Re: D support in Exuberant Ctags 5.8 for Windows
On Thursday, 26 July 2012 at 22:06:08 UTC, Gary Willoughby wrote: I'm looking at this page and trying to download the latest CTags 5.8 with D patch compiled for Windows but i'm getting a dead link. FYI the Zeus IDE uses ctags and many years ago I updated ctags to have some understanding of the D language. Those code changes where made against the last 5.8 version and they can be found here: http://www.zeusedit.com/z300/ctags_src.zip But as I said earlier those changes are quite old, so I don't know how well they work with the current D language.
Re: No VisualStudio project for phobos?
On Thursday, 8 May 2014 at 13:58:51 UTC, Orvid King via Digitalmars-d wrote: I'm fairly certain that it can't build VisualC++ project files from a version of VS older than 2010, due to the fact that 2010 is the first version where VisualC++ projects were proper MSBuild project files. MSBuild can build VisualC++ 2008 project files, but you do have to use a version of MSBuild that is happy with those files. For those interested, more details can be found here: http://www.zeusedit.com/zforum/viewtopic.php?t=7143
Re: Compile-time memory footprint of std.algorithm
On Wednesday, 23 April 2014 at 20:04:09 UTC, Peter Alexander wrote: Maybe we should investigate where the memory is going first before planning our attack :-) FWIW one hint might be found in the DCD project found here: https://github.com/Hackerpilot/DCD/ In that project compiling the lexer.d file causes a massive increase in compiler memory usage. More details found here: https://github.com/Hackerpilot/DCD/issues/93 NOTE: That was DMD running on a 32 bit Windows XP machine.
Re: Let's give a honor to dead giants!
On Friday, 20 April 2012 at 03:33:43 UTC, H. S. Teoh wrote: One thing I miss, though, is ctags support for D. Here are the changes I made to the Exuburant ctags so it would do D language tagging. http://www.zeusedit.com/z300/ctags_src.zip These changes where made quite some so that the Zeus IDE would tag D code, so I'm not sure how well it handles the latest D 2.0 language changes.
Re: IDE Support for D
On Friday, 6 April 2012 at 23:45:49 UTC, Manu wrote: Fair enough I guess, but I'm a customer. I work commercially, and I'd happily pay money for tools that work. On Windows, the Zeus editor/IDE has support for the D language: http://www.zeusedit.com/zforum/viewtopic.php?t=2645 Sadly, I can't offer any significant amount of my own time Any Zeus bug reports are more than welcome ;) NOTE: Zeus is shareware
Re: Just starting out
J Arrizza Wrote: > If that doesn't play, I'll stick with UltraEdit FWIW, Zeus is another Windows based editor and it is D language aware. It does syntax highlighting, class browsing, code folding etc. http://www.zeusedit.com/d.html It is also pretty easy to setup Zeus to run the DMD compiler inside the Zeus IDE. http://www.zeusedit.com/zforum/viewtopic.php?t=2645 Cheers Jussi
Re: std.path review: update
Lars T. Kyllingstad Wrote: > On Wed, 20 Jul 2011 14:16:04 -0400, Steven Schveighoffer wrote: > > Any .NET programmers out there? Can you please tell me what the > following functions return? > > System.IO.Path.GetDirectoryName("\\foo\bar") > System.IO.Path.GetPathRoot("\\foo\bar\baz") This code: using System; namespace Test { static class Program { [STAThread] static void Main() { string test; test = @"\\foo\bar\"; Console.WriteLine("System.IO.Path.GetDirectoryName(" + test + ")"); Console.WriteLine(System.IO.Path.GetDirectoryName(test)); test = @"\\foo\bar"; Console.WriteLine("System.IO.Path.GetDirectoryName(" + test + ")"); Console.WriteLine(System.IO.Path.GetDirectoryName(test)); test = @"\\foo\bar\baz"; Console.WriteLine("System.IO.Path.GetDirectoryName(" + test + ")"); Console.WriteLine(System.IO.Path.GetPathRoot(test)); } } } produced this output: C:\temp>test.exe System.IO.Path.GetDirectoryName(\\foo\bar\) \\foo\bar System.IO.Path.GetDirectoryName(\\foo\bar) System.IO.Path.GetDirectoryName(\\foo\bar\baz) \\foo\bar Cheers Jussi
Re: [OT] Spaces/tabs (Was: simple display (from: GUI library for
Bruno Medeiros Wrote: > Why would editors not allow you to enter that right? I was wondering the same thing? > Works fine in Eclipse, again because when it auto-indents on Enter, it > uses the indentation of the previous line. :) It also worked fine in Zeus, because it too uses this same Enter key logic.
Re: If invalid string should crash(was:string need to be robust)
%u Wrote: > I agree with a), but not b), Can't find anything in unicode standard says > you can use the low surrogate like that According to: http://www.cl.cam.ac.uk/~mgk25/ According to ISO 10646-1:2000, sections D.7 and 2.3c, a device receiving UTF-8 shall interpret a "malformed sequence in the same way that it interprets a character that is outside the adopted subset" and "characters that are not within the adopted subset shall be indicated to the user" by a receiving device. A quite commonly used approach in UTF-8 decoders is to replace any malformed UTF-8 sequence by a replacement character (U+FFFD), which looks a bit like an inverted question mark, or a similar symbol. Refer to this file for the above quote: http://www.cl.cam.ac.uk/~mgk25/ucs/examples/UTF-8-test.txt
Re: null [re: spec#]
so Wrote: > At initialization rvalue should not contain anything about > lvalue, this is absurd. That may well be the case. I was only pointing out that as far as the Microsoft compiler is concerned, saying the code: 'compiles with no warning, no error, nothing...' is incorrect. It will issue a warning even if the default warning level of 1 is used. Now as to question whether or not this is a smart way to handle the situation, that is a totally different discussion all together;)
Re: null [re: spec#]
so Wrote: > Not related to this but i have to share. > Try compiling this in C/C++. > > int i = i + 5; // something like this. void main() { int i = i + 5; // something like this. } Microsoft (R) 32-bit C/C++ Optimizing Compiler Version 15.00.30729.01 for 80x86 Copyright (C) Microsoft Corporation. All rights reserved. test.c c:\temp\test.c(3) : warning C4700: uninitialized local variable 'i' used
Re: @property
Max Samukha Wrote: > I don't think the rule applies universally. For example, .NET is full of > functions starting with Set/Get that are not properties because they > perform complex/lengthy computations or for some other washy reason. In .Net it is generally not a good idea to write a getter property that changes the object in any way (i.e. they should be written as pure read only). And why is that you ask? Because when you watch a object in the debugger the debugger extracts the object debug information by calling the these getter properties. So if the object properties are written badly and change the object, then by just adding that object to a watch window or hovering over it with the mouse will result in the corruption of the object. This can make for some very interesting debugging.
Re: [feedback] folding in scintilla
Andrej Mitrovic Wrote: > Personally, I would prefer the left and right brace to stay on the same > line as the function definition, and maybe add an elipsis between them > so I can tell that function is folded just by looking at the code. That's a bit like how Zeus does it's folding: http://www.zeusedit.com/images/lookfold.png
Re: Solution for Fatal flaw in D design which is holding back widespread adoption(tm)
Nick Sabalausky Wrote: > I was thinking of it as whole-programming-world kind of thing not specific > to any langauge, kind of like how UTF has been replacing ASCII and code > pages (although this would use UTF). Basically kind of like a programmer's > RTF (although it obviously wouldn't involve setting fonts and colors, but > rather things like tab settings). You mean something like PTSC - http://www.synchro.net/ptsc_hdr.html
Re: Compiler: Size of generated executable file
Lutger Wrote: > Funny enough distributing dll's alongside the app is exactly what a lot > of windows apps do, to prevent dll hell or satisy some license. If the Windows application is developed correctly in that it is design to use the Windows Side-by-side assembly feature: http://en.wikipedia.org/wiki/Side-by-side_assembly then provided the developer does not stuff up the manifest, DLL hell is pretty much a non event.
Re: "Compiler as a service" in C# 4.0
Nick Sabalausky Wrote: > I thought C# compiling was already part of the .NET library...? It is. Class: CSharpCodeProvider Namespace: Microsoft.CSharp Assembly: System (in System.dll) Provides access to instances of the C# code generator and code compiler.
Re: How is D doing?
IkeaTheSofa Wrote: > Can't run 'C:\D\dmd\dmd\bin\..\..\dm\bin\link.exe', check PATH > ... Can anyone decipher this? The PATH is an environment variable that the system uses to locate executables. You can set the PATH environment variable using the Start Button, selecting the Settings, Control Panel menu, selecting the System icon and editing the environment variables found on the Advanced tab. What you need to do is add the DMD installation bin folder to this PATH environment variable. > Any suggestions for a begginer(in general)? > I also can not get the ecliseD plugin to work, but thats a > different issue. FWIW here is a simple tutorial on how to get the D compiler to run from within the Zeus editor: http://www.zeusedit.com/forum/viewtopic.php?t=2465 This tutorial also goes into details on setting up the PATH.
Re: IDE for D? Recommendations?
AJ Wrote: > Anyone have recommendations for which IDE to use to > do an evaluation of D with? On the Windows platform, with a minimal amount of configuration the Zeus IDE will quite happily run the D compiler: http://www.zeusedit.com/forum/viewtopic.php?t=2465 NOTE: Zeus is shareware Jussi Jumppanen Author: Zeus for Windows IDE
Re: Notepad++
Stewart Gordon Wrote: > Or maybe I should just go back to TextPad (which isn't perfect > either) and put up with its not supporting Unicode FWIW Zeus is very similar to TextPad in feature set and the latest version also adds support for Unicode/UTF8. http://www.zeusedit.com/ It will do D syntax highlighting and code folding out of the box. It also comes with a version of ctags.exe made with these changes specifically for the D languages: http://www.zeusedit.com/z300/ctags_src.zip meaning it can produce tags infomation for your D source files. NOTE: Zeus like TextPad is shareware. Jussi Jumppanen Author: Zeus for Windows
Re: Dynamic D Library
BCS Wrote: > If I'm understanding the situation correctly, what you just > described is ONLY a problem on Windows and only because > of a design flaw in the way DLL's work. That might be well be the case. But to basically then say that when developing with D on Windows it is highly recommended that DLL's are not used will just end up sounding like limitation of D and not of Windows DLLs. Windows developers know languages like C/C++, C#, Visual Basic, in fact almost any language you care to name, have no trouble working with DLLs so the question they will be asking is why should D?
Re: Oh Dear
Rainer Deyke Wrote: > Integer division in Python uses floor division instead of > truncated division, and to the best of my knowledge has always > used floor division. Based on the results produced by Python 2.6.2 and Python 1.5.1 this does appear to be the case: Python Version: 2.6.2 (r262:71600, Jul 1 2009, 22:22:20) [MSC v.1500 32 bit (Intel)] 8 // 3 = 2 8 // (-3)= -3 (-8) // 3 = -3 (-8) // (-3)= 2 8 % 3 = 2 8 % (-3) = -1 (-8) % 3 = 1 (-8) % (-3) = -2 8 / 3 = 2 8 / (-3) = -3 (-8) / 3 = -3 (-8) / (-3) = 2 8 % 3 = 2 8 % (-3) = -1 (-8) % 3 = 1 (-8) % (-3) = -2 Python Version: 1.5.1 (#0, Sep 11 2002, 21:19:56) [MSC 32 bit (Intel)] 8 / 3 = 2 8 / (-3) = -3 (-8) / 3 = -3 (-8) / (-3) = 2 8 % 3 = 2 8 % (-3) = -1 (-8) % 3 = 1 (-8) % (-3) = -2 Cheers Jussi Note: These results where created by running the Zeus/Python script shown below using a very old version of the Zeus and the recent version of Zeus. import sys import zeus def key_macro(): zeus.screen_update_disable() zeus.FileNew() zeus.write("Python Version: " + sys.version); # This only works for 2.6.2 # zeus.write("\n\n") # zeus.write(" 8 // 3 = " + str( 8 // 3 ) + "\n", 0) # zeus.write(" 8 // (-3)= " + str( 8 // (-3)) + "\n", 0) # zeus.write("(-8) // 3 = " + str((-8) // 3 ) + "\n", 0) # zeus.write("(-8) // (-3)= " + str((-8) // (-3)) + "\n", 0) # zeus.write(" 8 % 3 = " + str( 8 % 3 ) + "\n", 0) # zeus.write(" 8 % (-3) = " + str( 8 % (-3) ) + "\n", 0) # zeus.write("(-8) % 3 = " + str((-8) % 3 ) + "\n", 0) # zeus.write("(-8) % (-3) = " + str((-8) % (-3) ) + "\n", 0) zeus.write("\n\n") zeus.write(" 8 / 3 = " + str( 8 / 3 ) + "\n", 0) zeus.write(" 8 / (-3) = " + str( 8 / (-3)) + "\n", 0) zeus.write("(-8) / 3 = " + str((-8) / 3 ) + "\n", 0) zeus.write("(-8) / (-3) = " + str((-8) / (-3)) + "\n", 0) zeus.write(" 8 % 3 = " + str( 8 % 3 ) + "\n", 0) zeus.write(" 8 % (-3) = " + str( 8 % (-3) ) + "\n", 0) zeus.write("(-8) % 3 = " + str((-8) % 3 ) + "\n", 0) zeus.write("(-8) % (-3) = " + str((-8) % (-3) ) + "\n", 0) zeus.screen_update_enable() zeus.screen_update() key_macro() # run the macro
Re: Any IDEs or editors that are compatible with D 2.0?
Matt Nawrocki Wrote: > Hi... are there any IDEs or editors out there that support DMD 2.0 > yet? I am having a hard time finding a good one. Thanks! On the Windows platform there is the Zeus editor/IDE: http://www.prowiki.org/wiki4d/wiki.cgi?EditorSupport/ZeusForWindows Zeus is a shareware editor that also has quite few IDE like features. The current installer will be missing a few D2 keywords but they can be very easily added by hand.
Re: OT: on IDEs and code writing on steroids
BCS Wrote: > What I want is a language where most of the time you build > a project from only the information in the source code. There is nothing in C# that stops you doing exactly this. You can build this Simple.cs file: using System; using System.Windows.Forms; namespace SimpleApplication { static class Program { [STAThread] static void Main() { MessageBox.Show("Hello World!", "C# Application", MessageBoxButtons.OK, MessageBoxIcon.Information); } } } to create a Simple.exe using nothing but this command line: csc.exe /r:System.dll; D:\temp\simple.cs > What I don't want is a language where the only way to keep track > of the information you need to build a project, is with an external > data file. People have been developing projects using an "external data file" for decades. It's called the make file. > I don't want that because the only practical way to do that is _force_ > the programmer to use an IDE and have it maintain that file. What exactly is it about C# that makes you think you are FORCED to use an IDE to write the code? MSBuild.exe is nothing than Microsoft's replacement to make.exe. It is nothing more than a version of make.exe that takes XML make files as it's input.
Re: OT: on IDEs and code writing on steroids
BCS Wrote: > Has anyone ever tried building a c# project without an IDE? Yes. > I don't even know if it can be done. It is actually very easy to do: http://www.zeusedit.com/forum/viewtopic.php?t=2518 and it is even easier if you have a simple 'one file', throw away project: http://www.zeusedit.com/forum/viewtopic.php?t=1235 > Yes you can trigger a build from the command line, but setting > up a project without it would require hand editing of XML (yuck) > and the build tool IS visual studio. It is true that Visual Studio creates XML project/solution files and the contents of these files is overly complex. But these XML files are Visual Studio specific and a lot of their complexity comes from the fact that they contain extra information that is only needed by the IDE. If you use the MsBuild approach the amount of XML that is needed to create a project/solution is much smaller and in general the XML is fairly trivial.
Re: why Unix?
Christopher Wright Wrote: > The GUI is better than that of cmd.exe, but not anywhere near > as good as, say, GNOME Terminal. (It's still fixed width, as > I recall; just wider by default.) The cmd.exe terminal window can be resized. With the cmd.exe window visible click on the icon in the top left corner and bring up the Properties window. Select the Layout panel and change the terminal size to what ever width/height combination required and save the changes against the title of the console window. >From then on all new console windows with that title will take on those attributes. On a new machine this is usually on of the first things I do, since the default properties are pretty poor.
Re: why Unix?
Jason House Wrote: > For example, as an emacs user, I can easilly program for an hour > without touching my mouse. I would say 'not using the mouse' is clear sign the programmer is coding using a programmer's editor and not a modern day IDE. I would also say many Windows programmers are completely lost without their IDE, and this can makes them less productive as a developer. They could make themselves better programmers by overcoming their addiction to the IDE. http://www.charlespetzold.com/etc/DoesVisualStudioRotTheMind.html But programming on Windows without a mouse driven, language specific IDE, using nothing but the command line and a good editor is possible and really quite easy to do. > As a commandline utility, it can be combined with other stuff such > as ls, sort, grep, sed, awk, etc... I don't know if I'd start there > though... Replace ls with dir, download the Win32 version of grep, sed, awk and you can run all those tools just fine from the Windows command line, or from within any decent editor. You don't have to go to Unix to find the command line.
Re: Eric S. Raymond on GPL and BSD licenses. & Microsoft coming to
Yigal Chripun Wrote: > That is why there are many successful companies that base > their business model on free licenses like the GPL and zero > companies that use the BSD. The Apple OS X is a BSD derivative: http://en.wikipedia.org/wiki/Mac_OS_X "Mac OS X is based upon the Mach kernel.[7] Certain parts from FreeBSD's and NetBSD's implementation of Unix were incorporated in Nextstep, the core of Mac OS X."
Re: OT -- Re: random cover of a range
Yigal Chripun Wrote: > Denis Koroskin wrote: > > I've heard many Jews refuse to do the blood transfusion even if > > it costs them their life. > > Where did you hear that? I'm not sure about the Jewish faith but Jehovah's Witnesses believe the Bible prohibits the accepting of blood and that to do so is a sin. Many a Jehovah's Witnesses have died because of this belief.
Re: Off subject
Vincent Richomme Wrote: > Hul doesn't work because it matches some typedef struct like this : > > typedef struct c_parser GTY(()) > { > ... > } c_parser; That's what I meant when I said the regexp will almost certainly need to be tweaked ;) For example this new 'tweaked' regexp search string: (^[_a-z0-9]+[ &*\t]+[_a-z0-9 &*\t]*[_a-z0-9]+[ \t]*\({0,1}[^\]+.(.*[^;]+)(\n{\n) will distinguish bettween these two case: void myfunc(int aFoo) { ... } typedef struct c_parser GTY(()) { ... } c_parser; Obviously for each new case some extra tweaking of the repexp might be required. But if you used something like SED you can make the searching a hell of a lot smarter. SED allows you to define rules where by you can take the result of one search, run a second test against it and then accept or reject the result based on the result of this second test. http://www.zeusedit.com/forum/viewtopic.php?t=1229 Using this approach you could define rules to filter out these exceptions.
Re: Off subject
Vincent Richomme Wrote: > I would like to know if there are some parsers/scripts that could parse > some C/C++ language and that could insert printf in each function. One option would be to use a regular expression within a search and replace. Just as a simple test I came up regexp that does seems do the trick: Search string: (^[_a-z0-9]+[ &*\t]+[_a-z0-9 &*\t]*[_a-z0-9]+[ \t]*[(]+.*[^;]+)(\n{\n) Replace String: \0fprintf(stderr, ("\1") Any regexp enabled text editor should be able to handle the search and replace. It worked just fine in the Zeus IDE ;) You could also use SED or AWK to do a batch mode regexp search and replace. NOTE: The regexp was only tested for the function declaration that you posted, so it will almost certainly need to be tweaked for other variations of function definitions.