> > PCX is compressed, so it *can* be smaller than BMP. > > Should save quite a bit with the usual SAM graphics, especially since > you are going to need 12 palette changes to go over the single pixel > encoding limit. > > Just by the way (and my reason for posting), you are aware that some PC > paint programs have problems with pcx encoded RLE runs over 32 pixels, > while others are fine? I don't know what the PCX format officially > allows (for those who don't know, there is bit room to store a run > length of 63), but this might become an issue . . . > > -Thomas
I Neither program my own PCX code, nor do some strange mirroring of lines (as somebody described for BMP). I just use the existing PCX/BMP routines. So I don't know much about it. ---------------------------------------------------------------- Aley [eili] Keprt - student, programmer (multimedia soft. etc.) phone: +420-68-538 70 35 e-mail: [EMAIL PROTECTED] *** http://get.to/aley ----------------------------------------------------------------