> Database Texts (notice that I capitalized Texts!) are items that you > usually use to describe the contents of a database. Also, users could take > advantage of Texts to write tutorials, tournament books, etc.
Now I understand. I'm not very familiar with ChessBase - I don't like it, for me it's a horror, although ChessBase has some good ideas - and I didn't know this ChessBase term. BTW: I have ChessBase 11, not Chessbase 12, the upgrade would cost the same as buying a new version, this is a kind of trickery, and I'm not doing this. > Scidb is very professional-looking and I'm a bit surprised that still lacks > Texts. Please regard my feature list: - Links inside games to other games in database (implemented) - Adding documents (PDF, HTML) to games and databases (planning stage) So this is a first start. The generation of reports has lower priority than the implementation of game filtering, as an example. But here I know more tasks for volunteers: 1. Developing the LaTeX generator. 2. Developing the PDF generator. The PDF library still exists, and also a skeleton for the PDF writer exists: src/db/db_pdf_writer.cpp. 3. The integration of a PDF viewer in Scidb. A good basis seems to be xpdf library (C++). All what this library need is an abstraction of the display device, this means all the methods using Xt* functions have to be moved to a derived class (for Xt lib), and a new display device for Tk has to be integrated (of course Scidb would only use the Tk device, but the Xt device is the archetype). Gregor ------------------------------------------------------------------------------ _______________________________________________ Scidb-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/scidb-users

