On Sat, Dec 3, 2016 at 1:11 PM, Volker Braun <vbraun.n...@gmail.com> wrote:
> Well if the scene is static, the controls didn't change, and the canvas size
> didnt't change then your callback in requestAnimationFram should just do
> nothing instead of repainting the unchanged scene, right?

+1   -- I just checked and our three.js implementation for SMC doesn't
have this problem.    It's definitely not a necessary "standard
technique for JavaScript animations in the browser" to burn CPU
needlessly.

 -- William


>
>
>
> On Saturday, December 3, 2016 at 9:46:50 PM UTC+1, Paul Masson wrote:
>>
>>
>>
>> On Friday, December 2, 2016 at 11:47:40 PM UTC-8, tdumont wrote:
>>>
>>>
>>> But why is three.js consuming cpu when the browser shouls have nothing
>>> to do ? (no interaction).
>>
>>
>> There is a rendering loop that runs continuously to call
>> requestAnimationFram(). This is a standard technique for JavaScript
>> animations in the browser.
>
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-- 
William (http://wstein.org)

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