In "per hit XP system? [opinion]" Nightdemon wrote:
> This is purely an opinion post.. I was considering going to a per hit xp
> system and am basically fishing for people's thoughts on this.

  Let me start by saying I think this is an example of confusing two
definitions of 'experience'. The phrase 'experience points' refers to
points given for the experiences you have (i.e., killing monsters)
according to the difficulty of each experience.
  The idea of giving points for each hit seems like it's derived from
the expression, 'You learn by experience.' This is using the word to
mean the total of a person's experience, not the individual experiences
themselves.
  In play, I think the latter will system will allow players to level
without ever killing anything, and thus the whole goal of the game
will change. Not that that's bad, per se, but be sure it's what you
want.
  Personally, I'd attack the learning system which implies you learn
from experience, but in reality no tally of your experience is kept.
The system depends on a tiny chance of learning and generally gives
the appearance of what it is presumed to be, except when you get better
at sword twice in one fight. :)

 
Sandi                            

                  "I have not yet begun to code!"

[EMAIL PROTECTED]                           blades.inetsolve.com 3333


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