;) anything is possible .. just have to change the way u think about coding
and stay away from systems .. ie sprite systems / scrolling systems
 
make ever function bespoked to that task .. ie make a sprite cutter that
loads data directly instead of reading from a ram location n writing to
screen
 
ie .. 
HL = screen addre
 
(HL) , 0xff
inc l
(HL) , 0x7f
inc l 
 
etc
 
is far quicker than
ld a,(de)
ld (hl),a
inc e (if u can get away with having 256 byte sprite data (8x8 are this u
see hence there popular))
inc l (till next line that is ;))
 
Just means u have to write sprite cutters to output the source code .. then
each sprite draw will be a jump table call
 
C

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From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Calvin Allett
Sent: 20 May 2007 10:46
To: sam-users@nvg.ntnu.no
Subject: What games


Just a quick thought,

What games could be accomplished on the ol` SAM, everybody always
says about how underpowered the SAM is in Mode 4, but when I`m
playing more Spectrum games recently, I`m getting a certain shock as to
how many games ran at perhaps lower than 8 fps, and yet it doesn`t
matter, perhaps I should have asked what games could be done.

Could Avenger be done at a similar framerate, for example?



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