On Friday, December 2, 2016 at 11:47:40 PM UTC-8, tdumont wrote: > > > But why is three.js consuming cpu when the browser shouls have nothing > to do ? (no interaction). >
There is a rendering loop that runs continuously to call requestAnimationFram(). This is a standard technique for JavaScript animations in the browser. -- You received this message because you are subscribed to the Google Groups "sage-devel" group. To unsubscribe from this group and stop receiving emails from it, send an email to sage-devel+unsubscr...@googlegroups.com. To post to this group, send email to sage-devel@googlegroups.com. Visit this group at https://groups.google.com/group/sage-devel. For more options, visit https://groups.google.com/d/optout.