I base my "feral" comment not so much on Fox's film work as on her
reported real life.  Apparently, the tattooed Fox is quite a gonzo girl.  

"Every time I get a tattoo, it's a little fuck-you to anyone who tells
me not to. It's weird to be part of Hollywood, which tries to control
every aspect of people, from what they say to the color of their hair.
And I like the way getting a tattoo feels. If I'm depressed, it's nice
to get one and deal with the pain. I have one all the way down to my
ribs. It hurt, but it felt good like twisting a loose tooth. I'm not
kidding when I say that if I ever lose a role because of my tattoos,
I'll quit Hollywood and go to work at Costco."

~Megan Fox

--- In scifinoir2@yahoogroups.com, keithbjohn...@... wrote:
>
> Well said, as always. Fox as "feral"? Hmmm... she certainly can look
the part in posing for pics, but never seen it in the acting. I guess
the move toward more of a "Barbie Doll" figure then it already is just
bugs me.
> 
> 
>  -------------- Original message ----------------------
> From: "ravenadal" <ravena...@...>
> > I can see human barbie-doll Megan Fox as Lara Croft.  There is 
> > something very fetishistic about the whole Lara Croft franchise and 
> > Fox brings with her a similar internet based cult of personality.  
> > Although Jolie is a good actress (and good actors make good superhero 
> > movies), acting has nothing to do with this. More importantly, like 
> > Jolie, there is something feral about Fox that is essential for any 
> > potential Tomb Raider.
> > 
> > ~rave!
> > 
> > --- In scifinoir2@yahoogroups.com, KeithBJohnson@ wrote:
> > >
> > > Sad thing is, I didn't think the Tomb Raider movies were that bad. 
> > Forgettable, perhaps, but not junk like what's served up on SciFi. 
> > Indeed, there were the basics of good movies here: Jolie's presence 
> > (she can play borderline psycho/aggressive like nobody), decent 
> > directing, and guest stars a cut above the norm in scifi/adventure 
> > movies (Daniel Craig, Jon Voight, Gerard Butler, Djimon Honsou). 
> > Indeed, as I've seen a billion times, the second flick made me think 
> > Jolie had the chops to start a real spy movie franchise.  
> > > I always wanted the writers to tweak the stories and make it 
> > something more solid.
> > > 
> > > I haven't seen anything to make me think Meagan Fox can act as well 
> > as Jolie even in a throwaway action flick, and the "directional 
> > change" worries me. I fear we'll end up with something even more 
> > forgettable: complete American-style over-the-top action and violence 
> > with crazy camera angles, devoid of anything remotely interesting. In 
> > short, something on the level of Resident Evil or the increasingly 
> > stupid "Transporter" movies.
> > > 
> > > Oh well, such is life. I'm more anxious to see Vin Diesel tweak the 
> > Chronicles of Riddick thing and bring a sequel movie our way...
> > > 
> > > ************************
> > > 
> > > [ AP ]
> > > 
> > > Angelina Jolie's loss may just be Megan Fox's gain.
> > > 
> > > Warner Bros. has confirmed plans to relaunch—and completely 
> > overhaul—the hot pants-wearing, artifact-collecting Lara Croft: Tomb 
> > Raider franchise, with the first major casualty being Jolie.
> > > 
> > > According to the Hollywood Reporter, the third film will completely 
> > reboot the video game-based character, including changing her origin 
> > story (most likely shying away from her English aristocracy roots) 
> > and introduce new kinds of missions, love interests and villains.
> > > 
> > > And, most notably, a new leading lady.
> > > 
> > > While producers say an actress likely won't be cast until a writer 
> > and director have signed on, Fox has emerged as the frontrunner 
> > replacement, at least as far as the blogosphere is concerned.
> > > 
> > > While Lara Croft: Tomb Raider and its inconsistently punctuated 
> > sequel Lara Croft Tomb Raider: The Cradle of Life were produced by 
> > Paramount, the rights to the series have since reverted back to video 
> > game purveyor Eidos. In December, Time Warner increased its stake in 
> > the multimedia company, ensuring in-house studio Warner Bros. first 
> > dibs to what has been a lucrative, abeit critically panned, franchise.
> > > 
> > > The first installment, released in 2001, grossed $275 million 
> > worldwide, while the 2003 sequel earned $157 million. All told, the 
> > video game series, which launched in 1996, has accounted for more 
> > than $1 billion.
> > >
> > 
> > 
> >
>


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