Thanks for the info Jim. After I posted my question last night, I was playing around and happened to stumble across the section of code that my eyes had been blind to previously.
I had posted that I found the solution to my own question, but maybe it didn't make it to the list. Anyway, thanks again. :) -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jim Robinson Sent: Saturday, September 03, 2005 10:29 AM To: [email protected] Subject: Re: Shopkeepers [EMAIL PROTECTED] wrote: > You're quite right about Quickmud using OLC, Tom... but based on the page you directed me to, the OLC's are quite different. > > Based on the guide you presented me with (which is quite useful for other things OLC related), it's shop creation method isn't possible within the codebase that I downloaded. > > My OLC simply doesn't have the "shop" command to assign/create shops. > > I've perused the code to see if maybe I'm missing something, but I can't spot anything out of the ordinary (unless I'm _suppoed_ to have the shop command...). > > I'm going to download the QuickMUD version that has the areas included and see if maybe there's something in there about it. > > If you can think of anything else that might help me out in the meantime... let me know. :) > > Thanks for your help. The version of OLC in Quickmud http://www.flugh.com/quickmud/quickmud.tar.gz You can work with shops via medit_shop code in olc_act.c. It's been a while for me too :-) But looks like you create the shop with 'shop assign' and go from there. -- ROM mailing list [email protected] Unsubscribe here ->>> http://www.rom.org/cgi-bin/mailman/listinfo/rom

