--- Dale Kingston <[EMAIL PROTECTED]> wrote:
> Ok well in the start of the combat system it locates like if your hand to
> hand melee or ranged.
> 
> It finds that and then sends you to that function now for melee and ranged
> that will locate your weapon and then pass you to a like attack_melee
> function that figurs the damage and everything. That then passes all the
> info to a (not sure what to call it) a function in the victims struct called
> attacked that gives it
> ch->fighting->attacked(ch, sn, dam_type, dam, ATTACK_MELEE, wield);


P.S. It's called a function pointer =)



~Kender

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