The last 20 seconds on level 6 might kill me, so I've been having a bit of a break from it. It's soooo addictive though.
Si On 15/11/2012 20:40, James R Curry wrote: > Don't get me started on Super Hexagon. > > Terry Cavanagh insisted to me at Fantastic Arcade that "My game's not > difficult" after I repeatedly died at the 7 second mark. > > I'm a bit better at it now. I do love the game. > > On Thu, Nov 15, 2012 at 2:36 PM, Simon Owen <simon.o...@simcoupe.org > <mailto:simon.o...@simcoupe.org>> wrote: > > It's great to see more new content! I just wish I could get more > than 2 > steps up on the first screen. I'm just recovering from a Super > Hexagon > addiction, so I do like my games tough ;) > > Si > > On 14/11/2012 16:08, Andrew Gillen wrote: > > Hi, just to let you know I have finally finished writing Dave > Infuriators. Simple platform game against the clock. Instructions > can be found in the readme.txt in the archive. > > > > Played with just two keys : change direction and jump, so > following the trend these days of minimal controls. > > > > Took longer to write than it should with life's distractions and > other projects. Also didn't end up quite how I envisioned but > here it is nevertheless! > > > > Http://www.blackjet.co.uk/download.php?d=dave-infuriators > > > > > > Requires 512K SAM. > > > > Cheers > > Andrew > > > > > > > -- > James R Curry > 8...@itdoesntsuck.com <mailto:8...@itdoesntsuck.com>