Re: [Flightgear-devel] Aircraft Model: AC130-H
Jon Stockill wrote: > Ben Morrison wrote: > >> Yeah, I gave up on trying to work with Blender because of its interface. >> One of my co-workers likes Blender but I think it is only because it is >> free. I will look at AC3D. > > > I have a registered version of AC3D, and now prefer to work in blender - > once you learn the interface it's just a lot nicer to use. The learning > curve is a bit steep at first, but it's extremely efficient once you're > used to it. > I agree. I started with AC3D, but moved to blender because I found it much faster and more flexible. I don't like having all the animation and rendering stuff lying around, but I have learned to ignore that part of the interface. It doesn't slow it down either, it's a very speedy program. PS, I'm in the middle of a big model (B29) and would be happy to share tips both on blender and general modeling. Drop me a line and I can hop on #flightgear sometime convenient to GMT-5 Josh ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
RE: [Flightgear-devel] Aircraft Model: AC130-H
This doesn't relate to this topic in anyway but the site looks like it is partially down (www.flightgear.org). The menu on the left is missing. Has anyone else noticed this? I am getting javascript errors and after viewing the source it looks like the function call MainMenu() is causing an error. The Japanese version is working. Lol, too bad I can't read Japanese. Ben ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] Aircraft Model: AC130-H
Le jeudi 12 mai 2005 Ã 16:33 +0200, Erik Hofman a Ãcrit : > Gerard ROBIN wrote: > > > AC3D could be a good tool at the beginning when you start with 3D > > modelling. But it is limited. You will discover quickly functionalities > > missing. Look at the A380 wings shape. you cannot do it with AC3D. > > Why not, is that forbidden? > > Erik > ..No , the end user is the master of his own decision :-) ?!?!?! -- Gerard ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] Aircraft Model: AC130-H
Gerard ROBIN wrote: AC3D could be a good tool at the beginning when you start with 3D modelling. But it is limited. You will discover quickly functionalities missing. Look at the A380 wings shape. you cannot do it with AC3D. Why not, is that forbidden? Erik ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
RE: [Flightgear-devel] Aircraft Model: AC130-H
Le jeudi 12 mai 2005 Ã 09:46 -0400, Ben Morrison a Ãcrit : > > "Ben Morrison" writes > > >The problem with this approach is that I have no experience with modelling > >aircraft. I have downloaded blender and played around with it but that's > >about it. How long would you say it would take you to create this model, > >just so I have an idea. I was also wondering if taking a plane close to > >the > >size of a C130 and modifying it to look like a C130 is an option? > > > >Thanks, > >Ben > > Innis Cunningham wrote > > > Solid work day in day out about 2 weeks but I would get sick of it so > > about 2 months. Also the fact that you are starting on Blender does not > > help. I am sure Blender is a great program but it is not all that > > intuitive to use. I use AC3D. Starting from scratch is the way to go.I > > would say start with the fuselage by creating cylinders and shaping them to > > resemble the fuselage. You might be surprised how quick things develop. > > > > Cheers > > Innis > > > Yeah, I gave up on trying to work with Blender because of its interface. > One of my co-workers likes Blender but I think it is only because it is > free. I will look at AC3D. > > Ben > AC3D could be a good tool at the beginning when you start with 3D modelling. But it is limited. You will discover quickly functionalities missing. Look at the A380 wings shape. you cannot do it with AC3D. Blender will be very useful don't be fear to go into.It is well structured. Look at the tutorial that is very helpful. > > Gerard ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] Aircraft Model: AC130-H
Ben Morrison wrote: Yeah, I gave up on trying to work with Blender because of its interface. One of my co-workers likes Blender but I think it is only because it is free. I will look at AC3D. I have a registered version of AC3D, and now prefer to work in blender - once you learn the interface it's just a lot nicer to use. The learning curve is a bit steep at first, but it's extremely efficient once you're used to it. -- Jon Stockill [EMAIL PROTECTED] ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
RE: [Flightgear-devel] Aircraft Model: AC130-H
"Ben Morrison" writes >The problem with this approach is that I have no experience with modeling >aircraft. I have downloaded blender and played around with it but that's >about it. How long would you say it would take you to create this model, >just so I have an idea. I was also wondering if taking a plane close to >the >size of a C130 and modifying it to look like a C130 is an option? > >Thanks, >Ben Innis Cunningham wrote > Solid work day in day out about 2 weeks but I would get sick of it so > about 2 months. Also the fact that you are starting on Blender does not > help. I am sure Blender is a great program but it is not all that > intuitive to use. I use AC3D. Starting from scratch is the way to go.I > would say start with the fuslage by creating cylinders and shaping them to > resemble the fuselage. You might be surprised how quick things develop. > > Cheers > Innis Yeah, I gave up on trying to work with Blender because of its interface. One of my co-workers likes Blender but I think it is only because it is free. I will look at AC3D. Ben ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
RE: [Flightgear-devel] Aircraft Model: AC130-H
"Ben Morrison" writes The problem with this approach is that I have no experience with modeling aircraft. I have downloaded blender and played around with it but that's about it. How long would you say it would take you to create this model, just so I have an idea. I was also wondering if taking a plane close to the size of a C130 and modifying it to look like a C130 is an option? Solid work day in day out about 2 weeks but I would get sick of it so about 2 months.Also the fact that you are starting on Blender does not help.I am sure Blender is a great program but it is not all that intuitive to use.I use AC3D. Starting from scratch is the way to go.I would say start with the fuslage by creating cylinders and shaping them to resemble the fuselage.You might be surprised how quick things develop. Thanks, Ben Cheers Innis ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] Aircraft Model: AC130-H
On May 11, 2005 01:35 pm, Ben Morrison wrote: > When you refer to data, are you referring to the dimensions of the > aircraft? Sort of, but "dimensions of parts on the aircraft" would be a better description. =) Ampere ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
RE: [Flightgear-devel] Aircraft Model: AC130-H
When you refer to data, are you referring to the dimensions of the aircraft? If so, I have all of this data already. The problem I see is my lack of experience with Blender and the fact that I am a computer programmer not a graphics artist. If someone enjoys drawing models I would be happy to give them the proper dimensions of every part that is needed and then take the project over once I have the model. I just don't think I can draw a model from scratch. On May 11, 2005 09:47 am, Ben Morrison wrote: > How long would you say it would take you to create this model, > just so I have an idea. It depends. How much data have you gathered? The more data you have, the less guess work you have to do, and the quicker you can get the model to look right. Experience also contributes, of course. My first model took me more than a month to get right. > I was also wondering if taking a plane close to > the size of a C130 and modifying it to look like a C130 is an option? Kitbashing? May be. But aircrafts rarely share parts. Ampere ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] Aircraft Model: AC130-H
On May 11, 2005 09:47 am, Ben Morrison wrote: > How long would you say it would take you to create this model, > just so I have an idea. It depends. How much data have you gathered? The more data you have, the less guess work you have to do, and the quicker you can get the model to look right. Experience also contributes, of course. My first model took me more than a month to get right. > I was also wondering if taking a plane close to > the size of a C130 and modifying it to look like a C130 is an option? Kitbashing? May be. But aircrafts rarely share parts. Ampere ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
RE: [Flightgear-devel] Aircraft Model: AC130-H
Besides the small matter of getting permission from the original modeller to modify and release under the GPL.Separating out all the objects and animating them can be nearly as hard as building the model from scratch.MSFS use a different approach for animation they build different objects for different positions of aircraft parts. E.G the landing gear will have a separate model for gear up than gear down and then they just hide the model they dont want to show.This did change when they went to GMAX models but as far as I am aware PLIB can't handle those models. I would say build your own you will look back in a years time and say what a load of rubbish but the experience will be invaluble.One thing I would say is to make the fuselage with plenty of sides because if and when you come back to improve it you won't have to start from scratch as I have had to do.Currently I use no less than 40 sided fuslages. Cheers Innis The problem with this approach is that I have no experience with modeling aircraft. I have downloaded blender and played around with it but that's about it. How long would you say it would take you to create this model, just so I have an idea. I was also wondering if taking a plane close to the size of a C130 and modifying it to look like a C130 is an option? Thanks, Ben ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] Aircraft Model: AC130-H
Hi Harald Harald JOHNSEN writes I'd like to work on a plane too in my spare time (model, animation or panel). Do we know of some aircraft from cvs that need some work or is it better to start a new one ? What type of aircraft are people using or would like to use ? Of the two you mention above(you need animation for both)panel design or more exactly instrument design is one area were FG could use a boost.The advantage of instruments for people starting out is they are small and not to complicated and not to many(well none)pesky compound curves. Harald. Cheers Innis ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
RE: [Flightgear-devel] Aircraft Model: AC130-H
Hi Ben "Ben Morrison" writes Sorry, I am not being very clear. When I asked for a good example to start with, I meant which aircraft is the most complete. For example, which has sounds, panels, landing gear and flap animations, etc. For the 3d model I think I will try to convert a model made for Microsoft's Flight Simulator. Besides the small matter of getting permission from the original modeller to modify and release under the GPL.Separating out all the objects and animating them can be nearly as hard as building the model from scratch.MSFS use a different approach for animation they build different objects for different positions of aircraft parts. E.G the landing gear will have a separate model for gear up than gear down and then they just hide the model they dont want to show.This did change when they went to GMAX models but as far as I am aware PLIB can't handle those models. I would say build your own you will look back in a years time and say what a load of rubbish but the experience will be invaluble.One thing I would say is to make the fuselage with plenty of sides because if and when you come back to improve it you won't have to start from scratch as I have had to do.Currently I use no less than 40 sided fuslages. Ben Cheers Innis ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] Aircraft Model: AC130-H
"Ampere K. Hardraade" writes On May 10, 2005 03:59 am, Erik Hofman wrote: > To be clear, are you talking about a 3d model or about a flight dynamics > model (which describes how the aircraft should handle)? > > In case of the latter, there is already a (beta) C130 configuration file > for JSBSim available: > > http://cvs.sourceforge.net/viewcvs.py/jsbsim/JSBSim/aircraft/C130/ > > Erik Isn't Innis working on one as well? It was on my list to start but I have done nothing yet so if someone else wants to have a go at it by all means.The more the better Ampere Cheers Innis ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] Aircraft Model: AC130-H
On May 10, 2005 01:48 pm, Harald JOHNSEN wrote: > I'd like to work on a plane too in my spare time (model, animation or > panel). > Do we know of some aircraft from cvs that need some work or is it better > to start a new one ? > > Harald. There are quite a few aircrafts in the cvs that need to be work on. I think it will be better if those planes get comleted first before having more semi-finished aircrafts. If your skill lies in programming, you might want to think about working on Nasal scripts for us modellers. I for one, will welcome that. =) Ampere ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] Aircraft Model: AC130-H
Harald JOHNSEN wrote: > What type of aircraft are people using or would like to use ? Well, you'd make a crazy guy happy if you add a C150 to FlightGear but I think you should better build one that you _personally_ like. Creating an aircraft for FG is apparently a lot of work and you need a certain amount of personal motivation/enthusiasm to finish the task, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] Aircraft Model: AC130-H
Curtis L. Olson wrote: Ben Morrison wrote: Sorry, I am not being very clear. When I asked for a good example to start with, I meant which aircraft is the most complete. For example, which has sounds, panels, landing gear and flap animations, etc. For the 3d model I think I will try to convert a model made for Microsoft's Flight Simulator. I'm not sure there is any single aircraft that has fully exploited all the facilities FlightGear provides. Lee Elliott's aircraft seem to be especially nice in terms of the external 3d model and surface/gear animation. Some of his gear retraction/compression animations are simply outstanding and amazing. Other people have done some really great 3d cockpits ... the P51 was one of the first examples, there is also the spitfire and hunter. The standard C172 has a pretty complete electrical system modeled ... down to the individual buses and circuit breakers which are all fully functional in the sense that you can pop a circuit breaker and everything down stream will go dark. Some aircraft have really well tuned flight dynamics models such as the pa28-161. The 3d model is fine, but nothing too fancy, and the 3d cockpit is not yet finished (i.e. no radio stack.) The piper cub might be a nice example to start with. It's pretty simple all around, but has animated control surfaces, a 3d cockpit, and all the other basic components. It can be a *lot* of work to fully model all aspects of an aircraft, occasionally developers have teamed up to each work on their area of expertise and build a better aircraft than any of them could have done individually. Regards, Curt. I'd like to work on a plane too in my spare time (model, animation or panel). Do we know of some aircraft from cvs that need some work or is it better to start a new one ? What type of aircraft are people using or would like to use ? Harald. ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] Aircraft Model: AC130-H
On May 10, 2005 03:59 am, Erik Hofman wrote: > To be clear, are you talking about a 3d model or about a flight dynamics > model (which describes how the aircraft should handle)? > > In case of the latter, there is already a (beta) C130 configuration file > for JSBSim available: > > http://cvs.sourceforge.net/viewcvs.py/jsbsim/JSBSim/aircraft/C130/ > > Erik Isn't Innis working on one as well? Ampere ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] Aircraft Model: AC130-H
On Tue, 10 May 2005 14:35:47 +0100, Jon wrote in message <[EMAIL PROTECTED]>: > Ben Morrison wrote: > > > Sorry, I am not being very clear. When I asked for a good example > > to start with, I meant which aircraft is the most complete. For > > example, which has sounds, panels, landing gear and flap animations, > > etc. For the 3d model I think I will try to convert a model made > > for Microsoft's Flight Simulator. > > If it's a model you want to redistribute then you'll need to be > careful about the licensing (obviously if it's a model you yourself > made for MSFS then this isn't a problem). ..to clarify, if you want it distributed as a FlightGear aircraft, you will either have to set up your own organization to do this, or, license your AC130-H under the GPL, so it can become a FlightGear aircraft. As the copyright holding author, you can actually do both. ;o) -- ..med vennlig hilsen = with Kind Regards from Arnt... ;o) ...with a number of polar bear hunters in his ancestry... Scenarios always come in sets of three: best case, worst case, and just in case. ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] Aircraft Model: AC130-H
Ben Morrison wrote: Sorry, I am not being very clear. When I asked for a good example to start with, I meant which aircraft is the most complete. For example, which has sounds, panels, landing gear and flap animations, etc. For the 3d model I think I will try to convert a model made for Microsoft's Flight Simulator. I'm not sure there is any single aircraft that has fully exploited all the facilities FlightGear provides. Lee Elliott's aircraft seem to be especially nice in terms of the external 3d model and surface/gear animation. Some of his gear retraction/compression animations are simply outstanding and amazing. Other people have done some really great 3d cockpits ... the P51 was one of the first examples, there is also the spitfire and hunter. The standard C172 has a pretty complete electrical system modeled ... down to the individual buses and circuit breakers which are all fully functional in the sense that you can pop a circuit breaker and everything down stream will go dark. Some aircraft have really well tuned flight dynamics models such as the pa28-161. The 3d model is fine, but nothing too fancy, and the 3d cockpit is not yet finished (i.e. no radio stack.) The piper cub might be a nice example to start with. It's pretty simple all around, but has animated control surfaces, a 3d cockpit, and all the other basic components. It can be a *lot* of work to fully model all aspects of an aircraft, occasionally developers have teamed up to each work on their area of expertise and build a better aircraft than any of them could have done individually. Regards, Curt. -- Curtis Olsonhttp://www.flightgear.org/~curt HumanFIRST Program http://www.humanfirst.umn.edu/ FlightGear Project http://www.flightgear.org Unique text:2f585eeea02e2c79d7b1d8c4963bae2d ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] Aircraft Model: AC130-H
Ben Morrison wrote: Sorry, I am not being very clear. When I asked for a good example to start with, I meant which aircraft is the most complete. For example, which has sounds, panels, landing gear and flap animations, etc. For the 3d model I think I will try to convert a model made for Microsoft's Flight Simulator. If it's a model you want to redistribute then you'll need to be careful about the licensing (obviously if it's a model you yourself made for MSFS then this isn't a problem). -- Jon Stockill [EMAIL PROTECTED] ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
RE: [Flightgear-devel] Aircraft Model: AC130-H
Ben Morrison wrote: > I will be working on adding the AC130-H to flightgear but I haven't > worked with the aircraft models yet and only have a small grasp on how > it works. I was wondering has anyone else worked with a similar To be clear, are you talking about a 3d model or about a flight dynamics model (which describes how the aircraft should handle)? In case of the latter, there is already a (beta) C130 configuration file for JSBSim available: http://cvs.sourceforge.net/viewcvs.py/jsbsim/JSBSim/aircraft/C130/ Erik Sorry, I already have a fdm and I will be doing a 3d model. Ben Sorry, I am not being very clear. When I asked for a good example to start with, I meant which aircraft is the most complete. For example, which has sounds, panels, landing gear and flap animations, etc. For the 3d model I think I will try to convert a model made for Microsoft's Flight Simulator. Ben ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
RE: [Flightgear-devel] Aircraft Model: AC130-H
Ben Morrison wrote: > I will be working on adding the AC130-H to flightgear but I haven't > worked with the aircraft models yet and only have a small grasp on how > it works. I was wondering has anyone else worked with a similar To be clear, are you talking about a 3d model or about a flight dynamics model (which describes how the aircraft should handle)? In case of the latter, there is already a (beta) C130 configuration file for JSBSim available: http://cvs.sourceforge.net/viewcvs.py/jsbsim/JSBSim/aircraft/C130/ Erik Sorry, I already have a fdm and I will be doing a 3d model. Ben ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] Aircraft Model: AC130-H
Ben Morrison wrote: I will be working on adding the AC130-H to flightgear but I haven’t worked with the aircraft models yet and only have a small grasp on how it works. I was wondering has anyone else worked with a similar To be clear, are you talking about a 3d model or about a flight dynamics model (which describes how the aircraft should handle)? In case of the latter, there is already a (beta) C130 configuration file for JSBSim available: http://cvs.sourceforge.net/viewcvs.py/jsbsim/JSBSim/aircraft/C130/ Erik ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
[Flightgear-devel] Aircraft Model: AC130-H
I will be working on adding the AC130-H to flightgear but I haven’t worked with the aircraft models yet and only have a small grasp on how it works. I was wondering has anyone else worked with a similar aircraft to this one and could pass any information along or which one of the aircraft in flightgear is the most complete, so that I would have a good example to go by. ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d