I (basically) have that on my mud.  It may be a little tough on memory or
system usage, I don't know,  but other then that maybe 1-5 exp per
successful hit, or maybe ratio damage in there (Hurt harder get more exp,
depending on level of course), and it works fine.


----- Original Message -----
From: "Nightdemon" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Wednesday, November 28, 2001 7:43 PM
Subject: per hit XP system? [opinion]


> Greetings,
>
> This is purely an opinion post.. I was considering going to a per hit xp
> system and am basically fishing for people's thoughts on this.  Obviously
> I'd have to up the xp tnl to compensate, otherwise I think people would
> level too fast.  Also, characters would likely get very little or no xp
from
> mobs more then five levels below themselves or mobs five levels above
> themselves (rough guess).  The reason being that you can't really learn
from
> someone that far out of your league.. at that point in time they're either
> romping you or you're romping them.  Has anyone implemented this?  Maybe
> y'all have some thoughts on it.. possible problems that might arise that I
> haven't considered?  I'd appreciate any input.. mail me personally if you
> feel that it doesn't pertain to the list enough... Thanks again.
>
> -- Jennifer
>
>
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