I just wanted to let you guys know that I actually agree with the fact that
the best way to fix the problem is by fixing all the offending equipment and
weapons.

The reason I posted about fixing things in the code is because until I know
all my choices, how can I choose the best one? :P

Now...concerning all the bugs that Richard Lindsey pointed out, and the fact
that some of you believe that players will leave if I cap them at 25...how
about capping at 35? Will the same bugs present themselves? Players will
have a small buffer, and therefore be a bit happier with the change.

I inherited this mud a long time ago, and it was severly unbalanced. Now,
we're trying to change that. I've seen pfiles that have a stat maxed at 25,
and then an eq mod of 19. I find that very disturbing....and broken.

In closing, I agree with the need to change eq. The big problem is that when
I code a workaround, players don't need to actually know things have been
changed, or how.  When I revamp the eq and take away a lot of their "power",
that's when they'll get mad and leave. Code changes can be invisible to the
end player....eq can't.

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