My appologies. While in the mobile editor, issuing the command "shop" will return the various arguments applicable to the creation of item-based shops.
Perhaps I read too quickly over the OLC guide that I was directed to earlier. No matter. I'm able to work on my shops now. Thank you. *wanders off into the darkness to mess with shops for a few hours* -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tom Whiting Sent: Saturday, September 03, 2005 1:01 AM To: [email protected] Subject: Re: Shopkeepers IIRC , QuickMud uses olc. You can view a reasonably decent guide to olc at http://olc.wolfstream.net. It's geared towards 2.01, but that shouldn't be too different from the 1.8x versions, at least in the respect of shops, etc. On Sat, 3 Sep 2005 00:51:51 -0400, Jesse wrote: > > This is an oh-so-newbie question, but it's been quite some time > since I've actually done any building on my MUD, that I've > forgotten how to work (create) shops. I have pet shops that work > quite nicely, but when I try to make an items shop, nothing seems > to work. > > I thought there was a flag that needed to be set on the shopkeeper > or something... but my MUD doesn't have anything like that. I'm > using QuickMUD (barebones... no areas) as downloaded from > mudmagic.com. > > Can anybody shed some light on this for me? > > TIA -- ROM mailing list [email protected] Unsubscribe here ->>> http://www.rom.org/cgi-bin/mailman/listinfo/rom

