On Mon, 13 Jan 2003 13:58:42 +0100 Thomas Harte <[EMAIL PROTECTED]> wrote: > The idea was probably rubbish anyway. Would it instead be smart to use a > faintly dirty > rectange approach, but to continually draw to the same buffer using simple > palette > effects to advance the frame (so you can get through 15 frames before you > have to > change buffers, allowing for the need for a constant black entry), and clear > 1/15th of > the next buffer every scanline? With a 48 pixel status display - a quick > estimation on my > part without having a screenshot to hand - thats the equivalent of clearing > only 9.6 > scanlines per frame.
Another solution would be to store the previous sequence of screen addresses used for the wire-frame and do a quick LD (stack+1),SP LD SP,nn POP BC loop POP HL LD (HL),A DJNZ loop stack LD SP,nn (or something more elboate if B>256 - from the top of my head) > From: "Frode Tenneboe" <[EMAIL PROTECTED]> > > Incidentally, does anybody have the SAM version? > > I do. And also I have a deprotected .dsk version of it, provided by someone > on this list > some time ago. Perhaps Ian Bell doesn't offer it because its just a way of > running the > Spectrum version with much fewer available emulators? Well, with save/load to disk instead of tape (even though there were (?) +D/Disciple hacks) is a plus, eh? My guess is that he doesn't even know..... -Frode -- ^ Frode Tennebø | email: [EMAIL PROTECTED] ^ | Ericsson AS. | Isebakkeveien 49 | | N-1788 Halden | Phone: +47 67 25 09 39 | | with Standard.Disclaimer; use Standard.Disclaimer; |