> > Concerning a game of 200 kB, I think those are a bit extrem
> > ones, don't you ?
>
> Well, there are a lot of annotations, in particular plenty of
> quoted related games. But it is not artificial.
>
> > The best thing would be to add another base format version in
> > Scid but I am reluctant to do this for this simple case.
>
> Well, maybe it would be possible to handle it backward compatible
> somehow? Say, by splitting such games and putting some
> continuation mark on the end, so scid can glue for presentation?

One idea for too large games would be to create duplicate games and
split the annotations between the games, e.g. copy one has annotations
for moves 1-24 and copy two has annotations for moves 25-end.
Actually, you could do this with a text editor as a workaround.

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