Marcin Kasperski a écrit :
> Note that I tried recompiling scid with Length variable type
> changed from ushort to uint (this is how I understood the
> suggestion in changelog, is it right?) and it did *not* help.
>
This is normal as I put a check on the game size in file tkscid.cpp
(line 7330) :
// as each game entry is coded on 16 bits, return an error if there
is an overflow
if (base->bbuf->GetByteCount() > 65535) {
Tcl_AppendResult (ti, "Game is too long.", NULL);
return TCL_ERROR;
}
You should also remove this, and it *may* work.
Note that the change of Length's type breaks base compatibility with
older versions.
Pascal
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