I'm not sure on the memory allocation stuff, hopefully somebody else
will help you out there.

Anyway, 1 kilobyte is 1024 bytes, so 131072 bytes is 128KB.

On 4/17/05, cyhawk <[EMAIL PROTECTED]> wrote:
> Hey everyone, ok im currently adding stuff for my rooms, anywho i
> started up and got
> *****] BUG: Alloc_perm: 200108 too large
> 
> Now, looking at db.c, i see its trying to allocate perm memory for the
> room data, which is
> capped at 131k (actual 131072) (i belive its in kilobytes, this is new
> territory for me)
> 
> Granted I can just increase it to whatever, but my question is this..
> 
> A) What size is that number in exactly? (Kilobytes, bites, megs, etc)
> B) What side effects can I expect to see by increasing this value?
>      Im assuming an overall larger memory usage..
>      But im also seeing this value called by all
> mobiles/objects/area/rooms, so
> if i increase this, wouldnt it exponatily increase every instance of
> obj/mob/room in the
> game by that value?
> 
> Anywho I just want to see your thoughts on this, im going to increase it
> to match up with the
> highest error value, but im unsure completely of the conquences of this
> action.
> 
> -Thri

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