I (basically) have that on my mud. It may be a little tough on memory or system usage, I don't know, but other then that maybe 1-5 exp per successful hit, or maybe ratio damage in there (Hurt harder get more exp, depending on level of course), and it works fine.
----- Original Message ----- From: "Nightdemon" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Wednesday, November 28, 2001 7:43 PM Subject: per hit XP system? [opinion] > Greetings, > > This is purely an opinion post.. I was considering going to a per hit xp > system and am basically fishing for people's thoughts on this. Obviously > I'd have to up the xp tnl to compensate, otherwise I think people would > level too fast. Also, characters would likely get very little or no xp from > mobs more then five levels below themselves or mobs five levels above > themselves (rough guess). The reason being that you can't really learn from > someone that far out of your league.. at that point in time they're either > romping you or you're romping them. Has anyone implemented this? Maybe > y'all have some thoughts on it.. possible problems that might arise that I > haven't considered? I'd appreciate any input.. mail me personally if you > feel that it doesn't pertain to the list enough... Thanks again. > > -- Jennifer > > > -- > ROM mailing list > [email protected] > http://www.rom.org/cgi-bin/mailman/listinfo/rom >

