> Database Texts (notice that I capitalized Texts!) are items that you 
> usually use to describe the contents of a database. Also, users could take
> advantage of Texts to write tutorials, tournament books, etc.

Now I understand. I'm not very familiar with ChessBase - I don't like it, for 
me it's a horror, although ChessBase has some good ideas - and I didn't know 
this ChessBase term.

BTW: I have ChessBase 11, not Chessbase 12, the upgrade would cost the same as 
buying a new version, this is a kind of trickery, and I'm not doing this.

> Scidb is very professional-looking and I'm a bit surprised that still lacks 
> Texts. 

Please regard my feature list:

- Links inside games to other games in database (implemented)

- Adding documents  (PDF, HTML) to games and databases
   (planning stage)

So this is a first start. The generation of reports has lower priority than the 
implementation of game filtering, as an example. But here I know more tasks for 
volunteers:

1. Developing the LaTeX generator.

2. Developing the PDF generator. The PDF library still exists, and also a 
skeleton for the PDF writer exists: src/db/db_pdf_writer.cpp.

3. The integration of a PDF viewer in Scidb. A good basis seems to be xpdf 
library (C++). All what this library need is an abstraction of the display 
device, this means all the methods using Xt* functions have to be moved to a 
derived class (for Xt lib), and  a new display device for Tk has to be 
integrated (of course Scidb would only use the Tk device, but the Xt device is 
the archetype).

Gregor

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