Re: [Bf-committers] 3D Cursor and Border Select

2012-02-25 Thread Kel M
+1000 to this
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[Bf-committers] Blender Compile Broken

2012-01-21 Thread Kel M
Hi, the blender compile has stopped working with Cmake. It starts with
r43588, I think.

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/home/b99/blender-vol/blender/source/blender/editors/object/object_add.c:
In function ‘object_add_duplicate_internal’:
/home/b99/blender-vol/blender/source/blender/editors/object/object_add.c:1799:5:
error: ISO C90 forbids mixed declarations and code
[-Werror=declaration-after-statement]
cc1: some warnings being treated as errors

make[2]: ***
[source/blender/editors/object/CMakeFiles/bf_editor_object.dir/object_add.c.o]
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Re: [Bf-committers] blender UI state

2012-01-20 Thread Kel M
Why not simply draw a faint outline around the box and text?

On Fri, Jan 20, 2012 at 7:42 PM, GSR gsr@infernal-iceberg.com wrote:

 [Offlist]

 Hi,
 trumanblend...@gmail.com (2012-01-21 at 1116.01 +1100):
  Hi All,
 
  Slight improvement on the image Campbell posted:
  http://www.pasteall.org/pic/show.php?id=24767
 
  IMO check boxes can cause extra clutter if not used judiciously, using
  toggle buttons instead means that the area used to indicate True/False
  coincides with the label and is more space efficient. Also, using toggle

 Also gives a way better hint of what zone can be clicked. It becomes
 obvious that the zone is big, even before you pick the mouse. So
 easier to hit and thus faster interaction with the program.

 Some toolkits accept clicking the label, others only the small
 square. The box-only mode is slowest while the box-and-label mode is
 as fast as the full-button case... if you ever learn you can do that.
 Too many people will never ever try clicking the label, and will
 always aim at the tiny square.

 Good job.

 GSR

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Re: [Bf-committers] blender UI state

2012-01-20 Thread Kel M
But it would solve the problem of people not knowing the clickable region.

On Fri, Jan 20, 2012 at 8:19 PM, GSR gsr@infernal-iceberg.com wrote:

 Hi,
 kelvinsh...@gmail.com (2012-01-20 at 2005.42 -0500):
  Why not simply draw a faint outline around the box and text?

 So basically it would be a faint button with a box (and check mark) on
 the left side. And still not everyone will think that zone is
 clickable, because the box is the one that looks like a button and the
 line could be a decoration outline. :]

 GSR

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[Bf-committers] Cmake Errors

2012-01-01 Thread Kel M
Hi, blender building with Cmake is no longer working:

CMake Error at CMakeLists.txt:1413 (ADD_CHECK_C_COMPILER_FLAG):
  ADD_CHECK_C_COMPILER_FLAG Macro invoked with incorrect arguments for macro
  named: ADD_CHECK_C_COMPILER_FLAG


-- Blender Skipping: (bf_collada;extern_openjpeg;extern_redcode)
-- Configuring incomplete, errors occurred!
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Re: [Bf-committers] Cycles movement blur

2011-11-15 Thread Kel M
Would this not require a BVH rebuild on each pass?

On Tue, Nov 15, 2011 at 4:23 PM, Raul Fernandez farsthar...@yahoo.eswrote:

 Is interesting a full unbiased solution to motion blur can be instead
 or sampling (rendering) a point in time scene (static) to fully sample(in a
 random or pseudo random) way an interval scene (like the aperture size of
 the camera)
 though this may be more efficient in terms of  required samples it can be
 costly in terms of memory because you have to have simultaneous access to a
 range of scenes instead of one, I don't know how Cycles engine deal with
 memory and frame scenes tough ... those are my two cents ;)



 
 De: Knapp magick.c...@gmail.com
 Para: bf-blender developers bf-committers@blender.org
 Enviado: martes 15 de noviembre de 2011 22:46
 Asunto: [Bf-committers] Cycles movement blur

 I was just thinking today that Cycles could do motion blur without
 taking a big CPU hit. I don't know much about all this so I bet my
 ideas is wrong or old but I thought I would post it just in case.

 When we do animation the computer calculates tweens and moves stuff
 for us. It does this once per frame. Cycles does many render cycles
 per frame. It struck me today that if at each cycle pass you move the
 object you would get a blur effect. I was also thinking that you might
 move it every 100 out of a 1000 pass to get interesting stutter
 effects. I look forward to hearing if  my idea was good or only trash.
 BTW I would love to see a pause on the main render. Cycles eat my CPU
 alive and does not let me do much in the background. A nice/slow
 button might be good too but I am sure I am not the first to say this.

 Thanks for all the really cool work!! I love cycles, dynamic paint,
 motion tracking and ocean sim! All the other stuff is more in the
 background but I am sure I will be loving it too once I find it!

 --
 Douglas E Knapp

 Creative Commons Film Group, Helping people make open source movies
 with open source software!
 http://douglas.bespin.org/CommonsFilmGroup/phpBB3/index.php

 Massage in Gelsenkirchen-Buer:
 http://douglas.bespin.org/tcm/ztab1.htm
 Please link to me and trade links with me!

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Re: [Bf-committers] Including documentation in BCon cycle

2011-11-08 Thread Kel M
On Tue, Nov 8, 2011 at 1:32 PM, Knapp magick.c...@gmail.com wrote:

 On Tue, Nov 8, 2011 at 3:52 PM, mindrones mindro...@gmail.com wrote:
  Hi,
 
  On 11/08/2011 03:18 PM, Knapp wrote:
 
  Maybe it's time to hire someone to get a well documented wiki ;)
 
  Funny, I was thinking the same thing as I fell asleep last night. One
  person in charge of finding the problems and talking with the devs,
  coordinating of the writers and pulling together all the docs,
 
  what you are saying above is OK for the wiki.
 
  As it's being discussed in docboard and #blenderwiki:
  * we're now reviewing the 2.5 manual (not in good shape at all)

 That is for sure. One of the reasons I really liked Blender was the
 2.4 manual. It was great. I wonder why?

  * we'll install a reviewing system
  * we'll define a team of reviewers with the rights to accept edits made
  in wiki, so that the content users will see is always ok
  * for each blender module (modeling, rigging, etc), we intend to find a
  'main' (not exclusive) reviewer that will take care of:
   * review and and format contents inserted by devs
   * review content inserted by occasional editors
   * hunt for new editors (experienced in blender possibly)
  * these modules reviewers will have to communicate with the main admins
  (more on this later) to make sure the manual structure/templates/etc are
  agreed upon.
 
  This should be a team work.
 
  Though, IMO the first input should come by the developer, which should
  write even just a draft (no wiki formatting) the tool documentation.
 
  Otherwise you get the current problems, also outlined by Francesco.
 
  The potential writer has to discover the tool by trial and error, then
  find the strength to formalize what he has discovered, format it in good
  wikitext, using blenderwiki templates.
  Honestly, that's a lot to ask.

 Ya but at the same time lots of us do 30-90 minute vids.

 
  links,
  blogs, vids, books and manuals into a cohesive, updated whole would be
  a god send!
 
  I think this is not a good idea.
 
  Two examples:
  * deadlinks are a nigthmare to maintain

 Yes, but they are all OK on Wikipedia and could be here too with the
 right set up.

  * you can't paste a book or a blog page in the wiki without permission

 Clearly a push not pull situation. I think authors and bloggers would
 be happy to try and keep a link page up to date if they knew it was
 there and the users knew it was the  first place to stop when looking
 for something. Blender.org should be the first or second place (behind
 Google) that users go for their info. As it stands, it is about the
 last place I go but it used to be the first.

 On the other hand we already have the books. Did you know that? I know
 it took me a long time to find them when I knew they were there! These
 are some great sources of info! They SHOULD be very easy to find with
 Google but they are not.

 http://wiki.blender.org/index.php/Doc:2.5/Books
 http://wiki.blender.org/index.php/Doc:2.4/Books



  IMHO The wiki should not phagocytize the whole web, but rather be a good
  reference with its own identity and direction.
 I think we should keep in mind that we have a manual and it should be
 THE source of good info and then we have a wiki. (I know the two
 overlap)

  We should not trash
  everything in, but rather make a good team work, and refine
  communication channels: devs - wiki admins - writers team - users,
  also formalizing this in the BCon, so that documentation is not an
  boring optional, but part of the job of the developer.

 I have long thought that documentors should be recognized for what
 they do just as devs are. I truly can't say a dev is more important
 than a doccer in a mature program like blender. The program lives and
 dies based on both sides of the work.

  Surely with insights from devs the doc will become much more appealing
  also to professional users and companies :)
 
 The biggest problem that I see with blender is the new user coming to
 blender and that leaving because they are so over loaded and can't
 find good help or docs. God knows we have a great program but without
 good intros newbies will leave. I got over this hump because of
 graybeards vids on the gui.

 I can't wait to do my first ship sailing on the open seas with cycles
 rendering of the animation! And think of the blood effects you could
 do with dynamic paint! On the other hand what do I use for water?
 There are now like 6 ways to do it! LOL. I can just see dynamic paint
 particles impacting the top of my sea and spreading out in ripples
 with my old time ship reflecting in the water! I would love to know
 how you do grass in Cycles! :-)

  Regards,
  Luca


True. I have told friends about Blender, and many gave up after a day or
two because of frustration from above reasons.






 --
 Douglas E Knapp

 Creative Commons Film Group, Helping people make open source movies
 with open source software!
 

Re: [Bf-committers] UI changes from cycles branch

2011-10-24 Thread Kel M
Just make it a User preferences setting, with different presets like the old
UI, new Cycles UI, etc.

On Mon, Oct 24, 2011 at 2:45 PM, Tobias Kummer supertoi...@gmx.net wrote:

 +1 for the http://www.pasteall.org/pic/show.php?id=19500 proposal. I
 like the muted icons!



 On Mon Oct 24 19:07:45 2011, Brecht Van Lommel wrote:
  Hi,
 
  Panel headers a bit darker now and increased button embossing:
 
  Before: http://www.pasteall.org/pic/show.php?id=19452
  Latest: http://www.pasteall.org/pic/show.php?id=19501
 
  I also like the icons to be a bit more muted, again to avoid them
  grabbing attention too much with highlights. For me this is what
  really finishes it off, to make the interface nice calm, but maybe
  this is considered too dull.
 
  http://www.pasteall.org/pic/show.php?id=19500
 
  Brecht.
 
  On Mon, Oct 24, 2011 at 2:05 PM, Brecht Van Lommel
  brechtvanlom...@pandora.be  wrote:
  Updated with some changes:
 
  Before: http://www.pasteall.org/pic/show.php?id=19452
  Previous: http://www.pasteall.org/pic/show.php?id=19453
  Now: http://www.pasteall.org/pic/show.php?id=19477
 
  * Area embossing back, more subtle  fix it being drawn wrong with 1
  pixel offset
  * More space in panel headers
  * Darker arrows on menu button
  * Screen splitting widget with grippers
 
  On Mon, Oct 24, 2011 at 1:21 AM, Brecht Van Lommel
  brechtvanlom...@pandora.be  wrote:
  Hi all,
 
  Here's a patch with a subset of the UI changes in the cycles branch
  that I'd like to merge into trunk. Are there any objections to this?
 
  Before: http://www.pasteall.org/pic/show.php?id=19452
  After: http://www.pasteall.org/pic/show.php?id=19453
  Patch: http://www.pasteall.org/25777/diff
 
  I don't think they would need any documentation updates, it's just
  small things that wouldn't confuse anyone in screenshot:
  * Remove emboss on areas and regions
  * Remove button emboss
  * More subtle colors and gradients on buttons
  * Black arrows on menu button
  * Panel header changed look  smaller
  * Screen splitting widgets look
  * Toolbar/properties expand button look
 
  Not included:
  * Droid sans font, was not received very well for the few days it was
 in trunk
  * Contrast reduction on icons
  * Auto hide scrollers (later, is unfinished)
 
  I'd still like to change the font in trunk, but it seems hard to get
  an agreement on this. Some tests:
 
  Lucida Grade (mac ui font, non-free):
  http://www.pasteall.org/pic/show.php?id=19454
  Ubuntu font: http://www.pasteall.org/pic/show.php?id=19457
  Droid Sans font: http://www.pasteall.org/pic/show.php?id=19458
 
  Thanks,
  Brecht.
 
 
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Re: [Bf-committers] UI changes from cycles branch

2011-10-24 Thread Kel M
Hi, just another comment, what happened to the panel dividers?

Before http://www.pasteall.org/pic/show.php?id=19509
After http://www.pasteall.org/pic/show.php?id=19510


On Mon, Oct 24, 2011 at 2:50 PM, François T. francoistarl...@gmail.comwrote:

 I personaly preferred the non-emboss, solid and slick one, but it is only
 subjective


 F.



 2011/10/24 Brecht Van Lommel brechtvanlom...@pandora.be

  Hi,
 
  Panel headers a bit darker now and increased button embossing:
 
  Before: http://www.pasteall.org/pic/show.php?id=19452
  Latest: http://www.pasteall.org/pic/show.php?id=19501
 
  I also like the icons to be a bit more muted, again to avoid them
  grabbing attention too much with highlights. For me this is what
  really finishes it off, to make the interface nice calm, but maybe
  this is considered too dull.
 
  http://www.pasteall.org/pic/show.php?id=19500
 
  Brecht.
 
  On Mon, Oct 24, 2011 at 2:05 PM, Brecht Van Lommel
  brechtvanlom...@pandora.be wrote:
   Updated with some changes:
  
   Before: http://www.pasteall.org/pic/show.php?id=19452
   Previous: http://www.pasteall.org/pic/show.php?id=19453
   Now: http://www.pasteall.org/pic/show.php?id=19477
  
   * Area embossing back, more subtle  fix it being drawn wrong with 1
   pixel offset
   * More space in panel headers
   * Darker arrows on menu button
   * Screen splitting widget with grippers
  
   On Mon, Oct 24, 2011 at 1:21 AM, Brecht Van Lommel
   brechtvanlom...@pandora.be wrote:
   Hi all,
  
   Here's a patch with a subset of the UI changes in the cycles branch
   that I'd like to merge into trunk. Are there any objections to this?
  
   Before: http://www.pasteall.org/pic/show.php?id=19452
   After: http://www.pasteall.org/pic/show.php?id=19453
   Patch: http://www.pasteall.org/25777/diff
  
   I don't think they would need any documentation updates, it's just
   small things that wouldn't confuse anyone in screenshot:
   * Remove emboss on areas and regions
   * Remove button emboss
   * More subtle colors and gradients on buttons
   * Black arrows on menu button
   * Panel header changed look  smaller
   * Screen splitting widgets look
   * Toolbar/properties expand button look
  
   Not included:
   * Droid sans font, was not received very well for the few days it was
 in
  trunk
   * Contrast reduction on icons
   * Auto hide scrollers (later, is unfinished)
  
   I'd still like to change the font in trunk, but it seems hard to get
   an agreement on this. Some tests:
  
   Lucida Grade (mac ui font, non-free):
   http://www.pasteall.org/pic/show.php?id=19454
   Ubuntu font: http://www.pasteall.org/pic/show.php?id=19457
   Droid Sans font: http://www.pasteall.org/pic/show.php?id=19458
  
   Thanks,
   Brecht.
  
  
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Re: [Bf-committers] UI changes from cycles branch

2011-10-24 Thread Kel M
It just looks uncomfortable and inconsistent. They lines should at least be
made the same color as the panel background.

On Mon, Oct 24, 2011 at 4:05 PM, Thomas Dinges blen...@dingto.org wrote:

 I don't think we need the space between the panels.

 Am 24.10.2011 21:58, schrieb Kel M:
  Hi, just another comment, what happened to the panel dividers?
 
  Before http://www.pasteall.org/pic/show.php?id=19509
  After http://www.pasteall.org/pic/show.php?id=19510
 
 
  On Mon, Oct 24, 2011 at 2:50 PM, François T.francoistarl...@gmail.com
 wrote:
 
  I personaly preferred the non-emboss, solid and slick one, but it is
 only
  subjective
 
 
  F.
 
 
 
  2011/10/24 Brecht Van Lommelbrechtvanlom...@pandora.be
 
  Hi,
 
  Panel headers a bit darker now and increased button embossing:
 
  Before: http://www.pasteall.org/pic/show.php?id=19452
  Latest: http://www.pasteall.org/pic/show.php?id=19501
 
  I also like the icons to be a bit more muted, again to avoid them
  grabbing attention too much with highlights. For me this is what
  really finishes it off, to make the interface nice calm, but maybe
  this is considered too dull.
 
  http://www.pasteall.org/pic/show.php?id=19500
 
  Brecht.
 
  On Mon, Oct 24, 2011 at 2:05 PM, Brecht Van Lommel
  brechtvanlom...@pandora.be  wrote:
  Updated with some changes:
 
  Before: http://www.pasteall.org/pic/show.php?id=19452
  Previous: http://www.pasteall.org/pic/show.php?id=19453
  Now: http://www.pasteall.org/pic/show.php?id=19477
 
  * Area embossing back, more subtle  fix it being drawn wrong with 1
  pixel offset
  * More space in panel headers
  * Darker arrows on menu button
  * Screen splitting widget with grippers
 
  On Mon, Oct 24, 2011 at 1:21 AM, Brecht Van Lommel
  brechtvanlom...@pandora.be  wrote:
  Hi all,
 
  Here's a patch with a subset of the UI changes in the cycles branch
  that I'd like to merge into trunk. Are there any objections to this?
 
  Before: http://www.pasteall.org/pic/show.php?id=19452
  After: http://www.pasteall.org/pic/show.php?id=19453
  Patch: http://www.pasteall.org/25777/diff
 
  I don't think they would need any documentation updates, it's just
  small things that wouldn't confuse anyone in screenshot:
  * Remove emboss on areas and regions
  * Remove button emboss
  * More subtle colors and gradients on buttons
  * Black arrows on menu button
  * Panel header changed look  smaller
  * Screen splitting widgets look
  * Toolbar/properties expand button look
 
  Not included:
  * Droid sans font, was not received very well for the few days it was
  in
  trunk
  * Contrast reduction on icons
  * Auto hide scrollers (later, is unfinished)
 
  I'd still like to change the font in trunk, but it seems hard to get
  an agreement on this. Some tests:
 
  Lucida Grade (mac ui font, non-free):
  http://www.pasteall.org/pic/show.php?id=19454
  Ubuntu font: http://www.pasteall.org/pic/show.php?id=19457
  Droid Sans font: http://www.pasteall.org/pic/show.php?id=19458
 
  Thanks,
  Brecht.
 
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  --
  
  François Tarlier
  www.francois-tarlier.com
  www.linkedin.com/in/francoistarlier
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 Thomas Dinges
 Blender Developer, Artist and Musician

 www.dingto.org

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Re: [Bf-committers] UI changes from cycles branch

2011-10-24 Thread Kel M
On Mon, Oct 24, 2011 at 4:39 PM, Brecht Van Lommel 
brechtvanlom...@pandora.be wrote:

 On Mon, Oct 24, 2011 at 10:23 PM, Kel M kelvinsh...@gmail.com wrote:
  It just looks uncomfortable and inconsistent. They lines should at least
 be
  made the same color as the panel background.

 The region embossing and panel divider should be different, otherwise
 it looks like the editor is split into multiple regions. Also tried to
 1/2/3/4 pixel space between panels but this darker line just looks
 better I think, especially for a stack of collapsed panels.


I think you're misunderstanding me. I'm not really partial to the etching
dividers, I like the way it was in Cycles, before the dividers got crunched
together. After the old Blender UI, but before these new changes.
http://www.pasteall.org/pic/show.php?id=19509


 On Mon, Oct 24, 2011 at 10:29 PM, Damir Prebeg blend.fact...@gmail.com
 wrote:
  Well, since we don't need any space between panels, let's go one step
  further and let's merge all panels into one big panel. That would be
  great.

 I don't understand this, why does there need to be space between
 collapsed panels?

 Brecht.
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Re: [Bf-committers] UI changes from cycles branch

2011-10-23 Thread Kel M
Hi,
The only two things I care about are the button shading and the font. I
don't like the idea of removing the button shading, I love the shading, and
I don't think just drawing rounded boxes and passing them off as buttons
looks good. However, I don't feel very strongly about this, as I have been
using Cycles for a while, and only noticed the flat buttons about a week
ago, and can always change it in the User Prefs.
On the font front however, I really don't think you should change the font.
-10 on Droid Sans. Maybe -1 on Mac font, and -0.5 Ubuntu font. I like the
Ubuntu font when it's big, but I just don't think it belongs in Blender,
especially at that size. The mac font is just ugly, though that's just my
personal opinion.

Oh, and I love the new Texture icons and the gray subpanel divider boxes!

On Sun, Oct 23, 2011 at 9:29 PM, Brecht Van Lommel 
brechtvanlom...@pandora.be wrote:

 Hi,

 On Mon, Oct 24, 2011 at 1:39 AM, Matt Ebb m...@mke3.net wrote:
  I'd personally like to hear the rationale for these rather than just
 saying
  here's the patch. Some of it seems a bit more like a matter of taste too,
  rather than something that's designed for a wide audience, so I'm curious
 to
  hear the reasoning.

 Alright, I already discussed this with a few people, so forgot that it
 might need more explanation :)

  * Remove emboss on areas and regions

 The embossing distracts from the buttons and text in the actual
 region. There wasn't any embossing around areas (mistakenly mentioned
 that), only black lines. It's around regions only, and there it
 doesn't seem to help much, because the regions are in a different
 color from the main region anyway?

  * Remove button emboss
  * More subtle colors and gradients on buttons

 For me this helps a lot in making the buttons more readable. Most user
 interfaces have only sparsely distributed buttons, but in blender we
 have many buttons, and I think at a certain point embossing and
 gradients just make it harder to actually read the text in them.

 Buttons with more embossing make a clear distinction with e.g. the 3d
 view or timeline, but I think they just take away attention too much.
 Most user interfaces have most buttons in the same color and nearly
 the same color as the background. In Blender this is not the case, and
 adding embossing doesn't seem needed.

  * Black arrows on menu button
 
  -1, Way too low contrast, there's almost no point in having them there.
  Makes them look like other dark UI widgets like radio buttons, which is
 not
  good.

 For me the arrows are quite visible but they could be made darker
 still. I think that if you look at the buttons, you see the arrows,
 but if you're scanning over buttons they can be skipped over. I think
 this is a good thing, for example in the 3d view header, there's a few
 of those in a row. The white arrows distract from the white text/icons
 and it's harder to scan for the right button.

  * Panel header changed look  smaller

 The panel header with a single line makes it more difficult to see
 where one panel ends and the other begins, so I made the entire header
 darker. There is no longer space between the panels when they are
 collapsed, but otherwise the header has the same size. They could be
 made a bit bigger but don't feel cramped to me, maybe they would on a
 bigger screen.

  * Screen splitting widgets look
 
  Not a fan of how it is now, but perhaps if it was the dark triangle with
 a
  hint of the 'gripper' lines blended on top it would work better.

 Ok, I can try to add some subtle gripper lines.

  * Toolbar/properties expand button look

 Guess this one was obvious, unconnected (+) buttons are confusing.

  I'd still like to change the font in trunk, but it seems hard to get
  an agreement on this. Some tests:
 
 
  Again, I'd like to hear the rationale - I think the font in trunk right
 now
  is very good.
 
  If it's to make things smaller and more condensed, be wary of cutting off
  one's nose to spite one's face - you *need* whitespace in design, it's
 not
  just wasted areas where more can be crammed in.

 I don't particularly care about the text being smaller, any gains
 there are very minor. I just think the current font is hard to read at
 this size, too 'smudgy', and the shapes of words aren't very
 distinctive. My impression is that there are fonts that were designed
 to work better at this font size.

 Thanks,
 Brecht.
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Re: [Bf-committers] Call for another RC build

2011-10-15 Thread Kel M
No GPU, Ubuntu 64.  There are no proprietary drivers on my system. When
running software-gl, it just adds the RGB of the blender UI to whatever's
underneath the Blender window.(Dark areas have the blender UI, light areas
are white, generally bright.)

Release 11.04 Natty
Kernel Linux 2.6.38-11-generic
GNOME 2.32.1

8GB Memory
IntelCore2 Duo 2.33Ghz

On Sat, Oct 15, 2011 at 2:55 PM, Sergey I. Sharybin g.ula...@gmail.comwrote:

 Hi.

 I need to know exact hardware configuration and versions of drivers.
 Also, does it happen when running blender-softwaregl?

 Kel M wrote:
  Reporting a bug, on Linux, when you start up Blender, the splash screen
  displays for a millisecond, and vanishes. Not really a showstopper, but
 can
  cause problems for new users.
 --
 With best regards, Sergey I. Sharybin

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Re: [Bf-committers] Call for another RC build

2011-10-15 Thread Kel M
One, two more details you may find useful:

1) I recently did a fresh install of Ubuntu 11.04 Natty Narwhal after my
Oneiric Ocelot headache.
2) I accidentally saved my user preferences in Cycles, which I soon
discovered caused the blender trunk releases to segfault from missing nodes,
so I resaved the User Preferences in a newer trunk build which solved the
segfault.

If it's the latter, it's probably unlikely to be triggered by someone else,
and not a serious issue, but if it's the former, then we have a bigger
problem.

On Sat, Oct 15, 2011 at 3:02 PM, Kel M kelvinsh...@gmail.com wrote:

 No GPU, Ubuntu 64.  There are no proprietary drivers on my system. When
 running software-gl, it just adds the RGB of the blender UI to whatever's
 underneath the Blender window.(Dark areas have the blender UI, light areas
 are white, generally bright.)

 Release 11.04 Natty
 Kernel Linux 2.6.38-11-generic
 GNOME 2.32.1

 8GB Memory
 IntelCore2 Duo 2.33Ghz


 On Sat, Oct 15, 2011 at 2:55 PM, Sergey I. Sharybin g.ula...@gmail.comwrote:

 Hi.

 I need to know exact hardware configuration and versions of drivers.
 Also, does it happen when running blender-softwaregl?

 Kel M wrote:
  Reporting a bug, on Linux, when you start up Blender, the splash screen
  displays for a millisecond, and vanishes. Not really a showstopper, but
 can
  cause problems for new users.
 --
 With best regards, Sergey I. Sharybin

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Re: [Bf-committers] [Bf-blender-cvs] A powerfull video editor

2011-10-12 Thread Kel M
This mailing list is for general discussion.

On Wed, Oct 12, 2011 at 3:45 PM, Daniel Salazar - 3Developer.com 
zan...@gmail.com wrote:

 I've always wondered why do we even allow this mails. Isn't there a
 way to just bounce them?

 Daniel Salazar
 3Developer.com



 2011/10/12 Αντώνης Ρυακιωτάκης kal...@gmail.com:
  Please send this kind of messages to bf-developers. bf-cvs is for
  commits only, thanks!
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[Bf-committers] View Camera Clipping (patch video)

2011-10-01 Thread Kel M
Sweet! I can see this being very useful! :) I added a build to
Graphicall.org so people can test this too.


*A fun one for the weekend, locks clipping to the camera and draws
anything outside that clipping as wire.

interested to know if would be useful for camera placement (interiors
especially).

demo video:
 http://www.graphicall.org/ftp/ideasman42/camera_lock_clip_feature.ogv

patch:
 http://codereview.appspot.com/5154050/

-- 
- Campbell*
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