Gerrit,
On Mon, 2007-10-15 at 10:53 -0700, Gerrit wrote:
> Thanks, I got it compiled now. I even got to the one cool screen with
> the fancy colors that you posted on your website. Two thumbs up! :-)
Neat! Note though that they are not just fancy colors. It is the "road"
room graphics from the scummc example with the correct palette. Sadly
though it doesn't look very good due to as of yet undetermined problems
with the image decode routines (which i have probably mentioned a
million times by now, hehe).
Of course, any insight on the matter would be appreciated. The routines are
more or less straight ports from scummc's code, with the exception of:
* do ... while (cond); is replaced with while (1) { if (cond) break; } as the
former is buggy in haXe.
* No comma operator so all the READ_BIT logic is re-arranged
* No #define so READ_BIT and FILL_BITS code is inserted
* ByteArray (4 bytes per pixel) is used instead of char* to store output
* The decoded image in the ByteArray is turned into BitmapData (later remapped
to the current palette)
>
> > Failing that if someone got haXe to output Java bytecode (or at least
> > just Java source), essentially hitting two birds with one stone.
>
> Nicolas stated years ago that it's possible, but way down on the list.
>
> I used Ralf Bokelberg's J2AS before, but mainly to be able to use Java
> syntax and the JDT for Flash development. Since there's no graphics API
> in Java that corresponds to the ActionScript API, you could
> synergetically hit your birds only when working on non-graphical tasks.
>
> Ralf finally gave up on the plugin too. It only works with Eclipse 3.1
> now, and haXe was sadly never supported.
>
> http://osflash.org/j2as
Sounds interesting. Though i'm not really a fan of Java so such a tool is of
little use to me. :(
In any case it's nice to see your interest in my little side-project. :D
Regards,
James S Urquhart
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