Marcin Kasperski a écrit :
> Note that I tried recompiling scid with Length variable type 
> changed from ushort to uint (this is how I understood the 
> suggestion in changelog, is it right?) and it did *not* help.
>   
This is normal as I put a check on the game size in file tkscid.cpp 
(line 7330) :

    // as each game entry is coded on 16 bits, return an error if there 
is an overflow
    if (base->bbuf->GetByteCount() > 65535) {
        Tcl_AppendResult (ti, "Game is too long.", NULL);
        return TCL_ERROR;
    }

You should also remove this, and it *may* work.
Note that the change of Length's type breaks base compatibility with 
older versions.

Pascal

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