Which would be faster... to pass arguments, or to create an object that gets passed? With my combat system I have it calling alot of functions with the same or simular arguments passing all the same values as it goes.... So which would be wise? Making an attack object that would be passed or continue to pass these arguments?
- Question (of course) Dale Kingston
- Re: Question (of course) Chris \"Winston\" Litchfield
- Re: Question (of course) Chad Simmons
- Re: Question (of cours... Chris \"Winston\" Litchfield
- Re: Question (of c... Chad Simmons
- Re: Question (of course) Chad Simmons
- Re: Question (of course) Dale Kingston
- Re: Question (of cours... Chad Simmons
- Re: Question (of c... Chad Simmons
- Re: Question (of c... Michael Barton

