Second level is arguably easier (less cluttered anyway) than the first so use 
that to hone skills. The first level is designed to be completable by Dave 
himself without user intervention, although he doesn't use the quickest route; 
but it will unlock level 2 on completion.

Cheers
Andrew

On 15 Nov 2012, at 20:36, Simon Owen <simon.o...@simcoupe.org> wrote:

> It's great to see more new content!  I just wish I could get more than 2
> steps up on the first screen.  I'm just recovering from a Super Hexagon
> addiction, so I do like my games tough  ;)
> 
> Si
> 
> On 14/11/2012 16:08, Andrew Gillen wrote:
>> Hi, just to let you know I have finally finished writing Dave Infuriators. 
>> Simple platform game against the clock. Instructions can be found in the 
>> readme.txt in the archive.
>> 
>> Played with just two keys : change direction and jump, so following the 
>> trend these days of minimal controls. 
>> 
>> Took longer to write than it should with life's distractions and other 
>> projects. Also  didn't  end up quite how I envisioned  but here it is 
>> nevertheless!
>> 
>> Http://www.blackjet.co.uk/download.php?d=dave-infuriators
>> 
>> 
>> Requires 512K SAM.
>> 
>> Cheers
>> Andrew
>> 
> 

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