Hey again,
Recently i undertook a small effort to make a mutant hybrid scvm +
SCUMMVM interpreter written in haXe which runs in Flash 9. This was in
part to see if it could be done (as with doomed online,
http://code.google.com/p/doomedonline/ ), but also i was looking to see
if i could get a byte code interpreter into Flash that supported green
threading (which Flash by itself sadly does not).
I've gotten quite far with it - it implements enough script opcodes to
run till the road example's mouseWatch loop (though they are mostly
stubbed rather than implemented in any meaningful way).
However i can't seem to get the image decode routines working properly,
meaning the room images look distorted. And there are a few cases where
i am likely to run into issues with the lack of byte & short overflow as
with haXe you only have access to a 32bit Int type. Likely though i am
already running into them with the image decode routines.
Still, i decided to put the code on my site if anyone is interested in
checking it out. And if anyone is interested further, maybe i could put
it on SourceForge or Google Code too.
The link is:
http://cuppadev.co.uk/assets/2007/10/5/hiscumm.tar.gz
Regards,
James S Urquhart
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