You could, for example put a check in the mana_heal/hp_heal function (un
named wrong i think, maybe heal_hp, or gain_hp? anywho its in update.c
somewhere (search for gsn_poison and it should be there) add a check in
there to see if the object exists in the room and multiply the healing
rate by X or so.
Also, a much more intresting and complex way would be to create a new
item type and make a command like do_touch, so if they touch the new
item it heals them.
For example, for a fun, I had a Blarney stone in my mud, and when they
'kissed' the stone, it blessed them and healed them a bit, itsa St.
Patrick's day thing ;)
Brinny wrote:
Thanks for the help on the max obj in room!
Another question if you don't mind...
I would like the object to heal people in the room.
Any ideas?
Brittany.
__________________________________
Do you Yahoo!?
Yahoo! Small Business - Try our new resources site!
http://smallbusiness.yahoo.com/resources/