If the mud is crashing, run it in GDB and figure out why.  If you need help
deciphering the output, we'll be glad to assist.  I know GDB is a steep
learning curve, but it's completely worth it.


Michael> Isn't mingw actually a compiler for native win32 code, where as the
cygwin stuff is a "layer"? 

> 
> -----Original Message-----
> From: Michael Barton [mailto:[EMAIL PROTECTED] 
> Sent: Sunday, November 23, 2003 12:00 PM
> To: David Lewis; [email protected]
> 
> I can't find this file_open snippet.
> There doesn't look to be anything weird in the command editor.
> This may be a stupid question, but did you do a clean compile?
> 
> In my experience, Cygwin has gotten a LOT better since RedHat 
> took over.
> I remember a couple of years ago, it took me all day to get 
> ROM to compile on there.  Now it seems to implement the Unix 
> APIs almost perfectly.
> 
> Actually I've dropped cygwin for mingw nowdays, since its 
> binaries don't rely on that dll file.  I still have Cygwin 
> installed for its really good X server though.
> 
> that got a little off subject..
> --Palrich
> 
> ----- Original Message -----
> From: "David Lewis" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Sunday, November 23, 2003 8:28 AM
> Subject: Cygwin Vs Unix
> 
> 
> > Heya,
> >
> > Just wondering if anyone has found any discrepancies 
> between Cygwin and
> > Unix.
> >
> > I am running the most up to date version of Cygwin (and all its
> > components) on a WinXp box.
> >
> > I do all my coding in WinXp, then compile it up in Cygwin. 
> Once debugged
> > and tested there, I upload onto a Unix server for running.
> >
> > Now, up until now, this process has worked great, and I 
> have a lot of
> > code running.
> >
> > But, I've just added the CmdEdit snippet (Davion) and 
> things have gone
> > wrong somewhere. During its addition, I also added 
> Chilalin's file_open
> > snippet for completion.
> >
> > Adding it in went ok, and everything compiles and runs fine 
> in Cygwin on
> > my box.
> > But, after I uploaded to the server, something is falling over.
> >
> > It compiles fine on the server, and even runs fine, and the commands
> > load from the external file.
> >
> > When I try and connect, the log shows the standard 'Sock.sinaddr:'
> > message.
> > But, when I press enter after entering my name, the mud dies with a
> > 'Segmentation Fault'.
> >
> > This happens with any existing player/immortal, and even on 
> creation of
> > a new player. It doesn't even make it to password entry.
> >
> >
> > So, does anyone have any idea on what this could be? As I 
> can't create
> > the problem on my box, I find it a lot harder to debug and 
> trace. Any
> > ideas or pointers on this would be gratefully appreciated.
> >
> >
> >
> > -- 
> > ROM mailing list
> > [email protected]
> > http://www.rom.org/cgi-bin/mailman/listinfo/rom
> 
> 
> -- 
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> 

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