You're quite right about Quickmud using OLC, Tom... but based on the page you directed me to, the OLC's are quite different.
Based on the guide you presented me with (which is quite useful for other things OLC related), it's shop creation method isn't possible within the codebase that I downloaded. My OLC simply doesn't have the "shop" command to assign/create shops. I've perused the code to see if maybe I'm missing something, but I can't spot anything out of the ordinary (unless I'm _suppoed_ to have the shop command...). I'm going to download the QuickMUD version that has the areas included and see if maybe there's something in there about it. If you can think of anything else that might help me out in the meantime... let me know. :) Thanks for your help. -----Original message----- From: Tom Whiting [EMAIL PROTECTED] Date: Sat, 3 Sep 2005 01:02:23 -0400 To: [email protected] Subject: Re: Shopkeepers > IIRC , QuickMud uses olc. You can view a reasonably decent guide to olc at> > http://olc.wolfstream.net. It's geared towards 2.01, but that shouldn't be> > too different from the 1.8x versions, at least in the respect of shops,> etc. > > On Sat, 3 Sep 2005 00:51:51 -0400, Jesse wrote: > > > > This is an oh-so-newbie question, but it's been quite some time > > since I've actually done any building on my MUD, that I've > > forgotten how to work (create) shops. I have pet shops that work > > quite nicely, but when I try to make an items shop, nothing seems > > to work. > > > > I thought there was a flag that needed to be set on the shopkeeper > > or something... but my MUD doesn't have anything like that. I'm > > using QuickMUD (barebones... no areas) as downloaded from > > mudmagic.com. > > > > Can anybody shed some light on this for me? > > > > TIA > > > -- > ROM mailing list > [email protected] > Unsubscribe here ->>> http://www.rom.org/cgi-bin/mailman/listinfo/rom

