----- Original Message ----- From: Edwin Blink <[EMAIL PROTECTED]> To: <sam-users@nvg.ntnu.no> Sent: Thursday, June 29, 2000 12:44 PM Subject: Re: Renegade game ?
> > >It _was_ going to end up on my website as 'what might have been', but if > > >anyone is interested, I might get active on it again. > > I'm Interested and I think many others will also be interested ..., and > maybe I will get back to work on the stalled project SAMtipede or Monster > Racers again. (maybe I'll also put some of that unfished game/demo stuff > online) > OOOOOOO! Centipede!!! Yay!!! And Missile Command, please!!!! What's Monster Racers? If you are genuinely interested in getting Deadly Addiction resurrected, I should warn you I'm going to be bloody slow. If you know of any other artists who could do backgrounds, for example, that'd be a bonus. Steve Pick's background for the demo was awesome, though very derivitive of Target: Renegade. Very few of my attempts lived up to that (I'm happy with most of my Level One, and a couple of screens from a later level). > > Deeeeeefinitely :) I remember Malcolm Mackenzie talking about it on > > the phone a number of times - I think he even said his son was > > playing around with it or was that the other fighting game that was > > being done at that time? > > Yes I remember it. Wish I got that demo ... > I got _a_ demo. Not much to it. Sprites sucked (sorry, Steve), and it was mainly a showcase of the fact that the player sprites moved, and could interact, though the collision detection only worked within a limited area (compared to Streets of Rage, Final Fight, etc). Lots of potential, but a very, very early demo generally will show lots of potential. I heard some things about SAMFighter, even bookmarked the website, hoping to see progress, but it disappeared. I was vaguely interested in it, to the extent that I toyed with the idea of suggesting a secret 'one-on-one grudge match' option in Deadly Addiction. That, and 'Penguin Mode'. Gord.