char strsave[MAX_INPUT_LENGTH];
unlink(strsave);

That's an ... interesting thing to do.
unlink is the system call to delete a file. Are you putting anything into the strsave buffer? Either way, it shouldn't have any effect on the connection.

It sounds like you have a client that's making a bunch of connections to the server for some reason (broken auto-reconnect feature?). I really think that if there was some big problem with ROM and windows clients, most of us would have noticed it by now.

Maybe if you tell us more about this "partial connection" phenomenon, we could figure it out. Are there descriptor_data objects allocated? Is it leaking descriptors? Does closing the client end these connections? Does your game set so_keepalive on connections?

--Palrich.

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