The last 20 seconds on level 6 might kill me, so I've been having a bit
of a break from it.  It's soooo addictive though.

Si

On 15/11/2012 20:40, James R Curry wrote:
> Don't get me started on Super Hexagon.
>
> Terry Cavanagh insisted to me at Fantastic Arcade that "My game's not
> difficult" after I repeatedly died at the 7 second mark.
>
> I'm a bit better at it now.  I do love the game.
>
> On Thu, Nov 15, 2012 at 2:36 PM, Simon Owen <simon.o...@simcoupe.org
> <mailto:simon.o...@simcoupe.org>> wrote:
>
>     It's great to see more new content!  I just wish I could get more
>     than 2
>     steps up on the first screen.  I'm just recovering from a Super
>     Hexagon
>     addiction, so I do like my games tough  ;)
>
>     Si
>
>     On 14/11/2012 16:08, Andrew Gillen wrote:
>     > Hi, just to let you know I have finally finished writing Dave
>     Infuriators. Simple platform game against the clock. Instructions
>     can be found in the readme.txt in the archive.
>     >
>     > Played with just two keys : change direction and jump, so
>     following the trend these days of minimal controls.
>     >
>     > Took longer to write than it should with life's distractions and
>     other projects. Also  didn't  end up quite how I envisioned  but
>     here it is nevertheless!
>     >
>     > Http://www.blackjet.co.uk/download.php?d=dave-infuriators
>     >
>     >
>     > Requires 512K SAM.
>     >
>     > Cheers
>     > Andrew
>     >
>
>
>
>
> -- 
> James R Curry
> 8...@itdoesntsuck.com <mailto:8...@itdoesntsuck.com>

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