Re: [Flashcoders] v2 components - are you kidding me?

2006-02-01 Thread Mike Britton
Much of AS1 isn't deprecated, but that's just how I think of it. 
Sorry if it seemed like I was declaring AS1 deprecated because it
isn't (officially).  The point I wanted to make was that it makes me
nervous to use AS1 stuff for practical reasons, one being the
*likelihood* AS1 contains much syntax that will be deprecated.

Mike
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Re: [Flashcoders] v2 components - are you kidding me?

2006-02-01 Thread Michael Stuhr

Steven Sacks schrieb:

AS1 syntax is deprecated?  That's news to me.
 


yeah baby, flex will be free, but then as1 will be deprecated ;-)

micha
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RE: [Flashcoders] v2 components - are you kidding me?

2006-02-01 Thread Steven Sacks
AS1 syntax is deprecated?  That's news to me.
 

> -Original Message-
> From: [EMAIL PROTECTED] 
> [mailto:[EMAIL PROTECTED] On Behalf 
> Of Mike Britton
> Sent: Wednesday, February 01, 2006 12:10 PM
> To: Flashcoders mailing list
> Subject: Re: [Flashcoders] v2 components - are you kidding me?
> 
> Ghostwire's are fast and simple, but the deprecated AS1 syntax makes
> me wonder how good they'll fit with a new project.  Are there plans to
> update these components?
> 
> Mike
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Re: [Flashcoders] v2 components - are you kidding me?

2006-02-01 Thread Mike Britton
Ghostwire's are fast and simple, but the deprecated AS1 syntax makes
me wonder how good they'll fit with a new project.  Are there plans to
update these components?

Mike
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RE: [Flashcoders] v2 components - are you kidding me?

2006-02-01 Thread Steven Sacks
Have you even used the Ghostwire components?  They compile in AS2 without
any problems, unlike the Macromedia ones.  You shouldn't speak against
something you have never used based on your experience with Macromedia's
components, which is the whole point of this thread.
 

> -Original Message-
> From: [EMAIL PROTECTED] 
> [mailto:[EMAIL PROTECTED] On Behalf 
> Of David Rorex
> Sent: Wednesday, February 01, 2006 11:40 AM
> To: Flashcoders mailing list
> Subject: Re: [Flashcoders] v2 components - are you kidding me?
> 
> Unless you are writing AS1 projects, I would recommend 
> against using AS1
> components. Ghostwire is great most of the time, but there 
> are problems with
> the AS1 component model. Things like conflicts between 
> different versions,
> etc.
> 
> -David R
> 
> On 2/1/06, Steven Sacks <[EMAIL PROTECTED]> wrote:
> >
> > http://www.ghostwire.com/
> >
> > The Ghostwire components are slim, quick, use the same 
> methods that MMs
> > components use (dataProvider and what not), are easily 
> skinnable, are
> > written in AS1 so you can go in and hack them if you like, etc.
> >
> > I highly recommend them.
> >
> >
> >
> > > -Original Message-
> > > From: [EMAIL PROTECTED]
> > > [mailto:[EMAIL PROTECTED] On Behalf
> > > Of Mike Britton
> > > Sent: Wednesday, February 01, 2006 6:15 AM
> > > To: Flashcoders mailing list
> > > Subject: Re: [Flashcoders] v2 components - are you kidding me?
> > >
> > > mCom components are an attractive alternative:
> > >
> > > http://www.metaliq.com/mCOM/
> > >
> > > These were formerly known as 'glic'.  Supposedly they are
> > > easier to skin, too.
> > >
> > >
> > > Mike
> > >
> > >
> > > On 2/1/06, Meinte van't Kruis <[EMAIL PROTECTED]> wrote:
> > > > 'something that can "play nicely" with stuff that other
> > > people are likely to
> > > > use'
> > > >
> > > > well, that's a good point, but it's hard to tell which
> > > stuff people are
> > > > likely to use, allthough macromedia's frameworks seems 
> a good bet.
> > > >
> > > > but perhaps take a look at some opensource projects, i
> > > think that's a
> > > > definitely a nice way to play. I haven't looked much into
> > > it, but aswing (
> > > > http://www.osflash.org/aswing) seems to be promising.
> > > >
> > > > But perhaps (v2) components aren't that evil though, I
> > > should get more into
> > > > it someday :).
> > > >
> > > > -Meinte
> > > >
> > > > On 1/31/06, Jason Rayles <[EMAIL PROTECTED]> wrote:
> > > > >
> > > > > Meinte,
> > > > >
> > > > > Thanks for the tip. I don't intend to use v2 components
> > > myself. I am
> > > > > trying to make a component for distribution, and I would
> > > like to make
> > > > > something that can "play nicely" with stuff that 
> other people are
> > > > > likely to use.
> > > > >
> > > > > Jason
> > > > >
> > > > > On Jan 31, 2006, at 5:11 PM,
> > > [EMAIL PROTECTED]
> > > > > wrote:
> > > > >
> > > > > > From: Meinte van't Kruis <[EMAIL PROTECTED]>
> > > > > > Subject: Re: [Flashcoders] v2 components - are you 
> kidding me?
> > > > > > To: Flashcoders mailing list 
> 
> > > > > > Message-ID:
> > > > > >
> > > <[EMAIL PROTECTED]>
> > > > > > Content-Type: text/plain; charset=ISO-8859-1
> > > > > >
> > > > > > then maybe your question should be:
> > > > > >
> > > > > > Why do I use V2 components?
> > > > > >
> > > > > > -Meinte
> > > > > >
> > > > > > (the first time I even tried using components was when
> > > I discovered the
> > > > > > things it put on the highest level(of _root in that
> > > case), plus i saw
> > > > > > my
> > > > > > flash movie go from 5 to 60kb, I never looked at
> > > components again after
> > > > > > that.)
> > > > > >
> > > > 

Re: [Flashcoders] v2 components - are you kidding me?

2006-02-01 Thread David Rorex
Unless you are writing AS1 projects, I would recommend against using AS1
components. Ghostwire is great most of the time, but there are problems with
the AS1 component model. Things like conflicts between different versions,
etc.

-David R

On 2/1/06, Steven Sacks <[EMAIL PROTECTED]> wrote:
>
> http://www.ghostwire.com/
>
> The Ghostwire components are slim, quick, use the same methods that MMs
> components use (dataProvider and what not), are easily skinnable, are
> written in AS1 so you can go in and hack them if you like, etc.
>
> I highly recommend them.
>
>
>
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf
> > Of Mike Britton
> > Sent: Wednesday, February 01, 2006 6:15 AM
> > To: Flashcoders mailing list
> > Subject: Re: [Flashcoders] v2 components - are you kidding me?
> >
> > mCom components are an attractive alternative:
> >
> > http://www.metaliq.com/mCOM/
> >
> > These were formerly known as 'glic'.  Supposedly they are
> > easier to skin, too.
> >
> >
> > Mike
> >
> >
> > On 2/1/06, Meinte van't Kruis <[EMAIL PROTECTED]> wrote:
> > > 'something that can "play nicely" with stuff that other
> > people are likely to
> > > use'
> > >
> > > well, that's a good point, but it's hard to tell which
> > stuff people are
> > > likely to use, allthough macromedia's frameworks seems a good bet.
> > >
> > > but perhaps take a look at some opensource projects, i
> > think that's a
> > > definitely a nice way to play. I haven't looked much into
> > it, but aswing (
> > > http://www.osflash.org/aswing) seems to be promising.
> > >
> > > But perhaps (v2) components aren't that evil though, I
> > should get more into
> > > it someday :).
> > >
> > > -Meinte
> > >
> > > On 1/31/06, Jason Rayles <[EMAIL PROTECTED]> wrote:
> > > >
> > > > Meinte,
> > > >
> > > > Thanks for the tip. I don't intend to use v2 components
> > myself. I am
> > > > trying to make a component for distribution, and I would
> > like to make
> > > > something that can "play nicely" with stuff that other people are
> > > > likely to use.
> > > >
> > > > Jason
> > > >
> > > > On Jan 31, 2006, at 5:11 PM,
> > [EMAIL PROTECTED]
> > > > wrote:
> > > >
> > > > > From: Meinte van't Kruis <[EMAIL PROTECTED]>
> > > > > Subject: Re: [Flashcoders] v2 components - are you kidding me?
> > > > > To: Flashcoders mailing list 
> > > > > Message-ID:
> > > > >
> > <[EMAIL PROTECTED]>
> > > > > Content-Type: text/plain; charset=ISO-8859-1
> > > > >
> > > > > then maybe your question should be:
> > > > >
> > > > > Why do I use V2 components?
> > > > >
> > > > > -Meinte
> > > > >
> > > > > (the first time I even tried using components was when
> > I discovered the
> > > > > things it put on the highest level(of _root in that
> > case), plus i saw
> > > > > my
> > > > > flash movie go from 5 to 60kb, I never looked at
> > components again after
> > > > > that.)
> > > > >
> > > > > On 1/31/06, Jason Rayles <[EMAIL PROTECTED]> wrote:
> > > > >>
> > > > >> My main question is: why does opening a v2 combobox
> > subsequently cause
> > > > >> an onRollOut event to fire every time I click a button
> > or movieclip,
> > > > >> and is there any way to prevent that?
> > > > >>
> > > > >> Some other questions I have are:
> > > > >> Is there anything that the combobox does right?
> > > > >>
> > > > >> Why can I not use getNextHighestDepth anymore when I
> > put a component
> > > > >> on
> > > > >> the stage?
> > > > >>
> > > > >> Why does DepthManager.kCursor exist when I can still
> > attach all kinds
> > > > >> of objects above that depth?
> > > > >>
> > > > >> Why can I attach movie clips at depths that are
> > outside the valid
> > > > >> range?
> > > > >>
> > > >
> > > > ___
> > > > Flashcoders mailing list
> > > > Flashcoders@chattyfig.figleaf.com
> > > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> > > >
> > > ___
> > > Flashcoders mailing list
> > > Flashcoders@chattyfig.figleaf.com
> > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> > >
> >
> >
> > --
> > Mike
> > --
> > http://www.mikebritton.com
> > http://www.mikenkim.com
> > ___
> > Flashcoders mailing list
> > Flashcoders@chattyfig.figleaf.com
> > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>
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RE: [Flashcoders] v2 components - are you kidding me?

2006-02-01 Thread Steven Sacks
http://www.ghostwire.com/

The Ghostwire components are slim, quick, use the same methods that MMs
components use (dataProvider and what not), are easily skinnable, are
written in AS1 so you can go in and hack them if you like, etc.

I highly recommend them.



> -Original Message-
> From: [EMAIL PROTECTED] 
> [mailto:[EMAIL PROTECTED] On Behalf 
> Of Mike Britton
> Sent: Wednesday, February 01, 2006 6:15 AM
> To: Flashcoders mailing list
> Subject: Re: [Flashcoders] v2 components - are you kidding me?
> 
> mCom components are an attractive alternative:
> 
> http://www.metaliq.com/mCOM/
> 
> These were formerly known as 'glic'.  Supposedly they are 
> easier to skin, too.
> 
> 
> Mike
> 
> 
> On 2/1/06, Meinte van't Kruis <[EMAIL PROTECTED]> wrote:
> > 'something that can "play nicely" with stuff that other 
> people are likely to
> > use'
> >
> > well, that's a good point, but it's hard to tell which 
> stuff people are
> > likely to use, allthough macromedia's frameworks seems a good bet.
> >
> > but perhaps take a look at some opensource projects, i 
> think that's a
> > definitely a nice way to play. I haven't looked much into 
> it, but aswing (
> > http://www.osflash.org/aswing) seems to be promising.
> >
> > But perhaps (v2) components aren't that evil though, I 
> should get more into
> > it someday :).
> >
> > -Meinte
> >
> > On 1/31/06, Jason Rayles <[EMAIL PROTECTED]> wrote:
> > >
> > > Meinte,
> > >
> > > Thanks for the tip. I don't intend to use v2 components 
> myself. I am
> > > trying to make a component for distribution, and I would 
> like to make
> > > something that can "play nicely" with stuff that other people are
> > > likely to use.
> > >
> > > Jason
> > >
> > > On Jan 31, 2006, at 5:11 PM, 
> [EMAIL PROTECTED]
> > > wrote:
> > >
> > > > From: Meinte van't Kruis <[EMAIL PROTECTED]>
> > > > Subject: Re: [Flashcoders] v2 components - are you kidding me?
> > > > To: Flashcoders mailing list 
> > > > Message-ID:
> > > >   
> <[EMAIL PROTECTED]>
> > > > Content-Type: text/plain; charset=ISO-8859-1
> > > >
> > > > then maybe your question should be:
> > > >
> > > > Why do I use V2 components?
> > > >
> > > > -Meinte
> > > >
> > > > (the first time I even tried using components was when 
> I discovered the
> > > > things it put on the highest level(of _root in that 
> case), plus i saw
> > > > my
> > > > flash movie go from 5 to 60kb, I never looked at 
> components again after
> > > > that.)
> > > >
> > > > On 1/31/06, Jason Rayles <[EMAIL PROTECTED]> wrote:
> > > >>
> > > >> My main question is: why does opening a v2 combobox 
> subsequently cause
> > > >> an onRollOut event to fire every time I click a button 
> or movieclip,
> > > >> and is there any way to prevent that?
> > > >>
> > > >> Some other questions I have are:
> > > >> Is there anything that the combobox does right?
> > > >>
> > > >> Why can I not use getNextHighestDepth anymore when I 
> put a component
> > > >> on
> > > >> the stage?
> > > >>
> > > >> Why does DepthManager.kCursor exist when I can still 
> attach all kinds
> > > >> of objects above that depth?
> > > >>
> > > >> Why can I attach movie clips at depths that are 
> outside the valid
> > > >> range?
> > > >>
> > >
> > > ___
> > > Flashcoders mailing list
> > > Flashcoders@chattyfig.figleaf.com
> > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> > >
> > ___
> > Flashcoders mailing list
> > Flashcoders@chattyfig.figleaf.com
> > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >
> 
> 
> --
> Mike
> --
> http://www.mikebritton.com
> http://www.mikenkim.com
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Re: [Flashcoders] v2 components - are you kidding me?

2006-02-01 Thread Mike Britton
mCom components are an attractive alternative:

http://www.metaliq.com/mCOM/

These were formerly known as 'glic'.  Supposedly they are easier to skin, too.


Mike


On 2/1/06, Meinte van't Kruis <[EMAIL PROTECTED]> wrote:
> 'something that can "play nicely" with stuff that other people are likely to
> use'
>
> well, that's a good point, but it's hard to tell which stuff people are
> likely to use, allthough macromedia's frameworks seems a good bet.
>
> but perhaps take a look at some opensource projects, i think that's a
> definitely a nice way to play. I haven't looked much into it, but aswing (
> http://www.osflash.org/aswing) seems to be promising.
>
> But perhaps (v2) components aren't that evil though, I should get more into
> it someday :).
>
> -Meinte
>
> On 1/31/06, Jason Rayles <[EMAIL PROTECTED]> wrote:
> >
> > Meinte,
> >
> > Thanks for the tip. I don't intend to use v2 components myself. I am
> > trying to make a component for distribution, and I would like to make
> > something that can "play nicely" with stuff that other people are
> > likely to use.
> >
> > Jason
> >
> > On Jan 31, 2006, at 5:11 PM, [EMAIL PROTECTED]
> > wrote:
> >
> > > From: Meinte van't Kruis <[EMAIL PROTECTED]>
> > > Subject: Re: [Flashcoders] v2 components - are you kidding me?
> > > To: Flashcoders mailing list 
> > > Message-ID:
> > >   <[EMAIL PROTECTED]>
> > > Content-Type: text/plain; charset=ISO-8859-1
> > >
> > > then maybe your question should be:
> > >
> > > Why do I use V2 components?
> > >
> > > -Meinte
> > >
> > > (the first time I even tried using components was when I discovered the
> > > things it put on the highest level(of _root in that case), plus i saw
> > > my
> > > flash movie go from 5 to 60kb, I never looked at components again after
> > > that.)
> > >
> > > On 1/31/06, Jason Rayles <[EMAIL PROTECTED]> wrote:
> > >>
> > >> My main question is: why does opening a v2 combobox subsequently cause
> > >> an onRollOut event to fire every time I click a button or movieclip,
> > >> and is there any way to prevent that?
> > >>
> > >> Some other questions I have are:
> > >> Is there anything that the combobox does right?
> > >>
> > >> Why can I not use getNextHighestDepth anymore when I put a component
> > >> on
> > >> the stage?
> > >>
> > >> Why does DepthManager.kCursor exist when I can still attach all kinds
> > >> of objects above that depth?
> > >>
> > >> Why can I attach movie clips at depths that are outside the valid
> > >> range?
> > >>
> >
> > ___
> > Flashcoders mailing list
> > Flashcoders@chattyfig.figleaf.com
> > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >
> ___
> Flashcoders mailing list
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>


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Re: [Flashcoders] v2 components - are you kidding me?

2006-02-01 Thread Meinte van't Kruis
'something that can "play nicely" with stuff that other people are likely to
use'

well, that's a good point, but it's hard to tell which stuff people are
likely to use, allthough macromedia's frameworks seems a good bet.

but perhaps take a look at some opensource projects, i think that's a
definitely a nice way to play. I haven't looked much into it, but aswing (
http://www.osflash.org/aswing) seems to be promising.

But perhaps (v2) components aren't that evil though, I should get more into
it someday :).

-Meinte

On 1/31/06, Jason Rayles <[EMAIL PROTECTED]> wrote:
>
> Meinte,
>
> Thanks for the tip. I don't intend to use v2 components myself. I am
> trying to make a component for distribution, and I would like to make
> something that can "play nicely" with stuff that other people are
> likely to use.
>
> Jason
>
> On Jan 31, 2006, at 5:11 PM, [EMAIL PROTECTED]
> wrote:
>
> > From: Meinte van't Kruis <[EMAIL PROTECTED]>
> > Subject: Re: [Flashcoders] v2 components - are you kidding me?
> > To: Flashcoders mailing list 
> > Message-ID:
> >   <[EMAIL PROTECTED]>
> > Content-Type: text/plain; charset=ISO-8859-1
> >
> > then maybe your question should be:
> >
> > Why do I use V2 components?
> >
> > -Meinte
> >
> > (the first time I even tried using components was when I discovered the
> > things it put on the highest level(of _root in that case), plus i saw
> > my
> > flash movie go from 5 to 60kb, I never looked at components again after
> > that.)
> >
> > On 1/31/06, Jason Rayles <[EMAIL PROTECTED]> wrote:
> >>
> >> My main question is: why does opening a v2 combobox subsequently cause
> >> an onRollOut event to fire every time I click a button or movieclip,
> >> and is there any way to prevent that?
> >>
> >> Some other questions I have are:
> >> Is there anything that the combobox does right?
> >>
> >> Why can I not use getNextHighestDepth anymore when I put a component
> >> on
> >> the stage?
> >>
> >> Why does DepthManager.kCursor exist when I can still attach all kinds
> >> of objects above that depth?
> >>
> >> Why can I attach movie clips at depths that are outside the valid
> >> range?
> >>
>
> ___
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> Flashcoders@chattyfig.figleaf.com
> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
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Re: [Flashcoders] v2 components - are you kidding me?

2006-01-31 Thread Jason Rayles

Meinte,

Thanks for the tip. I don't intend to use v2 components myself. I am 
trying to make a component for distribution, and I would like to make 
something that can "play nicely" with stuff that other people are 
likely to use.


Jason

On Jan 31, 2006, at 5:11 PM, [EMAIL PROTECTED] 
wrote:



From: Meinte van't Kruis <[EMAIL PROTECTED]>
Subject: Re: [Flashcoders] v2 components - are you kidding me?
To: Flashcoders mailing list 
Message-ID:
<[EMAIL PROTECTED]>
Content-Type: text/plain; charset=ISO-8859-1

then maybe your question should be:

Why do I use V2 components?

-Meinte

(the first time I even tried using components was when I discovered the
things it put on the highest level(of _root in that case), plus i saw 
my

flash movie go from 5 to 60kb, I never looked at components again after
that.)

On 1/31/06, Jason Rayles <[EMAIL PROTECTED]> wrote:


My main question is: why does opening a v2 combobox subsequently cause
an onRollOut event to fire every time I click a button or movieclip,
and is there any way to prevent that?

Some other questions I have are:
Is there anything that the combobox does right?

Why can I not use getNextHighestDepth anymore when I put a component 
on

the stage?

Why does DepthManager.kCursor exist when I can still attach all kinds
of objects above that depth?

Why can I attach movie clips at depths that are outside the valid 
range?




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Re: [Flashcoders] v2 components - are you kidding me?

2006-01-31 Thread Michael Stuhr

Jason Rayles schrieb:
My main question is: why does opening a v2 combobox subsequently cause 
an onRollOut event to fire every time I click a button or movieclip, 
and is there any way to prevent that?
  

dunno, maybe overwrite the methods

Some other questions I have are:
Is there anything that the combobox does right?
  

yupp! Well at least for me it does. sometimes.
Why can I not use getNextHighestDepth anymore when I put a component on 
the stage?
  

u can, but you won't be satisfied, right ?
Why does DepthManager.kCursor exist when I can still attach all kinds 
of objects above that depth?
  

see point above

Why can I attach movie clips at depths that are outside the valid range?

  

uhm, it a feature, i guess. somehow.


did you try java before ?

micha


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Re: [Flashcoders] v2 components - are you kidding me?

2006-01-31 Thread Meinte van't Kruis
then maybe your question should be:

Why do I use V2 components?

-Meinte

(the first time I even tried using components was when I discovered the
things it put on the highest level(of _root in that case), plus i saw my
flash movie go from 5 to 60kb, I never looked at components again after
that.)

On 1/31/06, Jason Rayles <[EMAIL PROTECTED]> wrote:
>
> My main question is: why does opening a v2 combobox subsequently cause
> an onRollOut event to fire every time I click a button or movieclip,
> and is there any way to prevent that?
>
> Some other questions I have are:
> Is there anything that the combobox does right?
>
> Why can I not use getNextHighestDepth anymore when I put a component on
> the stage?
>
> Why does DepthManager.kCursor exist when I can still attach all kinds
> of objects above that depth?
>
> Why can I attach movie clips at depths that are outside the valid range?
>
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