You could, for example put a check in the mana_heal/hp_heal function (un named wrong i think, maybe heal_hp, or gain_hp? anywho its in update.c somewhere (search for gsn_poison and it should be there) add a check in there to see if the object exists in the room and multiply the healing rate by X or so.

Also, a much more intresting and complex way would be to create a new item type and make a command like do_touch, so if they touch the new item it heals them. For example, for a fun, I had a Blarney stone in my mud, and when they 'kissed' the stone, it blessed them and healed them a bit, itsa St. Patrick's day thing ;)


Brinny wrote:

Thanks for the help on the max obj in room!

Another question if you don't mind...

I would like the object to heal people in the room.
Any ideas?

Brittany.


                
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