I'm not sure on the memory allocation stuff, hopefully somebody else will help you out there.
Anyway, 1 kilobyte is 1024 bytes, so 131072 bytes is 128KB. On 4/17/05, cyhawk <[EMAIL PROTECTED]> wrote: > Hey everyone, ok im currently adding stuff for my rooms, anywho i > started up and got > *****] BUG: Alloc_perm: 200108 too large > > Now, looking at db.c, i see its trying to allocate perm memory for the > room data, which is > capped at 131k (actual 131072) (i belive its in kilobytes, this is new > territory for me) > > Granted I can just increase it to whatever, but my question is this.. > > A) What size is that number in exactly? (Kilobytes, bites, megs, etc) > B) What side effects can I expect to see by increasing this value? > Im assuming an overall larger memory usage.. > But im also seeing this value called by all > mobiles/objects/area/rooms, so > if i increase this, wouldnt it exponatily increase every instance of > obj/mob/room in the > game by that value? > > Anywho I just want to see your thoughts on this, im going to increase it > to match up with the > highest error value, but im unsure completely of the conquences of this > action. > > -Thri

