Ok, Here's the scenario: You have a race. You have that race's Max Stats (str, int, etc...). Inside my pfiles, these stats show up labeled as "Attr". Then, you have all the stats that the eq gives to the player. It is labled as "AttrMod".
Question: It would seem that when you add these stats together, you come out with a number that is higher than the Max_Stats that you set up for that race. How can I fix it so that no matter what, a player's stats never go above their max, regardless of the eq that they're wearing? I can't find anywhere in the code that limits these stats to their Max_Stat value. Thanks, Alderon

