Thanks for the info Jim.

After I posted my question last night, I was playing around and happened to
stumble across the section of code that my eyes had been blind to
previously.

I had posted that I found the solution to my own question, but maybe it
didn't make it to the list.

Anyway, thanks again. :)


-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jim Robinson
Sent: Saturday, September 03, 2005 10:29 AM
To: [email protected]
Subject: Re: Shopkeepers

[EMAIL PROTECTED] wrote:

> You're quite right about Quickmud using OLC, Tom... but based on the page
you directed me to, the OLC's are quite different.
> 
> Based on the guide you presented me with (which is quite useful for other
things OLC related), it's shop creation method isn't possible within the
codebase that I downloaded.
> 
> My OLC simply doesn't have the "shop" command to assign/create shops.
> 
> I've perused the code to see if maybe I'm missing something, but I can't
spot anything out of the ordinary (unless I'm _suppoed_ to have the shop
command...).
> 
> I'm going to download the QuickMUD version that has the areas included and
see if maybe there's something in there about it.
> 
> If you can think of anything else that might help me out in the
meantime... let me know. :)
> 
> Thanks for your help.

The version of OLC in Quickmud http://www.flugh.com/quickmud/quickmud.tar.gz
You can work with shops via medit_shop code in olc_act.c. It's been a while
for me too :-) But looks like you create the shop with 'shop assign' and go
from there.
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