I agree. If you take this path, use Cmake or scons.

-----
Gaetan



2014/1/15 Robert Knight <robertkni...@gmail.com>

>  > Probably 100 lines of python, plus templates; a bit more to make it
> highly usable.  Not sure what the equivalent would be in Rust code, as
> I'm still fairly new to it.
>
> Maybe the initial version - then you add logic to deal with different
> versions of Xcode/Visual Studio etc, then some more logic to find
> different packages that rust requires to build on a multitude of
> systems etc. etc.
>
> Sometimes you can get away writing something new and simple that just
> deals with your use case (building Rust here). The problem is if you
> end up with lots of feature creep re-discovering all the knowledge
> that is encoded in existing tools - eg. the many modules for config
> checks, locating packages etc. that come with CMake, automake, SCons
> etc.
>
> By all means, have a go at writing that initial version and see how
> well it serves you - but be prepared to switch if it looks like you
> are re-inventing something that already exists.
>
> On 21 October 2013 12:43, George Makrydakis <irrequie...@gmail.com> wrote:
> > This is why I am reserving commentation right now and have been
> consistently
> > asking about Rust providing a build system in all other emails.  Can the
> > other commenters refocus with the rest of us back to the original
> question?
> >
> >
> >
> > Corey Richardson <co...@octayn.net> wrote:
> >>
> >> On Tue, Jan 14, 2014 at 5:33 PM, Lee Braiden <leebr...@gmail.com>
> wrote:
> >>>
> >>>  Another point is that we don't really need a massively complicated
> >>> "build
> >>>  system" right now, as far as I know.
> >>>
> >>>  I don't know rust well yet, but it's a two-line script to load this
> data
> >>>  (excluding comments).  Another few lines to figure out whether to
> build
> >>> a
> >>>  library or an executable, another few to run rustc with the list of
> >>> files,
> >>>  OR to output that list to a Makefile, or a CMakeList.txt, or an IDE
> >>> project
> >>>  file.
> >>
> >>
> >>
> >> This thread is deviating from its purpose. The idea isn't to hash out
> >> a generic build system for all of Rust, merely for the compiler +
> >> stdlib.
> >
> >
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> >
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