RE: [Flashcoders] Reusing an Image
Hi. :) I'm not sure if this could be an issue in your situation or not - or if you already have it taken care of - but it came up on a project I worked on recently and I thought I'd mention it: If you are loading the images from a different domain than the one that the Flash file is on, you have to set the "context" property of the Loader class when you call the "load()" method. For example: image_loader.load(new URLRequest(image_url), new LoaderContext(true)); This will cause the Loader to check for a cross domain policy file on the image file's server. You have make a crossdomain.xml file which gives access permissions to the Flash file's server and place it in the root folder of the image file's server, or just add the Flash file's server if the image file's server already has a cross domain policy file. You should be able to load the image if you skip setting the Loader's context and setting up the cross domain policy, but when you try to access it's bitmap data you'll get a Security error. -- Andrew Murphy Interactive Media Developer amur...@delvinia.com Delvinia 370 King Street West, 5th Floor, Box 4 Toronto Canada M5V 1J9 P (416) 364-1455 ext. 232 F (416) 364-9830 W www.delvinia.com CONFIDENTIALITY NOTICE This email message may contain privileged or confidential information. If you are not the intended recipient or received this communication by error, please notify the sender and delete the message without copying or disclosing it. AVIS DE CONFIDENTIALITÉ Ce message peut contenir de l'information légalement privilégiée ou confidentielle. Si vous n'êtes pas le destinataire ou croyez avoir reçu par erreur ce message, nous vous saurions gré d'en aviser l'émetteur et d'en détruire le contenu sans le communiquer a d'autres ou le reproduire. -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Kevin Holleran Sent: March-28-11 11:25 To: Flash Coders List Subject: [Flashcoders] Reusing an Image Hi, I am loading some images into an array of loaders. Is there a way to bind these to a class or something to reuse? So the image at images_loader[0] may be used three times. Thanks for your help. Kevin ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Reusing an Image
On Tue, Mar 29, 2011 at 10:23 AM, Merrill, Jason < jason.merr...@bankofamerica.com> wrote: > I would agree with Henrik. Using the Vector class would be better in this > case (or if Vector is confusing even just Array - Vector is just a typed > array where you declare the data type and enforce it). And doesn't seem to > me you need to separate "hour digits" from "minunte digits" - you're just > dealing with numbers 0-9. Here is an example. > > Instead of this: hours_digit1[1] = new Bitmap(number_1_image); > hours_digit2[1] = new Bitmap(number_1_image); hours_digit3[1] = new > Bitmap(number_1_image); min_digit1[1] = new Bitmap(number_1_image); > > Do this: > > var digitBitmaps:Vector. = new Vector.(); > > for (var i:int = 0; i<9; i++) > { >digitBitmaps.push(new Bitmap("number_"+i+"_image")); > } > > Then, to get the image you want do the following. Say you wanted to get the > number 7: > > var image7:Bitmap = digitBitmaps[7]; > > > > Jason Merrill > Instructional Technology Architect > Bank of America Global Learning > > > > > > ___ > > -Original Message- > From: flashcoders-boun...@chattyfig.figleaf.com [mailto: > flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Kevin Holleran > Sent: Monday, March 28, 2011 9:05 PM > To: Flash Coders List > Subject: Re: [Flashcoders] Reusing an Image > > On Mon, Mar 28, 2011 at 1:11 PM, Henrik Andersson >wrote: > > > You might want to have a look at the Bitmap.bitmapData property. > > ___ > > Flashcoders mailing list > > Flashcoders@chattyfig.figleaf.com > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > > > > Ok, so forgive me as I have never used this before and am new to AS. I > want to load a series of 10 images, these will be numbers in a countdown. > Its possible for an image to be used 7 times at once (111:11:11). If I > want to use the same image would I load the image into BitmapData, the turn > around and have a series of Bitmap objects for every digit? > > clock_image_loader.addEventListener(Event.COMPLETE, images_loaded); > > private function images_loaded(event:Event): void { > number_1_image = Bitmap(LoaderInfo(event.target).content).bitmapData; > } > > then do something like this? > > hours_digit1[1] = new Bitmap(number_1_image); hours_digit2[1] = new > Bitmap(number_1_image); hours_digit3[1] = new Bitmap(number_1_image); > min_digit1[1] = new Bitmap(number_1_image); > > and so on? this would mean I would need a declaration for all seven digits > for 0-9. > (This is tossed together but I think you get the idea.) > > Again, I am new to this and I would think there would be a better way to > get what I need that is more efficient > > Thanks for your help as always > > Kevin > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > -- > This message w/attachments (message) is intended solely for the use of the > intended recipient(s) and may contain information that is privileged, > confidential or proprietary. If you are not an intended recipient, please > notify the sender, and then please delete and destroy all copies and > attachments, and be advised that any review or dissemination of, or the > taking of any action in reliance on, the information contained in or > attached to this message is prohibited. > Unless specifically indicated, this message is not an offer to sell or a > solicitation of any investment products or other financial product or > service, an official confirmation of any transaction, or an official > statement of Sender. Subject to applicable law, Sender may intercept, > monitor, review and retain e-communications (EC) traveling through its > networks/systems and may produce any such EC to regulators, law enforcement, > in litigation and as required by law. > The laws of the country of each sender/recipient may impact the handling of > EC, and EC may be archived, supervised and produced in countries other than > the country in which you are located. This message cannot be guaranteed to > be secure or free of errors or viruses. > > References to "Sender" are references to any subsidiary of Bank of America > Corporation. Securities and Insurance Products: * Are Not FDIC Insured * Are > Not Bank Guaranteed * May Lose Value * Are Not a Bank Deposit * Are Not a > Condition to Any Banking Service or Activity * Ar
RE: [Flashcoders] Reusing an Image
I would agree with Henrik. Using the Vector class would be better in this case (or if Vector is confusing even just Array - Vector is just a typed array where you declare the data type and enforce it). And doesn't seem to me you need to separate "hour digits" from "minunte digits" - you're just dealing with numbers 0-9. Here is an example. Instead of this: hours_digit1[1] = new Bitmap(number_1_image); hours_digit2[1] = new Bitmap(number_1_image); hours_digit3[1] = new Bitmap(number_1_image); min_digit1[1] = new Bitmap(number_1_image); Do this: var digitBitmaps:Vector. = new Vector.(); for (var i:int = 0; i<9; i++) { digitBitmaps.push(new Bitmap("number_"+i+"_image")); } Then, to get the image you want do the following. Say you wanted to get the number 7: var image7:Bitmap = digitBitmaps[7]; Jason Merrill Instructional Technology Architect Bank of America Global Learning ___ -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Kevin Holleran Sent: Monday, March 28, 2011 9:05 PM To: Flash Coders List Subject: Re: [Flashcoders] Reusing an Image On Mon, Mar 28, 2011 at 1:11 PM, Henrik Andersson wrote: > You might want to have a look at the Bitmap.bitmapData property. > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > Ok, so forgive me as I have never used this before and am new to AS. I want to load a series of 10 images, these will be numbers in a countdown. Its possible for an image to be used 7 times at once (111:11:11). If I want to use the same image would I load the image into BitmapData, the turn around and have a series of Bitmap objects for every digit? clock_image_loader.addEventListener(Event.COMPLETE, images_loaded); private function images_loaded(event:Event): void { number_1_image = Bitmap(LoaderInfo(event.target).content).bitmapData; } then do something like this? hours_digit1[1] = new Bitmap(number_1_image); hours_digit2[1] = new Bitmap(number_1_image); hours_digit3[1] = new Bitmap(number_1_image); min_digit1[1] = new Bitmap(number_1_image); and so on? this would mean I would need a declaration for all seven digits for 0-9. (This is tossed together but I think you get the idea.) Again, I am new to this and I would think there would be a better way to get what I need that is more efficient Thanks for your help as always Kevin ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- This message w/attachments (message) is intended solely for the use of the intended recipient(s) and may contain information that is privileged, confidential or proprietary. If you are not an intended recipient, please notify the sender, and then please delete and destroy all copies and attachments, and be advised that any review or dissemination of, or the taking of any action in reliance on, the information contained in or attached to this message is prohibited. Unless specifically indicated, this message is not an offer to sell or a solicitation of any investment products or other financial product or service, an official confirmation of any transaction, or an official statement of Sender. Subject to applicable law, Sender may intercept, monitor, review and retain e-communications (EC) traveling through its networks/systems and may produce any such EC to regulators, law enforcement, in litigation and as required by law. The laws of the country of each sender/recipient may impact the handling of EC, and EC may be archived, supervised and produced in countries other than the country in which you are located. This message cannot be guaranteed to be secure or free of errors or viruses. References to "Sender" are references to any subsidiary of Bank of America Corporation. Securities and Insurance Products: * Are Not FDIC Insured * Are Not Bank Guaranteed * May Lose Value * Are Not a Bank Deposit * Are Not a Condition to Any Banking Service or Activity * Are Not Insured by Any Federal Government Agency. Attachments that are part of this EC may have additional important disclosures and disclaimers, which you should read. This message is subject to terms available at the following link: http://www.bankofamerica.com/emaildisclaimer. By messaging with Sender you consent to the foregoing. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Reusing an Image
Kevin Holleran skriver: then do something like this? Good start, but I suggest using a vector here to make the code simpler. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Reusing an Image
On Mon, Mar 28, 2011 at 1:11 PM, Henrik Andersson wrote: > You might want to have a look at the Bitmap.bitmapData property. > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > Ok, so forgive me as I have never used this before and am new to AS. I want to load a series of 10 images, these will be numbers in a countdown. Its possible for an image to be used 7 times at once (111:11:11). If I want to use the same image would I load the image into BitmapData, the turn around and have a series of Bitmap objects for every digit? clock_image_loader.addEventListener(Event.COMPLETE, images_loaded); private function images_loaded(event:Event): void { number_1_image = Bitmap(LoaderInfo(event.target).content).bitmapData; } then do something like this? hours_digit1[1] = new Bitmap(number_1_image); hours_digit2[1] = new Bitmap(number_1_image); hours_digit3[1] = new Bitmap(number_1_image); min_digit1[1] = new Bitmap(number_1_image); and so on? this would mean I would need a declaration for all seven digits for 0-9. (This is tossed together but I think you get the idea.) Again, I am new to this and I would think there would be a better way to get what I need that is more efficient Thanks for your help as always Kevin ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Reusing an Image
You might want to have a look at the Bitmap.bitmapData property. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Reusing an Image
Hi, I am loading some images into an array of loaders. Is there a way to bind these to a class or something to reuse? So the image at images_loader[0] may be used three times. Thanks for your help. Kevin ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders