Heya,

Just wondering if anyone has found any discrepancies between Cygwin and
Unix.

I am running the most up to date version of Cygwin (and all its
components) on a WinXp box.

I do all my coding in WinXp, then compile it up in Cygwin. Once debugged
and tested there, I upload onto a Unix server for running.

Now, up until now, this process has worked great, and I have a lot of
code running.

But, I've just added the CmdEdit snippet (Davion) and things have gone
wrong somewhere. During its addition, I also added Chilalin's file_open
snippet for completion.

Adding it in went ok, and everything compiles and runs fine in Cygwin on
my box.
But, after I uploaded to the server, something is falling over.

It compiles fine on the server, and even runs fine, and the commands
load from the external file.

When I try and connect, the log shows the standard 'Sock.sinaddr:'
message.
But, when I press enter after entering my name, the mud dies with a
'Segmentation Fault'.

This happens with any existing player/immortal, and even on creation of
a new player. It doesn't even make it to password entry.


So, does anyone have any idea on what this could be? As I can't create
the problem on my box, I find it a lot harder to debug and trace. Any
ideas or pointers on this would be gratefully appreciated.



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