> Game list is a function local to a base. It does not work between two bases. > For that games have to be copied from one base to another. Note that merging > games between two bases is not hard technically, but a simple UI to do that > is missing. To copy games to the target base may be less error prone > (clipbase is there for that).
I like the idea of Clipbase. My only problem with it is that it is a very fragile space to work with, if one is willing to edit games, say for and opening survey for a magazine. Losing one minute of research is infuriating, at least for me. Also, if we could reduce the number of clicks to copy a game to the clipbase, then to merge to a specific game, that would help a lot. The problem, from the UI perspective, is that the window to manage that is the database switcher, and that is not a game switcher. Could it be possible to think about selecting games by hand ? Maybe not, since then the gamelist window could hold games from different databases. If this is just daydreaming, then there is no other way then to work with the Clipbase. If we admit that the Clipbase is the way to go, could we at least be able to undo the emptying of the Clipbase ? Sorry if this sound obscure, I have no time to make myself any clearer. ------------------------------------------------------------------------------ Apps built with the Adobe(R) Flex(R) framework and Flex Builder(TM) are powering Web 2.0 with engaging, cross-platform capabilities. Quickly and easily build your RIAs with Flex Builder, the Eclipse(TM)based development software that enables intelligent coding and step-through debugging. Download the free 60 day trial. http://p.sf.net/sfu/www-adobe-com _______________________________________________ Scid-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/scid-users
