> 1) Do you have an actual Sam Coupe: Yes, a couple. > 2) Does it work? One does after a major repair job from Mr Piggot, the other is in need of a little attention, which it will get soon hopefully.
> 3) Do you still use it? Yes, it's on my desk and I recently bought a nice little telly for it. I don't use it half as much as I'd like to though. > 4) How many bits of sam software have you got? Loads. > 5) Do you still actively seek new sam bits and pieces? Yes indeedy. > 6) Would you buy a new game for the sam coupe if the price was > right? Yes. 7) What price would be right if you would? No idea. At the end of the day, it's not like we've a huge number of things to buy for the SAM anymore (although Colin's doing his best to change that!) so price isn't hugely important. > 8) Would you develop a title for the sam still? I never had the talent to finish a software project on the SAM and these days I program for Mac OS X and Windows (and possibly RISC OS...). I was sort of thinking of prototyping a game I'm working on, using SAM BASIC. Then I got into the way of thinking that I might just finish a SAM version, if I can get someone to work on the graphics. So I guess the answer is yes. > 9) Would you help develop a title for the sam? Doubt I could be much help and doubt I'd have the time. > 10) Do you think that all the work put in to keep the sam alive > is a waste of time? Absolutely not. It's like people who complain about prices on eBay - it's the buyer's choice to pay the price and if it's worth the price to him/her, who is to say otherwise? I think it's great that there are still a few people working on the SAM and it seems to me that since Colin's mag started, there's been an increasing interest. Gavin