Ok I've been wanting to do this for sometimes but I haven't known how to do
it. And then with the resent mention of threads I figured this might be how
I could do it. I have a web server attached with the mud. You can see a lot
with it, skills, spells, Pcstores, can login write notes, and see who's
online. Well for sometimes I've been wanting this in it's own process or
thread. So I read some of the tutorials on how to use threads and I'm still
a little confused at how I could use 1 thread to run the web server rather
then a thread per request. Here's my idea tell me if I'm total wrong with my
thinking.



In game_loop_unix I have it called handle_webserver, and so that runs with
each game loop which I would still like to preserver, so what I was
thinking. Is make the thread for the handle_webserver at the end of our
init_web server. Then make a two global bools for when it's to run it's
update, and then like a web_down bool. Then do like game loop unix and have
the handle do a while (!web_down) And then inside that have the other bool
be like if (!update_web){continue;) then in the game loop unix have it flag
that bool true each time it runs throung. And at the end of the handle_web
have it flag it false.



Would that work how I'm thinking where it would keep it in it's own thread.
And that thread would process all the web server information? Or am I like
total screwed up on my logic of how to have it work?


Reply via email to