Re: Article: Dispelling Common D Myths
On Sunday, 14 October 2012 at 03:24:16 UTC, torhu wrote: In my view, D2/Phobos2 is still playing catch-up to D1/Tango. The D1 compiler is less buggy, Tango is still better than Phobos2, library could well be better. I wouldn't recommend anyone to start a new project in D1. But I also feel that some people are jumping the gun when they talk about D2's maturity. I'll agree; I haven't used much of Tango myself but I can remember where some of the problems were. I had trouble trying to get a good enough foot-hold on the library while Phobos is generally simpler. I wish D2 was more mature, several things seem to crop up. Duplicate functions with only const/mutable differences in some cases, the $ not fully implemented, phobos still evolving; Things like this can be worked around to a degree. I can't help but wish it was already perfect. However; D2 IS mature enough for a good number of tasks, and even the hickups I'm finding they are far easier (and more pleasant) to work around (comparing to C++, syntax and how ugly it is alone, not to mention how confusing the STL is). Also D2 where there's common/potential for mistakes and ambiguities it errs and tells you (add parentheses, or no assignment in an if statement, or a statement does nothing) rather than adding extra rules to handle dozens of potential cases that gets more confusing with each iteration. Plus getting a hang of Templates is a breeze once I got a good foothold on it all. I'm no expert with templates, but problems are easy to find quickly and resolve with template bugs.
Re: Article: Dispelling Common D Myths
On 10.10.2012 09:06, Jacob Carlborg wrote: On 2012-10-10 08:38, Nick Sabalausky wrote: Some stuff I thought needed to be said and shared: http://semitwist.com/articles/article/view/dispelling-common-d-myths Personally, I would have pointed out that there are some other useful modules in Tango that Phobos still is missing, cryptographic and log related modules. Here are some other things that I can't remember seeing in Phobos 2: - An easy-to-use Process module with piping, etc (Yes, I know it's been in the pipeline for some time.) - A cross platform way of loading dynamic libraries (std.loader always sucked, you had to customize it to actually use it) There could be some others that I'm forgetting. In my view, D2/Phobos2 is still playing catch-up to D1/Tango. The D1 compiler is less buggy, Tango is still better than Phobos2, library could well be better. I wouldn't recommend anyone to start a new project in D1. But I also feel that some people are jumping the gun when they talk about D2's maturity.
Re: Visual D 0.3.34 released - powered by a precise garbage collector
On 10/12/2012 10:37 AM, Rainer Schuetze wrote: > The Visual D installer can be downloaded from its website at > http://www.dsource.org/projects/visuald On github: https://github.com/rainers/visuald
Re: Mono-D v0.4.1.5 Fixes
On Saturday, 13 October 2012 at 13:17:52 UTC, alex wrote: Hi everyone, Just released a new Mono-D version that features couple of bigger sort of fixes.. The download: http://mono-d.alexanderbothe.com/repo/MonoDevelop.D_0.4.1.5_MD3.0.4.7.mpack The changelog: http://mono-d.alexanderbothe.com/?p=634 The blog: http://mono-d.alexanderbothe.com The issues: https://github.com/aBothe/Mono-D/issues Cheers, Alex Nice work, as always, Alex.
Re: Blog post: Demystifying Garbage Collectors
On Friday, 12 October 2012 at 19:19:23 UTC, Andrei Alexandrescu wrote: On 10/11/12 9:15 PM, Alex Rønne Petersen wrote: http://xtzgzorex.wordpress.com/2012/10/11/demystifying-garbage-collectors/ Essentially an explanation of garbage collection for the layman programmer. Though, it does assume some familiarity with C and memory management. It's an abstract article not particularly specific to any GC implementation, but I figured I'd post it here anyway in case anyone's interested. http://www.reddit.com/r/programming/comments/11doh4/demystifying_garbage_collectors/ A question comes up, and I don't need an answer but it may be useful to know, but I'm curious. Does D include an index to bitmaps specifying which offsets in a given memory block (say a class or a struct) of which fields actually would point to memory? With the strong possibility of working with manual pointer management it is possible it's not as useful as it could be; But may be considered when making a GC. Who knows, I may try my hand at it. //some pseudo random number generator class class Prng { int seed; int[] cached; //mem location as good as any for an initial seed, //maybe xor against time/date this() {seed = cast(int) &this;} } The above may have a bitmap indexed to 0_010b (or an index so enum {nil, charArray, intArray} and thus [nil, intArray, nil], so it would skip the ints and only check the only that actually would contains a pointer. It could also effectively hold additional information on the type for further indexing, so when it sees 'cached' it will know it's an array, but if it was an array to Objects, then it would scan every part of that inner array mentioned for further references.
Re: D2 for Win64
On Saturday, 13 October 2012 at 01:45:11 UTC, Walter Bright wrote: Is now in a semi-usable state. Problems remain: $(LI 80 bit reals are truncated to 64 bits when formatting.) $(LI Many math functions are not implemented.) $(LI No symbolic debug info is generated.) $(LI Cannot catch Win64 structured exception handling exceptions.) $(LI VS debugger cannot look at call stack.) $(LI Only tested with VS 2010.) $(LI No installer.) So if you're feeling intrepid, give it a whirl. Expect problems. Yes, you have to have Visual Studio installed. Yes, it generates MS-Coff, and requires MS-Link to link. Link to download?
Re: D2 for Win64
On 10/13/2012 3:00 AM, Jacob Carlborg wrote: > On 2012-10-13 03:44, Walter Bright wrote: >> Is now in a semi-usable state. Problems remain: >> >> $(LI Cannot catch Win64 structured exception handling exceptions.) > > Is this exceptions in general or is there some kind of DMD specific exception > system that works? dmd for Win64 uses its own exception mechanism. That mechanism is also used on Linux, OSX, FreeBSD and Solaris, and is also incompatible with C++ EH on those platforms.
Re: D2 for Win64
On Saturday, 13 October 2012 at 01:45:11 UTC, Walter Bright wrote: Is now in a semi-usable state. Problems remain: $(LI 80 bit reals are truncated to 64 bits when formatting.) $(LI Many math functions are not implemented.) $(LI No symbolic debug info is generated.) $(LI Cannot catch Win64 structured exception handling exceptions.) $(LI VS debugger cannot look at call stack.) $(LI Only tested with VS 2010.) $(LI No installer.) So if you're feeling intrepid, give it a whirl. Expect problems. Yes, you have to have Visual Studio installed. Yes, it generates MS-Coff, and requires MS-Link to link. Great work! I imagine the Windows SDK would be enough, as it also contains the compilers, at least until version 2010. With 2012 I think Visual C++ Desktop Express might be required, in addition to the SDK. -- Paulo
Mono-D v0.4.1.5 Fixes
Hi everyone, Just released a new Mono-D version that features couple of bigger sort of fixes.. The download: http://mono-d.alexanderbothe.com/repo/MonoDevelop.D_0.4.1.5_MD3.0.4.7.mpack The changelog: http://mono-d.alexanderbothe.com/?p=634 The blog: http://mono-d.alexanderbothe.com The issues: https://github.com/aBothe/Mono-D/issues Cheers, Alex
Re: Visual D 0.3.34 released - powered by a precise garbage collector
On 10/13/2012 2:37 PM, Rainer Schuetze wrote: My impression is that the branch on github (https://github.com/rainers/druntime/tree/precise_gc2) is pretty stable. I should add that you can expect running into linker problems because RTInfo for associative arrays is often not generated by dmd. My current workaround is to add "alias AssociativeArray!(Key,Value) _workaround;" somewhere if the linker complains about missing symbols for type "Value[Key]". The new demangling feature in Visual D is quite helpful here ;-)
Re: Visual D 0.3.34 released - powered by a precise garbage collector
Not in Firefox, downloaded yesterday. Dňa 13. 10. 2012 10:31 Nicholas Londey wrote / napísal(a): Chrome is flagging the download as 'This file appears malicious.' for me. Have you run into this? On Friday, 12 October 2012 at 17:37:09 UTC, Rainer Schuetze wrote: Hi, after struggling with memory issues for too long, the newest version of Visual D enjoys the benefits of a pretty precise garbage collector. This isn't the only new feature of this release, here are some more: * linker error messages can now be decompressed and demangled (thanks to Benjamin Thaut for providing the tool) * optlink is now called directly with file monitoring: this allows passing library path and detecting library and source dependencies * various improvements to the parser and completion * fixed installation for VS2012 The full changelog can be read here: http://www.dsource.org/projects/visuald/wiki/VersionHistory Visual D is a Visual Studio package providing both project management and language services for the D programming language. It works with Visual Studio 2005-12 as well as the free Visual Studio Shells. The Visual D installer can be downloaded from its website at http://www.dsource.org/projects/visuald Rainer
Re: Visual D 0.3.34 released - powered by a precise garbage collector
On 10/13/2012 10:19 AM, thedeemon wrote: On Friday, 12 October 2012 at 17:37:09 UTC, Rainer Schuetze wrote: after struggling with memory issues for too long, the newest version of Visual D enjoys the benefits of a pretty precise garbage collector. Great news! I'm a happy thankful user of VisualD. I really like the fact that the new precise GC is being tested on a real world project, and that it happens in Windows, not yet another unix-only development. What are your thoughts on current state of precise_gc2? How stable and how fast is it? What are the current plans for it? I have only done a few benchmarks from the druntime/benchmark folder and the dmd test suite, but these are more biased towards lots of allocations than collections. For those, the overall performance is about 20-30% slower, because there is some more work to done in allocations. Within Visual D, it seems that collections are quite a bit faster, but as the parser and semantic analysis which uses most memory, is delegated to another process, you probably won't notice it anyway. My impression is that the branch on github (https://github.com/rainers/druntime/tree/precise_gc2) is pretty stable. There are still a number of unprecisely scanned memory areas: - data and bss segment (Visual D uses a dmd/druntime a patch to implement precise scanning for these too, but it does not integrate very well and is Windows-specific so far) - closures - some structures in associative arrays, as there is no combined typeinfo available to be passed to the GC - "emplaced" objects if memory is allocated with "new void[]" The GC interface needs to be extended with a function to specify type info for an arbitrarily memory range to improve some of the above.
Re: Visual D 0.3.34 released - powered by a precise garbage collector
On 10/13/2012 10:31 AM, Nicholas Londey wrote: Chrome is flagging the download as 'This file appears malicious.' for me. Have you run into this? I have downloaded and installed Chrome, and it does not complain. But Windows 8 SmartScreen does, probably because the installer is not signed. You can still allow installation by clicking "Details".
Re: D2 for Win64
On 2012-10-13 03:44, Walter Bright wrote: Is now in a semi-usable state. Problems remain: $(LI 80 bit reals are truncated to 64 bits when formatting.) $(LI Many math functions are not implemented.) $(LI No symbolic debug info is generated.) $(LI Cannot catch Win64 structured exception handling exceptions.) Is this exceptions in general or is there some kind of DMD specific exception system that works? $(LI VS debugger cannot look at call stack.) $(LI Only tested with VS 2010.) $(LI No installer.) So if you're feeling intrepid, give it a whirl. Expect problems. Yes, you have to have Visual Studio installed. Yes, it generates MS-Coff, and requires MS-Link to link. This is really good news, you're making good progress, keep it up. -- /Jacob Carlborg
Re: Visual D 0.3.34 released - powered by a precise garbage collector
Chrome is flagging the download as 'This file appears malicious.' for me. Have you run into this? On Friday, 12 October 2012 at 17:37:09 UTC, Rainer Schuetze wrote: Hi, after struggling with memory issues for too long, the newest version of Visual D enjoys the benefits of a pretty precise garbage collector. This isn't the only new feature of this release, here are some more: * linker error messages can now be decompressed and demangled (thanks to Benjamin Thaut for providing the tool) * optlink is now called directly with file monitoring: this allows passing library path and detecting library and source dependencies * various improvements to the parser and completion * fixed installation for VS2012 The full changelog can be read here: http://www.dsource.org/projects/visuald/wiki/VersionHistory Visual D is a Visual Studio package providing both project management and language services for the D programming language. It works with Visual Studio 2005-12 as well as the free Visual Studio Shells. The Visual D installer can be downloaded from its website at http://www.dsource.org/projects/visuald Rainer
Re: Visual D 0.3.34 released - powered by a precise garbage collector
On Friday, 12 October 2012 at 17:37:09 UTC, Rainer Schuetze wrote: after struggling with memory issues for too long, the newest version of Visual D enjoys the benefits of a pretty precise garbage collector. Great news! I'm a happy thankful user of VisualD. I really like the fact that the new precise GC is being tested on a real world project, and that it happens in Windows, not yet another unix-only development. What are your thoughts on current state of precise_gc2? How stable and how fast is it? What are the current plans for it?