Re: [Dri-devel] Mach64: cannot map registers
>Yes, I've S3 ViRGE databook. And maybe a still working card ;) > Two years later I do some work on KGIcon drivers (for GGI project). 2D accel >stuff like lines, etc. And try to do some basic 3D too. Nothing special, only >lines and triangles were working. The driver used IOCTLs instead of DMA >transfers. > Probably, I'll will try to do some work on it in my spare time. >However, first of all I'd like to ask: >1) Are there any people who will be using this driver? >2) Are there any people who want to work on it too? My experience in this area is minimal, so someone more experienced should be helpfull. >3) Are there any template files which I could use? Maybe Mach64 ones? I guess alot of people still have (old) computers with virge chips in them. I used to play glquake on my s3virge (using an old mswindows mesa driver) so it would be nice to get it working under linux/DRI. A week ago i did some testing myself and atleast got as far as accessing the virge registers and framebuffer using a drm kernel module. Also looked at the mesa & X part of it but i haven't understood how everything there works yet. Not enough to start putting in code from the utah-glx driver. //anders -- ___ Sign-up for your own FREE Personalized E-mail at Mail.com http://www.mail.com/?sr=signup Have you downloaded the latest calling software from Net2Phone? Click here to get it now! http://www.net2phone.com/cgi-bin/link.cgi?157 ___ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel
Re: [Dri-devel] Mach64: cannot map registers [dbronaugh@linuxboxen.org]
Hello! * Leif Delgass ([EMAIL PROTECTED]) wrote: > > Speaking of old hardware, in addition to my RagePRO, I also have a PCI s3 > virge, which I think has a Utah driver that's yet to be ported to dri. > Anybody have docs on that one? ;) Yes, I've S3 ViRGE databook. And maybe a still working card ;) Two years later I do some work on KGIcon drivers (for GGI project). 2D accel stuff like lines, etc. And try to do some basic 3D too. Nothing special, only lines and triangles were working. The driver used IOCTLs instead of DMA transfers. Probably, I'll will try to do some work on it in my spare time. However, first of all I'd like to ask: 1) Are there any people who will be using this driver? 2) Are there any people who want to work on it too? My experience in this area is minimal, so someone more experienced should be helpfull. 3) Are there any template files which I could use? Maybe Mach64 ones? > -- > Leif Delgass Thanks, Martin ___ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel
Re: [Dri-devel] Mach64: cannot map registers [dbronaugh@linuxboxen.org]
On Thu, 25 Oct 2001, Frank Earl wrote: > On Thursday 25 October 2001 00:02, David Bronaugh wrote: > > > Basically, we'd like to see 3D work on these laptops. At least we don't > > have those Trident CyberBlade Ai/1's > > Some of us happen to have those chips as well. Suffice it to say, I would > like to get the RagePRO driver going so that I can move to another project > involving that chip. > Speaking of old hardware, in addition to my RagePRO, I also have a PCI s3 virge, which I think has a Utah driver that's yet to be ported to dri. Anybody have docs on that one? ;) -- Leif Delgass ___ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel
Re: [Dri-devel] Mach64: cannot map registers [dbronaugh@linuxboxen.org]
On Thursday 25 October 2001 00:02, David Bronaugh wrote: > Basically, we'd like to see 3D work on these laptops. At least we don't > have those Trident CyberBlade Ai/1's Some of us happen to have those chips as well. Suffice it to say, I would like to get the RagePRO driver going so that I can move to another project involving that chip. -- Frank Earl ___ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel
Re: [Dri-devel] Mach64: cannot map registers [dbronaugh@linuxboxen.org]
On Thursday 25 October 2001 04:43, Sunny Dubey wrote: > actually ... you can .. (on specific dell laptops) > > http://groups.yahoo.com/group/linux-dell-laptops/message/6356 > > odd isn't it?? About time- if only the other brands would follow suit. -- Frank Earl ___ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel
Re: [Dri-devel] Mach64: cannot map registers [dbronaugh@linuxboxen.org]
> And since when do laptops come with swappable video cards? actually ... you can .. (on specific dell laptops) http://groups.yahoo.com/group/linux-dell-laptops/message/6356 odd isn't it?? Sunny Dubey ___ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel
Re: [Dri-devel] Mach64: cannot map registers
Peter Lemken wrote: > It is, actually. At least if you are stuck with a notebook computer. The > Rage LT Pro and Rage Mobility are among the most popular graphics > adapters around. I wish I could just put in a different card... Yes, I understand that. That's not the point I was making, or what we were talking about. Frank made the comment that his Rage Pro was "more than powerful enough" and that peak performance could be obtained at 640x480@16/32. Remember, I have fairly intimate knowledge of this chip. You will never, ever, ever get more than ~41 fps in 'Fastest' mode (512x384@16, butt-ugly quality) on a Rage Pro. Compare that with sub-$150 current generation graphics processors that are pushing 60 fps at 1600x1200@32 with max quality settings, and sub-$200 chips that are pushing 100 fps. "More than powerful enough" depends on your frame of reference: making gears break 200 fps on a chip that's maybe four or five years old is a worthy goal, I'm not denying that. However, you need to keep things in perspective. Check out the latest DOOM engine stuff coming out of id Software, or imagine a Final Fantasy demo running at interactive framerates on a desktop PC (interactive as in being able to move the camera around the scene while it's rendering). Then come and talk with me about "more than powerful enough" :-) A Rage Pro DRI driver is a great project for people to hack on, particularly those who are new to device driver and/or 3D graphics programming. It's great to finally see some community involvement in the DRI project, and given the current state of things I hope you guys really make some progress. -- Gareth ___ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel
Re: [Dri-devel] Mach64: cannot map registers
Gareth Hughes wrote: > > Frank C. Earl wrote: > > > Now, now, not everybody can use your employer's gear, Gareth... :-> > > It's not hard to get something rather more powerful than a Rage Pro -- It is, actually. At least if you are stuck with a notebook computer. The Rage LT Pro and Rage Mobility are among the most popular graphics adapters around. I wish I could just put in a different card... Peter Lemken Berlin -- Das Priester-Zoelibat ist das erfolgreichste Eugenik-Projekt der Menschheit. Es besticht auch in Momenten scheinbaren Versagens mit der Eleganz seines Entwurfs. -- Mirko Liss in d.a.s.r ___ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel
Re: [Dri-devel] Mach64: cannot map registers
> Your depth is 24. 3D depths are only 16bit and 32bit. The Mach64 is > really not powerful enough to handle 32bit (which is what 24 yeilds in > XFree86 4.1). I'm not even sure if the driver supports 32bit depth, but > it's not a good idea anyway. Plus you're going to get better overall > quality at 1024x768@16. I can never notice a difference between 16 and > 32 bit, but then, I don't have a ugly nvidia ;-) > > Jens-Peter Konrath wrote: > > >Hi mach64 developers! > >I grapped the new mach-0-0-2-branch yesterday and installed it > >rightaway. After reducing the max resolution to 800x600 @ 24 bpp, I > >could (finally) load drm. But now the drm module complains to me: > >"cannot map registers", the screen stays black and the text consoles are > >corrupted. The only way out is to shut down the machine and restart it. > >Any ideas? (BTW, my machine is an AMD k6-III, VIA MVP3 chipset, AGP Rage > >PRO with 8 MB RAM) > > > >TIA > > > >Jens > > > > > >___ > >Dri-devel mailing list > >[EMAIL PROTECTED] > >https://lists.sourceforge.net/lists/listinfo/dri-devel > > > > Thanx for the help,folks"! It was both the color depth and the factthat XAA was disabled! But then, isn't XAA still disabled by the dri code? What's more, the picture on my monitor is partially distorted (just the first few lines), and it goes off and on again fromtimeto time.Maybe overdriven... Anybody else experiencing this behaviour with their monitors despite DDC? Jens -- GMX - Die Kommunikationsplattform im Internet. http://www.gmx.net ___ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel
Re: [Dri-devel] Mach64: cannot map registers [dbronaugh@linuxboxen.org]
// Forwarded because I don't have a brain... On Wed, 24 Oct 2001 21:28:18 Gareth Hughes wrote: > It's not hard to get something rather more powerful than a Rage Pro -- > anandtech.com lists current-generation hardware for under $120. One > would guess going back a generation or two would bring the price down to > under $50. This is still three or four generations after the mach64. > And since when do laptops come with swappable video cards? Most of us here who are interested in the Mach64 development are interested because we have laptops that we would like to see 3D working on. Usually, it'd be rather difficult to desolder one of those nice 300 pin surface mount chips and solder another one on, even if it were pin compatible (yeah, right...). Basically, we'd like to see 3D work on these laptops. At least we don't have those Trident CyberBlade Ai/1's David Bronaugh ___ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel
Re: [Dri-devel] Mach64: cannot map registers
Frank C. Earl wrote: > Now, now, not everybody can use your employer's gear, Gareth... :-> It's not hard to get something rather more powerful than a Rage Pro -- anandtech.com lists current-generation hardware for under $120. One would guess going back a generation or two would bring the price down to under $50. This is still three or four generations after the mach64. http://www.anandtech.com/guides/showdoc.html?i=1545&p=4 -- Gareth ___ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel
Re: [Dri-devel] Mach64: cannot map registers
On Wednesday 24 October 2001 11:30 pm, Gareth Hughes wrote: > Hmm, in a day where you can get PC graphics hardware that can run Quake3 > at 1600x1200@32 with maximum quality settings at around 100 fps, perhaps > you should reevaluate your idea of "powerful enough"... Now, now, not everybody can use your employer's gear, Gareth... :-> (When they come up with something like "miniAGP" for laptops, I'll be impressed... :-) -- Frank Earl ___ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel
Re: [Dri-devel] Mach64: cannot map registers
Frank C. Earl wrote: > On Wednesday 24 October 2001 07:17 pm, Carl Busjahn wrote: > >>Your depth is 24. 3D depths are only 16bit and 32bit. The Mach64 is >>really not powerful enough to handle 32bit (which is what 24 yeilds in >>XFree86 4.1). I'm not even sure if the driver supports 32bit depth, but >>it's not a good idea anyway. Plus you're going to get better overall >>quality at 1024x768@16. I can never notice a difference between 16 and >>32 bit, but then, I don't have a ugly nvidia ;-) Care to elaborate on the "ugly"? > Actually, it's more than powerful enough- I was running with 32-bit color > space when I was testing most of the games out there against the Utah-GLX > drivers. Peak perfomance is from 640x480@16 or 640x480@32- anything higher > in pixel resolution is accordingly slower. Hmm, in a day where you can get PC graphics hardware that can run Quake3 at 1600x1200@32 with maximum quality settings at around 100 fps, perhaps you should reevaluate your idea of "powerful enough"... -- Gareth ___ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel
Re: [Dri-devel] Mach64: cannot map registers
On Wednesday 24 October 2001 07:17 pm, Carl Busjahn wrote: > Your depth is 24. 3D depths are only 16bit and 32bit. The Mach64 is > really not powerful enough to handle 32bit (which is what 24 yeilds in > XFree86 4.1). I'm not even sure if the driver supports 32bit depth, but > it's not a good idea anyway. Plus you're going to get better overall > quality at 1024x768@16. I can never notice a difference between 16 and > 32 bit, but then, I don't have a ugly nvidia ;-) Actually, it's more than powerful enough- I was running with 32-bit color space when I was testing most of the games out there against the Utah-GLX drivers. Peak perfomance is from 640x480@16 or 640x480@32- anything higher in pixel resolution is accordingly slower. -- Frank Earl ___ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel
Re: [Dri-devel] Mach64: cannot map registers
Your depth is 24. 3D depths are only 16bit and 32bit. The Mach64 is really not powerful enough to handle 32bit (which is what 24 yeilds in XFree86 4.1). I'm not even sure if the driver supports 32bit depth, but it's not a good idea anyway. Plus you're going to get better overall quality at 1024x768@16. I can never notice a difference between 16 and 32 bit, but then, I don't have a ugly nvidia ;-) Jens-Peter Konrath wrote: >Hi mach64 developers! >I grapped the new mach-0-0-2-branch yesterday and installed it >rightaway. After reducing the max resolution to 800x600 @ 24 bpp, I >could (finally) load drm. But now the drm module complains to me: >"cannot map registers", the screen stays black and the text consoles are >corrupted. The only way out is to shut down the machine and restart it. >Any ideas? (BTW, my machine is an AMD k6-III, VIA MVP3 chipset, AGP Rage >PRO with 8 MB RAM) > >TIA > >Jens > > >___ >Dri-devel mailing list >[EMAIL PROTECTED] >https://lists.sourceforge.net/lists/listinfo/dri-devel > ___ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel
[Dri-devel] Mach64: cannot map registers
Hi mach64 developers! I grapped the new mach-0-0-2-branch yesterday and installed it rightaway. After reducing the max resolution to 800x600 @ 24 bpp, I could (finally) load drm. But now the drm module complains to me: "cannot map registers", the screen stays black and the text consoles are corrupted. The only way out is to shut down the machine and restart it. Any ideas? (BTW, my machine is an AMD k6-III, VIA MVP3 chipset, AGP Rage PRO with 8 MB RAM) TIA Jens ___ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel