The following is not just a tutorial, but rather, an entire book (completely free of charge, avaliable online in HTML):
http://www.newriders.com/books/opl/ebooks/0735710430.html Look in chapter 4. It has all the information about threads that you'll need to know :) On Thursday 07 August 2003 12:13, Dale Kingston wrote: > Ok now the tutorials that I could find, they both said that they wouldn't > covert semaphore or metaphore(I think thats what it was called) You think > you could give me a little example of how I would do that? > > > ----- Original Message ----- > From: "Yun Zhou" <[EMAIL PROTECTED]> > To: "Dale Kingston" <[EMAIL PROTECTED]> > Cc: <[email protected]> > Sent: Thursday, August 07, 2003 11:15 AM > Subject: Re: Threads question > > > Your plan is workable, but boolean vairables are not commonly used when > > it comes to syncing threads. > > > > This is where the semaphore(include pthread and semaphore.h, link with > > -lpthread) comes into play. When game_loop_unix finishes a loop, make it > > update a global data structure with all the data that the webserver needs > > to > > > know, then posts a semaphore, unblocking the webserver loop. > > > > On Thursday 07 August 2003 11:42, Dale Kingston wrote: > > > Ok I've been wanting to do this for sometimes but I haven't known how > > > to > > do > > > > it. And then with the resent mention of threads I figured this might be > > how > > > > I could do it. I have a web server attached with the mud. You can see a > > lot > > > > with it, skills, spells, Pcstores, can login write notes, and see who's > > > online. Well for sometimes I've been wanting this in it's own process > > > or thread. So I read some of the tutorials on how to use threads and > > > I'm > > still > > > > a little confused at how I could use 1 thread to run the web server > > rather > > > > then a thread per request. Here's my idea tell me if I'm total wrong > > with > > > > my thinking. > > > > > > > > > > > > In game_loop_unix I have it called handle_webserver, and so that runs > > with > > > > each game loop which I would still like to preserver, so what I was > > > thinking. Is make the thread for the handle_webserver at the end of our > > > init_web server. Then make a two global bools for when it's to run it's > > > update, and then like a web_down bool. Then do like game loop unix and > > have > > > > the handle do a while (!web_down) And then inside that have the other > > bool > > > > be like if (!update_web){continue;) then in the game loop unix have it > > flag > > > > that bool true each time it runs throung. And at the end of the > > handle_web > > > > have it flag it false. > > > > > > > > > > > > Would that work how I'm thinking where it would keep it in it's own > > thread. > > > > And that thread would process all the web server information? Or am I > > like > > > > total screwed up on my logic of how to have it work?

