2003 1:23 PM
> Subject: RE: Freeing question
> 
> 
> > The skill table, at least in my mud, is a const.
> > It's not allocated at runtime and cannot be released.
> >
> >
> > >
> > > -----Original Message-----
> > > From: Dale Kingston [mailto:[EMAIL PROTECTED]
> > > Sent: Thursday, July 24, 2003 2:01 PM
> > > To: [email protected]
> > >
> > > Ok, I have a question. I'm working on moving all my spells
> > > from my skill_table to a spell_table. Now I hit an odd part
> > > of this. I'm trying to have it just covert automaticly. Boots
> > > up notices there is no spells.txt file so it goes and counts
> > > how many spells are in the skill table. Allocated a spell
> > > table, and then I have it copy each spell from the skill
> > > table into the spell table. That part is easy, my problem is
> > > now with the skill table.
> > > Once I create the new skill_table and then move all the
> > > skills into it do I just free(skill_table); or would have to
> > > go through and free_string all the strings in the table and
> > > then free it? Or is there an easyer way to do this?
> > >
> > >
> > > --
> > > ROM mailing list
> > > [email protected]
> > > http://www.rom.org/cgi-bin/mailman/listinfo/rom
> > >
> >
> > -- 
> > ROM mailing list
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> > http://www.rom.org/cgi-bin/mailman/listinfo/rom
> >
> 

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