[Flightgear-devel] SeaHawk

2003-02-14 Thread Curtis L. Olson
Lee Elliott just sent me his latest rendition of the SeaHawk.  Lee
makes really sweet 3d models (B-52, TSR2, A-10, SeaHawk, etc.) and he
is now starting to texture them:

http://www.flightgear.org/images/SeaHawk.jpg

If you have the latest cvs of the base package, you can try this out
by running:

fgfs --aircraft=seahawk-yasim

It comes up by default with no panel and just the hud, but you can
type Shift-P to turn on the panel.  I don't think this is an exact
replica of the actual seahawk panel, but it has lots of gauges and
spinny things so it looks impressive. :-)

Regards,

Curt.
-- 
Curtis Olson   IVLab / HumanFIRST Program   FlightGear Project
Twin Cities[EMAIL PROTECTED]  [EMAIL PROTECTED]
Minnesota  http://www.menet.umn.edu/~curt   http://www.flightgear.org

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[Flightgear-devel] seahawk broke

2004-03-24 Thread Curtis L. Olson
Erik,

I get two errors trying to run the seahawk this morning:

Error reading panel:
Failed to open file
at 
/home/curt/projects/FlightGear-0.9/data/Aircraft/seahawk/../Instruments/autopilot-roll-out-smooth-deg.xml
(reported by SimGear XML Parser)
Error reading new panel from Aircraft/seahawk/seahawk-vfr-panel.xml

Then I get a panel reading error displayed in FG.  I can click on it, 
but after than none of the gui/menus work in the sim.

Curt.

--
Curtis Olson   Intelligent Vehicles Lab FlightGear Project
Twin Cities[EMAIL PROTECTED]  [EMAIL PROTECTED]
Minnesota  http://www.menet.umn.edu/~curt   http://www.flightgear.org


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Re: [Flightgear-devel] SeaHawk

2003-02-14 Thread Gene Buckle
> http://www.flightgear.org/images/SeaHawk.jpg
>
That just kicks ass.  You've made a buddy of mine very happy.  He's
recently got a Sea Hawk cockpit that is destined to be a sim cockpit.

You can see it at http://www.wv838.com

Thanks Lee!

g.



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Re: [Flightgear-devel] SeaHawk

2003-02-14 Thread Matt
Happy Valentines day?

Thanks Lee!!! How did you do it?

Matt

On Fri, 2003-02-14 at 07:38, Curtis L. Olson wrote:
> Lee Elliott just sent me his latest rendition of the SeaHawk.  Lee
> makes really sweet 3d models (B-52, TSR2, A-10, SeaHawk, etc.) and he
> is now starting to texture them:
> 
> http://www.flightgear.org/images/SeaHawk.jpg
> 
> If you have the latest cvs of the base package, you can try this out
> by running:
> 
> fgfs --aircraft=seahawk-yasim
> 
> It comes up by default with no panel and just the hud, but you can
> type Shift-P to turn on the panel.  I don't think this is an exact
> replica of the actual seahawk panel, but it has lots of gauges and
> spinny things so it looks impressive. :-)
> 
> Regards,
> 
> Curt.


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Re: [Flightgear-devel] SeaHawk

2003-02-14 Thread Jim Wilson
"Curtis L. Olson" <[EMAIL PROTECTED]> said:

> Lee Elliott just sent me his latest rendition of the SeaHawk.  Lee
> makes really sweet 3d models (B-52, TSR2, A-10, SeaHawk, etc.) and he
> is now starting to texture them:
> 
> http://www.flightgear.org/images/SeaHawk.jpg

Very nice textures Lee!  Just about ready for a 3D cockpit? ;-)

Best,

Jim

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Re: [Flightgear-devel] SeaHawk

2003-02-14 Thread Curtis L. Olson
Gene Buckle writes:
> > http://www.flightgear.org/images/SeaHawk.jpg
> >
> That just kicks ass.  You've made a buddy of mine very happy.  He's
> recently got a Sea Hawk cockpit that is destined to be a sim cockpit.
> 
> You can see it at http://www.wv838.com

There is some really detailed cockpit info at this site.  (Under Pics
from the POH and Cockpit Photos)

Nope, I can't think of any excuses now to not have a full 3d
cockpit. :-)

Curt.
-- 
Curtis Olson   IVLab / HumanFIRST Program   FlightGear Project
Twin Cities[EMAIL PROTECTED]  [EMAIL PROTECTED]
Minnesota  http://www.menet.umn.edu/~curt   http://www.flightgear.org

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Re: [Flightgear-devel] SeaHawk

2003-02-14 Thread Luke Scharf
On Fri, 2003-02-14 at 12:20, Curtis L. Olson wrote:
> Gene Buckle writes:
> > > http://www.flightgear.org/images/SeaHawk.jpg
> > >
> > That just kicks ass.  You've made a buddy of mine very happy.  He's
> > recently got a Sea Hawk cockpit that is destined to be a sim cockpit.
> > 
> > You can see it at http://www.wv838.com
> 
> There is some really detailed cockpit info at this site.  (Under Pics
> from the POH and Cockpit Photos)
> 
> Nope, I can't think of any excuses now to not have a full 3d
> cockpit. :-)

Here's a random question:  Where are the engines on this aircraft?  I
see throttles in the cockpit, but I don't see the air intakes...

-Luke "wannabe glider pilot" Scharf



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Re: [Flightgear-devel] SeaHawk

2003-02-14 Thread Erik Hofman
Curtis L. Olson wrote:

Lee Elliott just sent me his latest rendition of the SeaHawk.  Lee
makes really sweet 3d models (B-52, TSR2, A-10, SeaHawk, etc.) and he
is now starting to texture them:

http://www.flightgear.org/images/SeaHawk.jpg

If you have the latest cvs of the base package, you can try this out
by running:

fgfs --aircraft=seahawk-yasim


Wasn't that the aircraft where you could get airborne just by retracting 
the landing gear?

Oh, and one word of advise, don't use the parking break when airborne 
... :-P

Erik


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Re: [Flightgear-devel] SeaHawk

2003-02-14 Thread Curtis L. Olson
Erik Hofman writes:
> Curtis L. Olson wrote:
> > Lee Elliott just sent me his latest rendition of the SeaHawk.  Lee
> > makes really sweet 3d models (B-52, TSR2, A-10, SeaHawk, etc.) and he
> > is now starting to texture them:
> > 
> > http://www.flightgear.org/images/SeaHawk.jpg
> > 
> > If you have the latest cvs of the base package, you can try this out
> > by running:
> > 
> > fgfs --aircraft=seahawk-yasim
> 
> Wasn't that the aircraft where you could get airborne just by retracting 
> the landing gear?
> 
> Oh, and one word of advise, don't use the parking break when airborne 
> ... :-P

Oh my, now that's an easter egg I wasn't expecting.  Lee get's the
prize for the day. :-)

Curt.
-- 
Curtis Olson   IVLab / HumanFIRST Program   FlightGear Project
Twin Cities[EMAIL PROTECTED]  [EMAIL PROTECTED]
Minnesota  http://www.menet.umn.edu/~curt   http://www.flightgear.org

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Re: [Flightgear-devel] SeaHawk

2003-02-14 Thread Matt
On Fri, 2003-02-14 at 09:45, Curtis L. Olson wrote:
> Erik Hofman writes:
> > Curtis L. Olson wrote:
> > > Lee Elliott just sent me his latest rendition of the SeaHawk.  Lee
> > > makes really sweet 3d models (B-52, TSR2, A-10, SeaHawk, etc.) and he
> > > is now starting to texture them:
> > > 
> > > http://www.flightgear.org/images/SeaHawk.jpg
> > > 
> > > If you have the latest cvs of the base package, you can try this out
> > > by running:
> > > 
> > > fgfs --aircraft=seahawk-yasim
> > 
> > Wasn't that the aircraft where you could get airborne just by retracting 
> > the landing gear?
> > 
> > Oh, and one word of advise, don't use the parking break when airborne 
> > ... :-P
> 
> Oh my, now that's an easter egg I wasn't expecting.  Lee get's the
> prize for the day. :-)
> 

Try the Sea Hawk pair with that Easter Egg, works rather well imho :).

> Curt.


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Re: [Flightgear-devel] SeaHawk

2003-02-14 Thread Gene Buckle
> > Oh, and one word of advise, don't use the parking break when airborne
> > ... :-P
>
> Oh my, now that's an easter egg I wasn't expecting.  Lee get's the
> prize for the day. :-)
>

What happens?

g.



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Re: [Flightgear-devel] SeaHawk

2003-02-14 Thread Erik Hofman
Curtis L. Olson wrote:

Erik Hofman writes:



Oh, and one word of advise, don't use the parking break when airborne 
... :-P

Oh my, now that's an easter egg I wasn't expecting.  Lee get's the
prize for the day. :-)


I try to get it working when on the ground only by adding the following 
tho the YASim configuration file:


which checks for weight on the nosegear, but it seems to work inverted.
Andy?

Erik


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Re: [Flightgear-devel] SeaHawk

2003-02-14 Thread Erik Hofman
Gene Buckle wrote:

Oh, and one word of advise, don't use the parking break when airborne
... :-P


Oh my, now that's an easter egg I wasn't expecting.  Lee get's the
prize for the day. :-)


What happens?


http://www.a1.nl/~ehofman/fgfs/download/seahawk.png

Erik


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Re: [Flightgear-devel] SeaHawk

2003-02-14 Thread Gene Buckle
> Gene Buckle wrote:
> >>>Oh, and one word of advise, don't use the parking break when airborne
> >>>... :-P
> >>
> >>Oh my, now that's an easter egg I wasn't expecting.  Lee get's the
> >>prize for the day. :-)
> >
> > What happens?
>
> http://www.a1.nl/~ehofman/fgfs/download/seahawk.png
>
Heh.  That's pretty neat.  Does it affect the flight characteristics or is
it strictly a visual effect?

g.



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Re: [Flightgear-devel] SeaHawk

2003-02-14 Thread Erik Hofman
Gene Buckle wrote:

Gene Buckle wrote:



What happens?


http://www.a1.nl/~ehofman/fgfs/download/seahawk.png


Heh.  That's pretty neat.  Does it affect the flight characteristics or is
it strictly a visual effect?


Visual only. It was meant to work on the ground only, but the brakes 
gets applied whet in the air as well (which is the correct behaviour IMHO).

Erik


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Re: [Flightgear-devel] SeaHawk

2003-02-14 Thread Arnt Karlsen
On 14 Feb 2003 12:31:00 -0500, 
Luke Scharf <[EMAIL PROTECTED]> wrote in message 
<[EMAIL PROTECTED]>:

> On Fri, 2003-02-14 at 12:20, Curtis L. Olson wrote:
> > Gene Buckle writes:
> > > > http://www.flightgear.org/images/SeaHawk.jpg
> > > >
> > > That just kicks ass.  You've made a buddy of mine very happy. 
> > > He's recently got a Sea Hawk cockpit that is destined to be a sim
> > > cockpit.
> > > 
> > > You can see it at http://www.wv838.com
> > 
> > There is some really detailed cockpit info at this site.  (Under
> > Pics from the POH and Cockpit Photos)
> > 
> > Nope, I can't think of any excuses now to not have a full 3d
> > cockpit. :-)
> 
> Here's a random question:  Where are the engines on this aircraft?  I
> see throttles in the cockpit, but I don't see the air intakes...

..chk the wing roots for a "hole to plug in the strakes".  ;-)

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;-)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.



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Re: [Flightgear-devel] SeaHawk

2003-02-14 Thread David Megginson
Erik Hofman writes:

 > Visual only. It was meant to work on the ground only, but the brakes 
 > gets applied whet in the air as well (which is the correct behaviour IMHO).

The best thing to do would be to read a new property, like

  /controls/wings

which would be set to something between 0.0 (fully folded) and 1.0
(fully extended).  There is no need to make any changes to the C++
code, but it would be useful to bind this property to something (or to
add it to a dialog).  I don't know how hard it would be to make YASim
do something with this property.


All the best,


David

-- 
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Re: [Flightgear-devel] SeaHawk

2003-02-14 Thread Luke Scharf
On Fri, 2003-02-14 at 13:30, Arnt Karlsen wrote:
> > Here's a random question:  Where are the engines on this aircraft?  I
> > see throttles in the cockpit, but I don't see the air intakes...
> 
> ..chk the wing roots for a "hole to plug in the strakes".  ;-)

I see them, and I can see the exhaust at the trailing edge of the wing. 
Pretty cool!

-Luke


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Re: [Flightgear-devel] SeaHawk

2003-02-14 Thread Jon S Berndt
Anyone know where a good report on this aircraft might be 
found? Aero, mass props, etc.?

Jon

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Re: [Flightgear-devel] SeaHawk

2003-02-14 Thread Matt
Probably first place to start:

http://www.thunder-and-lightnings.co.uk/seahawk/index.html

References section should contain data.

Matt

On Fri, 2003-02-14 at 11:00, Jon S Berndt wrote:
> Anyone know where a good report on this aircraft might be 
> found? Aero, mass props, etc.?
> 
> Jon
> 
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Re: [Flightgear-devel] SeaHawk

2003-02-14 Thread Andy Ross
Erik Hofman wrote:
> I try to get it working when on the ground only by adding the
> following tho the YASim configuration file:
>
> 
>
> which checks for weight on the nosegear, but it seems to work
> inverted.  Andy?

You can play with the src0/src1/dst0/dst1 attributes to get any linear
mapping you want.  YASim will map the input property range [src0,src1]
to the output (wing angle, in this case) range [dst0,dst1].  Input
values beyond the edge get clamped to the src range.

A few of the existing aircraft use this to invert axes, and the
Harrier uses it more elaborately for autostabilization in hover.

As for which direction the property *should* go, I dunno. :)

Andy

--
Andrew J. RossBeyond the OrdinaryPlausibility Productions
Sole Proprietor   Beneath the Infinite   Hillsboro, OR
  Experience... the Plausible?


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Re: [Flightgear-devel] SeaHawk

2003-02-14 Thread Erik Hofman
Andy Ross wrote:

Erik Hofman wrote:
 > I try to get it working when on the ground only by adding the
 > following tho the YASim configuration file:
 >
 > 
 >
 > which checks for weight on the nosegear, but it seems to work
 > inverted.  Andy?

You can play with the src0/src1/dst0/dst1 attributes to get any linear
mapping you want.  YASim will map the input property range [src0,src1]
to the output (wing angle, in this case) range [dst0,dst1].  Input
values beyond the edge get clamped to the src range.

A few of the existing aircraft use this to invert axes, and the
Harrier uses it more elaborately for autostabilization in hover.


Hmm, Im not sure I can do what I want then.
What is needed is a switch that says, hey if this property is false then 
ignore this input.

Is this possible at all?

Erik


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Re: [Flightgear-devel] SeaHawk

2003-02-14 Thread Michael Selig
At 2/14/03, Luke Scharf wrote:

On Fri, 2003-02-14 at 12:20, Curtis L. Olson wrote:
> Gene Buckle writes:
> > > http://www.flightgear.org/images/SeaHawk.jpg
> > >
> > That just kicks ass.  You've made a buddy of mine very happy.  He's
> > recently got a Sea Hawk cockpit that is destined to be a sim cockpit.
> >
> > You can see it at http://www.wv838.com
>
> There is some really detailed cockpit info at this site.  (Under Pics
> from the POH and Cockpit Photos)
>
> Nope, I can't think of any excuses now to not have a full 3d
> cockpit. :-)

Here's a random question:  Where are the engines on this aircraft?  I
see throttles in the cockpit, but I don't see the air intakes...


Air intake pics are here:
http://www.thunder-and-lightnings.co.uk/seahawk/fuselage.html

Regards,
Michael


**
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 Dept. of Aero/Astro Engineering
 University of Illinois at Urbana-Champaign
 306 Talbot Laboratory
 104 South Wright Street
 Urbana, IL 61801-2935
 (217) 244-5757 (o), (509) 691-1373 (fax)
 mailto:[EMAIL PROTECTED]
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Re: [Flightgear-devel] SeaHawk

2003-02-14 Thread Andy Ross
Erik Hofman wrote:
> Andy Ross wrote:
> > You can play with the src0/src1/dst0/dst1 attributes to get any
> > linear mapping you want.
>
> Hmm, Im not sure I can do what I want then.  What is needed is a
> switch that says, hey if this property is false then ignore this
> input.
>
> Is this possible at all?

Sort of.  The summation of the inputs happens before final clamping.
So add a mapping that takes the "wow" property range [0:1] to [-1:0].
The -1 that gets added in when wow is false saturates any contribution
from the gear object and ensures that the final value is zero.

It's a hack, but a reasonably elegant one.

Andy

--
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Sole Proprietor   Beneath the Infinite   Hillsboro, OR
  Experience... the Plausible?


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Re: [Flightgear-devel] seahawk broke

2004-03-24 Thread Erik Hofman
Curtis L. Olson wrote:
Erik,

I get two errors trying to run the seahawk this morning:

Error reading panel:
Failed to open file
at 
/home/curt/projects/FlightGear-0.9/data/Aircraft/seahawk/../Instruments/autopilot-roll-out-smooth-deg.xml 

(reported by SimGear XML Parser)
Error reading new panel from Aircraft/seahawk/seahawk-vfr-panel.xml
Then I get a panel reading error displayed in FG.  I can click on it, 
but after than none of the gui/menus work in the sim.
I was trying to get a 2d panel and 3d panel version mixed into one 
subdirectory. Vivian reworked the seahawk to add a 3d cockpit but didn't 
include the 3d panel code (and moved some code to appropriate 
subdirectories).

I now have copied the seahawk-3d-set file onto the seahawk-set file and 
we have to work on the 3d panel after this release.

Erik

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RE: [Flightgear-devel] seahawk broke

2004-03-24 Thread Vivian Meazza
Erik wrote

> -Original Message-
> From: [EMAIL PROTECTED] 
> [mailto:[EMAIL PROTECTED] On Behalf Of 
> Erik Hofman
> Sent: 24 March 2004 12:42
> To: FlightGear developers discussions
> Subject: Re: [Flightgear-devel] seahawk broke
> 
> 
> Curtis L. Olson wrote:
> > Erik,
> > 
> > I get two errors trying to run the seahawk this morning:
> > 
> > Error reading panel:
> > Failed to open file
> > at
> > 
> /home/curt/projects/FlightGear-0.9/data/Aircraft/seahawk/../In
> struments/autopilot-roll-out-smooth-deg.xml 
> > 
> > (reported by SimGear XML Parser)
> > Error reading new panel from Aircraft/seahawk/seahawk-vfr-panel.xml
> > 
> > Then I get a panel reading error displayed in FG.  I can 
> click on it,
> > but after than none of the gui/menus work in the sim.
> 
> I was trying to get a 2d panel and 3d panel version mixed into one 
> subdirectory. Vivian reworked the seahawk to add a 3d cockpit 
> but didn't 
> include the 3d panel code (and moved some code to appropriate 
> subdirectories).
> 
> I now have copied the seahawk-3d-set file onto the 
> seahawk-set file and 
> we have to work on the 3d panel after this release.
> 
 
Hmm, thought I had included the 3d panel code - in
Aircraft/seahawk-3d/Models. Just updating CVS, I'll see if there's a quick
fix

Regards

Vivian




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Re: [Flightgear-devel] seahawk broke

2004-03-24 Thread Erik Hofman
Vivian Meazza wrote:
Erik wrote

I was trying to get a 2d panel and 3d panel version mixed into one 
subdirectory. Vivian reworked the seahawk to add a 3d cockpit 
but didn't 
include the 3d panel code (and moved some code to appropriate 
subdirectories).

I now have copied the seahawk-3d-set file onto the 
seahawk-set file and 
we have to work on the 3d panel after this release.
 
Hmm, thought I had included the 3d panel code - in
Aircraft/seahawk-3d/Models. Just updating CVS, I'll see if there's a quick
fix


No need, there's a too much 3d in there and too little 2d.

I'll try again:

I was trying to get a 2d panel and 3d panel version mixed into one 
subdirectory. Vivian reworked the seahawk to add a 3d cockpit but didn't 
include the 2d panel code (and moved some code to appropriate 
subdirectories).

I now have copied the seahawk-3d-set file onto the seahawk-set file and
we have to work on the 3d panel after this release.
Hope this clears it up a bit.

Erik

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Re: [Flightgear-devel] seahawk broke

2004-03-24 Thread Curtis L. Olson
Vivian Meazza wrote:

Erik wrote

 

-Original Message-
From: [EMAIL PROTECTED] 
[mailto:[EMAIL PROTECTED] On Behalf Of 
Erik Hofman
Sent: 24 March 2004 12:42
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] seahawk broke

Curtis L. Olson wrote:
   

Erik,

I get two errors trying to run the seahawk this morning:

Error reading panel:
Failed to open file
at
 

/home/curt/projects/FlightGear-0.9/data/Aircraft/seahawk/../In
struments/autopilot-roll-out-smooth-deg.xml 
   

(reported by SimGear XML Parser)
Error reading new panel from Aircraft/seahawk/seahawk-vfr-panel.xml
Then I get a panel reading error displayed in FG.  I can 
 

click on it,
   

but after than none of the gui/menus work in the sim.
 

I was trying to get a 2d panel and 3d panel version mixed into one 
subdirectory. Vivian reworked the seahawk to add a 3d cockpit 
but didn't 
include the 3d panel code (and moved some code to appropriate 
subdirectories).

I now have copied the seahawk-3d-set file onto the 
seahawk-set file and 
we have to work on the 3d panel after this release.

   

Hmm, thought I had included the 3d panel code - in
Aircraft/seahawk-3d/Models. Just updating CVS, I'll see if there's a quick
fix
 

This problem went away when I updated cvs correctly so sorry about the 
false alarm.

Curt.

--
Curtis Olson   Intelligent Vehicles Lab FlightGear Project
Twin Cities[EMAIL PROTECTED]  [EMAIL PROTECTED]
Minnesota  http://www.menet.umn.edu/~curt   http://www.flightgear.org


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Re: [Flightgear-devel] seahawk broke

2004-03-24 Thread Erik Hofman
Erik Hofman wrote:

I was trying to get a 2d panel and 3d panel version mixed into one 
subdirectory. Vivian reworked the seahawk to add a 3d cockpit but didn't 
include the 2d panel code (and moved some code to appropriate 
subdirectories).

I now have copied the seahawk-3d-set file onto the seahawk-set file and
we have to work on the 3d panel after this release.
 ^^^
Shoot, 2d, 2D 2D 2D (repeat after me 2D panel)
Erik

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Re: [Flightgear-devel] seahawk broke

2004-03-24 Thread Jim Wilson
Erik Hofman said:

> Vivian Meazza wrote:
> > Erik wrote
> 
> >>I was trying to get a 2d panel and 3d panel version mixed into one 
> >>subdirectory. Vivian reworked the seahawk to add a 3d cockpit 
> >>but didn't 
> >>include the 3d panel code (and moved some code to appropriate 
> >>subdirectories).
> >>
> >>I now have copied the seahawk-3d-set file onto the 
> >>seahawk-set file and 
> >>we have to work on the 3d panel after this release.
> >  
> > Hmm, thought I had included the 3d panel code - in
> > Aircraft/seahawk-3d/Models. Just updating CVS, I'll see if there's a quick
> > fix
> 
> 
> No need, there's a too much 3d in there and too little 2d.
> 
> I'll try again:
> 
> I was trying to get a 2d panel and 3d panel version mixed into one 
> subdirectory. Vivian reworked the seahawk to add a 3d cockpit but didn't 
> include the 2d panel code (and moved some code to appropriate 
> subdirectories).
> 
> I now have copied the seahawk-3d-set file onto the seahawk-set file and
> we have to work on the 3d panel after this release.
> 

Can we have just one top level xml for that aircraft?  Currently I'm seeing
two for the seahawk.  They are identical.

seahawk-set.xml
seahawk-3d-set.xml

Best,

Jim


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Re: [Flightgear-devel] seahawk broke

2004-03-24 Thread Erik Hofman
Jim Wilson wrote:

Can we have just one top level xml for that aircraft?  Currently I'm seeing
two for the seahawk.  They are identical.
seahawk-set.xml
seahawk-3d-set.xml
No problem. If the 2d panel gets added in the feature it would be easy 
to call it seahawk-2d-set.xml

Erik

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RE: [Flightgear-devel] seahawk broke

2004-03-24 Thread Vivian Meazza


 Jim Wilson wrote
 
> 
> Erik Hofman said:
> 
> > Vivian Meazza wrote:
> > > Erik wrote
> > 
> > >>I was trying to get a 2d panel and 3d panel version mixed into one
> > >>subdirectory. Vivian reworked the seahawk to add a 3d cockpit 
> > >>but didn't 
> > >>include the 3d panel code (and moved some code to appropriate 
> > >>subdirectories).
> > >>
> > >>I now have copied the seahawk-3d-set file onto the
> > >>seahawk-set file and 
> > >>we have to work on the 3d panel after this release.
> > >  
> > > Hmm, thought I had included the 3d panel code - in 
> > > Aircraft/seahawk-3d/Models. Just updating CVS, I'll see 
> if there's a 
> > > quick fix
> > 
> > 
> > No need, there's a too much 3d in there and too little 2d.
> > 
> > I'll try again:
> > 
> > I was trying to get a 2d panel and 3d panel version mixed into one
> > subdirectory. Vivian reworked the seahawk to add a 3d 
> cockpit but didn't 
> > include the 2d panel code (and moved some code to appropriate 
> > subdirectories).
> > 
> > I now have copied the seahawk-3d-set file onto the seahawk-set file 
> > and we have to work on the 3d panel after this release.
> > 
> 
> Can we have just one top level xml for that aircraft?  
> Currently I'm seeing two for the seahawk.  They are identical.
> 
> seahawk-set.xml
> seahawk-3d-set.xml
> 

I think I'm within minutes of fixing this one up - there's a small problem
of file names, but it's all available.

Regards

Vivian



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