My appologies.

While in the mobile editor, issuing the command "shop" will return the
various arguments applicable to the creation of item-based shops.

Perhaps I read too quickly over the OLC guide that I was directed to
earlier.  No matter.  I'm able to work on my shops now.

Thank you.

*wanders off into the darkness to mess with shops for a few hours*


-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tom Whiting
Sent: Saturday, September 03, 2005 1:01 AM
To: [email protected]
Subject: Re: Shopkeepers

IIRC , QuickMud uses olc. You can view a reasonably decent guide to olc at
http://olc.wolfstream.net. It's geared towards 2.01, but that shouldn't be
too different from the 1.8x versions, at least in the respect of shops, etc.


On Sat, 3 Sep 2005 00:51:51 -0400, Jesse wrote:
>
> This is an oh-so-newbie question, but it's been quite some time
> since I've actually done any building on my MUD, that I've
> forgotten how to work (create) shops.  I have pet shops that work
> quite nicely, but when I try to make an items shop, nothing seems
> to work.
>
> I thought there was a flag that needed to be set on the shopkeeper
> or something... but my MUD doesn't have anything like that.  I'm
> using QuickMUD (barebones... no areas) as downloaded from
> mudmagic.com.
>
> Can anybody shed some light on this for me?
>
> TIA


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