;) anything is possible .. just have to change the way u think about coding and stay away from systems .. ie sprite systems / scrolling systems make ever function bespoked to that task .. ie make a sprite cutter that loads data directly instead of reading from a ram location n writing to screen ie .. HL = screen addre (HL) , 0xff inc l (HL) , 0x7f inc l etc is far quicker than ld a,(de) ld (hl),a inc e (if u can get away with having 256 byte sprite data (8x8 are this u see hence there popular)) inc l (till next line that is ;)) Just means u have to write sprite cutters to output the source code .. then each sprite draw will be a jump table call C
_____ From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Calvin Allett Sent: 20 May 2007 10:46 To: sam-users@nvg.ntnu.no Subject: What games Just a quick thought, What games could be accomplished on the ol` SAM, everybody always says about how underpowered the SAM is in Mode 4, but when I`m playing more Spectrum games recently, I`m getting a certain shock as to how many games ran at perhaps lower than 8 fps, and yet it doesn`t matter, perhaps I should have asked what games could be done. Could Avenger be done at a similar framerate, for example? _____ Yahoo! Answers - Got a question? Someone out there knows the answer. Try <http://uk.answers.yahoo.com/;_ylc=X3oDMTEzaDRkZGdlBF9TAzIxMTQ3MTcxOTAEc2VjA 01haWwEc2xrA3RhZ2xpbmVz> it now.