I just wanted to let you guys know that I actually agree with the fact that the best way to fix the problem is by fixing all the offending equipment and weapons.
The reason I posted about fixing things in the code is because until I know all my choices, how can I choose the best one? :P Now...concerning all the bugs that Richard Lindsey pointed out, and the fact that some of you believe that players will leave if I cap them at 25...how about capping at 35? Will the same bugs present themselves? Players will have a small buffer, and therefore be a bit happier with the change. I inherited this mud a long time ago, and it was severly unbalanced. Now, we're trying to change that. I've seen pfiles that have a stat maxed at 25, and then an eq mod of 19. I find that very disturbing....and broken. In closing, I agree with the need to change eq. The big problem is that when I code a workaround, players don't need to actually know things have been changed, or how. When I revamp the eq and take away a lot of their "power", that's when they'll get mad and leave. Code changes can be invisible to the end player....eq can't.

