[Flightgear-devel] SeaHawk
Lee Elliott just sent me his latest rendition of the SeaHawk. Lee makes really sweet 3d models (B-52, TSR2, A-10, SeaHawk, etc.) and he is now starting to texture them: http://www.flightgear.org/images/SeaHawk.jpg If you have the latest cvs of the base package, you can try this out by running: fgfs --aircraft=seahawk-yasim It comes up by default with no panel and just the hud, but you can type Shift-P to turn on the panel. I don't think this is an exact replica of the actual seahawk panel, but it has lots of gauges and spinny things so it looks impressive. :-) Regards, Curt. -- Curtis Olson IVLab / HumanFIRST Program FlightGear Project Twin Cities[EMAIL PROTECTED] [EMAIL PROTECTED] Minnesota http://www.menet.umn.edu/~curt http://www.flightgear.org ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
[Flightgear-devel] seahawk broke
Erik, I get two errors trying to run the seahawk this morning: Error reading panel: Failed to open file at /home/curt/projects/FlightGear-0.9/data/Aircraft/seahawk/../Instruments/autopilot-roll-out-smooth-deg.xml (reported by SimGear XML Parser) Error reading new panel from Aircraft/seahawk/seahawk-vfr-panel.xml Then I get a panel reading error displayed in FG. I can click on it, but after than none of the gui/menus work in the sim. Curt. -- Curtis Olson Intelligent Vehicles Lab FlightGear Project Twin Cities[EMAIL PROTECTED] [EMAIL PROTECTED] Minnesota http://www.menet.umn.edu/~curt http://www.flightgear.org ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] SeaHawk
> http://www.flightgear.org/images/SeaHawk.jpg > That just kicks ass. You've made a buddy of mine very happy. He's recently got a Sea Hawk cockpit that is destined to be a sim cockpit. You can see it at http://www.wv838.com Thanks Lee! g. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] SeaHawk
Happy Valentines day? Thanks Lee!!! How did you do it? Matt On Fri, 2003-02-14 at 07:38, Curtis L. Olson wrote: > Lee Elliott just sent me his latest rendition of the SeaHawk. Lee > makes really sweet 3d models (B-52, TSR2, A-10, SeaHawk, etc.) and he > is now starting to texture them: > > http://www.flightgear.org/images/SeaHawk.jpg > > If you have the latest cvs of the base package, you can try this out > by running: > > fgfs --aircraft=seahawk-yasim > > It comes up by default with no panel and just the hud, but you can > type Shift-P to turn on the panel. I don't think this is an exact > replica of the actual seahawk panel, but it has lots of gauges and > spinny things so it looks impressive. :-) > > Regards, > > Curt. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] SeaHawk
"Curtis L. Olson" <[EMAIL PROTECTED]> said: > Lee Elliott just sent me his latest rendition of the SeaHawk. Lee > makes really sweet 3d models (B-52, TSR2, A-10, SeaHawk, etc.) and he > is now starting to texture them: > > http://www.flightgear.org/images/SeaHawk.jpg Very nice textures Lee! Just about ready for a 3D cockpit? ;-) Best, Jim ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] SeaHawk
Gene Buckle writes: > > http://www.flightgear.org/images/SeaHawk.jpg > > > That just kicks ass. You've made a buddy of mine very happy. He's > recently got a Sea Hawk cockpit that is destined to be a sim cockpit. > > You can see it at http://www.wv838.com There is some really detailed cockpit info at this site. (Under Pics from the POH and Cockpit Photos) Nope, I can't think of any excuses now to not have a full 3d cockpit. :-) Curt. -- Curtis Olson IVLab / HumanFIRST Program FlightGear Project Twin Cities[EMAIL PROTECTED] [EMAIL PROTECTED] Minnesota http://www.menet.umn.edu/~curt http://www.flightgear.org ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] SeaHawk
On Fri, 2003-02-14 at 12:20, Curtis L. Olson wrote: > Gene Buckle writes: > > > http://www.flightgear.org/images/SeaHawk.jpg > > > > > That just kicks ass. You've made a buddy of mine very happy. He's > > recently got a Sea Hawk cockpit that is destined to be a sim cockpit. > > > > You can see it at http://www.wv838.com > > There is some really detailed cockpit info at this site. (Under Pics > from the POH and Cockpit Photos) > > Nope, I can't think of any excuses now to not have a full 3d > cockpit. :-) Here's a random question: Where are the engines on this aircraft? I see throttles in the cockpit, but I don't see the air intakes... -Luke "wannabe glider pilot" Scharf ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] SeaHawk
Curtis L. Olson wrote: Lee Elliott just sent me his latest rendition of the SeaHawk. Lee makes really sweet 3d models (B-52, TSR2, A-10, SeaHawk, etc.) and he is now starting to texture them: http://www.flightgear.org/images/SeaHawk.jpg If you have the latest cvs of the base package, you can try this out by running: fgfs --aircraft=seahawk-yasim Wasn't that the aircraft where you could get airborne just by retracting the landing gear? Oh, and one word of advise, don't use the parking break when airborne ... :-P Erik ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] SeaHawk
Erik Hofman writes: > Curtis L. Olson wrote: > > Lee Elliott just sent me his latest rendition of the SeaHawk. Lee > > makes really sweet 3d models (B-52, TSR2, A-10, SeaHawk, etc.) and he > > is now starting to texture them: > > > > http://www.flightgear.org/images/SeaHawk.jpg > > > > If you have the latest cvs of the base package, you can try this out > > by running: > > > > fgfs --aircraft=seahawk-yasim > > Wasn't that the aircraft where you could get airborne just by retracting > the landing gear? > > Oh, and one word of advise, don't use the parking break when airborne > ... :-P Oh my, now that's an easter egg I wasn't expecting. Lee get's the prize for the day. :-) Curt. -- Curtis Olson IVLab / HumanFIRST Program FlightGear Project Twin Cities[EMAIL PROTECTED] [EMAIL PROTECTED] Minnesota http://www.menet.umn.edu/~curt http://www.flightgear.org ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] SeaHawk
On Fri, 2003-02-14 at 09:45, Curtis L. Olson wrote: > Erik Hofman writes: > > Curtis L. Olson wrote: > > > Lee Elliott just sent me his latest rendition of the SeaHawk. Lee > > > makes really sweet 3d models (B-52, TSR2, A-10, SeaHawk, etc.) and he > > > is now starting to texture them: > > > > > > http://www.flightgear.org/images/SeaHawk.jpg > > > > > > If you have the latest cvs of the base package, you can try this out > > > by running: > > > > > > fgfs --aircraft=seahawk-yasim > > > > Wasn't that the aircraft where you could get airborne just by retracting > > the landing gear? > > > > Oh, and one word of advise, don't use the parking break when airborne > > ... :-P > > Oh my, now that's an easter egg I wasn't expecting. Lee get's the > prize for the day. :-) > Try the Sea Hawk pair with that Easter Egg, works rather well imho :). > Curt. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] SeaHawk
> > Oh, and one word of advise, don't use the parking break when airborne > > ... :-P > > Oh my, now that's an easter egg I wasn't expecting. Lee get's the > prize for the day. :-) > What happens? g. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] SeaHawk
Curtis L. Olson wrote: Erik Hofman writes: Oh, and one word of advise, don't use the parking break when airborne ... :-P Oh my, now that's an easter egg I wasn't expecting. Lee get's the prize for the day. :-) I try to get it working when on the ground only by adding the following tho the YASim configuration file: which checks for weight on the nosegear, but it seems to work inverted. Andy? Erik ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] SeaHawk
Gene Buckle wrote: Oh, and one word of advise, don't use the parking break when airborne ... :-P Oh my, now that's an easter egg I wasn't expecting. Lee get's the prize for the day. :-) What happens? http://www.a1.nl/~ehofman/fgfs/download/seahawk.png Erik ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] SeaHawk
> Gene Buckle wrote: > >>>Oh, and one word of advise, don't use the parking break when airborne > >>>... :-P > >> > >>Oh my, now that's an easter egg I wasn't expecting. Lee get's the > >>prize for the day. :-) > > > > What happens? > > http://www.a1.nl/~ehofman/fgfs/download/seahawk.png > Heh. That's pretty neat. Does it affect the flight characteristics or is it strictly a visual effect? g. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] SeaHawk
Gene Buckle wrote: Gene Buckle wrote: What happens? http://www.a1.nl/~ehofman/fgfs/download/seahawk.png Heh. That's pretty neat. Does it affect the flight characteristics or is it strictly a visual effect? Visual only. It was meant to work on the ground only, but the brakes gets applied whet in the air as well (which is the correct behaviour IMHO). Erik ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] SeaHawk
On 14 Feb 2003 12:31:00 -0500, Luke Scharf <[EMAIL PROTECTED]> wrote in message <[EMAIL PROTECTED]>: > On Fri, 2003-02-14 at 12:20, Curtis L. Olson wrote: > > Gene Buckle writes: > > > > http://www.flightgear.org/images/SeaHawk.jpg > > > > > > > That just kicks ass. You've made a buddy of mine very happy. > > > He's recently got a Sea Hawk cockpit that is destined to be a sim > > > cockpit. > > > > > > You can see it at http://www.wv838.com > > > > There is some really detailed cockpit info at this site. (Under > > Pics from the POH and Cockpit Photos) > > > > Nope, I can't think of any excuses now to not have a full 3d > > cockpit. :-) > > Here's a random question: Where are the engines on this aircraft? I > see throttles in the cockpit, but I don't see the air intakes... ..chk the wing roots for a "hole to plug in the strakes". ;-) -- ..med vennlig hilsen = with Kind Regards from Arnt... ;-) ...with a number of polar bear hunters in his ancestry... Scenarios always come in sets of three: best case, worst case, and just in case. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] SeaHawk
Erik Hofman writes: > Visual only. It was meant to work on the ground only, but the brakes > gets applied whet in the air as well (which is the correct behaviour IMHO). The best thing to do would be to read a new property, like /controls/wings which would be set to something between 0.0 (fully folded) and 1.0 (fully extended). There is no need to make any changes to the C++ code, but it would be useful to bind this property to something (or to add it to a dialog). I don't know how hard it would be to make YASim do something with this property. All the best, David -- David Megginson, [EMAIL PROTECTED], http://www.megginson.com/ ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] SeaHawk
On Fri, 2003-02-14 at 13:30, Arnt Karlsen wrote: > > Here's a random question: Where are the engines on this aircraft? I > > see throttles in the cockpit, but I don't see the air intakes... > > ..chk the wing roots for a "hole to plug in the strakes". ;-) I see them, and I can see the exhaust at the trailing edge of the wing. Pretty cool! -Luke ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] SeaHawk
Anyone know where a good report on this aircraft might be found? Aero, mass props, etc.? Jon ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] SeaHawk
Probably first place to start: http://www.thunder-and-lightnings.co.uk/seahawk/index.html References section should contain data. Matt On Fri, 2003-02-14 at 11:00, Jon S Berndt wrote: > Anyone know where a good report on this aircraft might be > found? Aero, mass props, etc.? > > Jon > > ___ > Flightgear-devel mailing list > [EMAIL PROTECTED] > http://mail.flightgear.org/mailman/listinfo/flightgear-devel ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] SeaHawk
Erik Hofman wrote: > I try to get it working when on the ground only by adding the > following tho the YASim configuration file: > > > > which checks for weight on the nosegear, but it seems to work > inverted. Andy? You can play with the src0/src1/dst0/dst1 attributes to get any linear mapping you want. YASim will map the input property range [src0,src1] to the output (wing angle, in this case) range [dst0,dst1]. Input values beyond the edge get clamped to the src range. A few of the existing aircraft use this to invert axes, and the Harrier uses it more elaborately for autostabilization in hover. As for which direction the property *should* go, I dunno. :) Andy -- Andrew J. RossBeyond the OrdinaryPlausibility Productions Sole Proprietor Beneath the Infinite Hillsboro, OR Experience... the Plausible? ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] SeaHawk
Andy Ross wrote: Erik Hofman wrote: > I try to get it working when on the ground only by adding the > following tho the YASim configuration file: > > > > which checks for weight on the nosegear, but it seems to work > inverted. Andy? You can play with the src0/src1/dst0/dst1 attributes to get any linear mapping you want. YASim will map the input property range [src0,src1] to the output (wing angle, in this case) range [dst0,dst1]. Input values beyond the edge get clamped to the src range. A few of the existing aircraft use this to invert axes, and the Harrier uses it more elaborately for autostabilization in hover. Hmm, Im not sure I can do what I want then. What is needed is a switch that says, hey if this property is false then ignore this input. Is this possible at all? Erik ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] SeaHawk
At 2/14/03, Luke Scharf wrote: On Fri, 2003-02-14 at 12:20, Curtis L. Olson wrote: > Gene Buckle writes: > > > http://www.flightgear.org/images/SeaHawk.jpg > > > > > That just kicks ass. You've made a buddy of mine very happy. He's > > recently got a Sea Hawk cockpit that is destined to be a sim cockpit. > > > > You can see it at http://www.wv838.com > > There is some really detailed cockpit info at this site. (Under Pics > from the POH and Cockpit Photos) > > Nope, I can't think of any excuses now to not have a full 3d > cockpit. :-) Here's a random question: Where are the engines on this aircraft? I see throttles in the cockpit, but I don't see the air intakes... Air intake pics are here: http://www.thunder-and-lightnings.co.uk/seahawk/fuselage.html Regards, Michael ** Prof. Michael S. Selig Dept. of Aero/Astro Engineering University of Illinois at Urbana-Champaign 306 Talbot Laboratory 104 South Wright Street Urbana, IL 61801-2935 (217) 244-5757 (o), (509) 691-1373 (fax) mailto:[EMAIL PROTECTED] http://www.uiuc.edu/ph/www/m-selig http://www.uiuc.edu/ph/www/m-selig/faq.html ** ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] SeaHawk
Erik Hofman wrote: > Andy Ross wrote: > > You can play with the src0/src1/dst0/dst1 attributes to get any > > linear mapping you want. > > Hmm, Im not sure I can do what I want then. What is needed is a > switch that says, hey if this property is false then ignore this > input. > > Is this possible at all? Sort of. The summation of the inputs happens before final clamping. So add a mapping that takes the "wow" property range [0:1] to [-1:0]. The -1 that gets added in when wow is false saturates any contribution from the gear object and ensures that the final value is zero. It's a hack, but a reasonably elegant one. Andy -- Andrew J. RossBeyond the OrdinaryPlausibility Productions Sole Proprietor Beneath the Infinite Hillsboro, OR Experience... the Plausible? ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] seahawk broke
Curtis L. Olson wrote: Erik, I get two errors trying to run the seahawk this morning: Error reading panel: Failed to open file at /home/curt/projects/FlightGear-0.9/data/Aircraft/seahawk/../Instruments/autopilot-roll-out-smooth-deg.xml (reported by SimGear XML Parser) Error reading new panel from Aircraft/seahawk/seahawk-vfr-panel.xml Then I get a panel reading error displayed in FG. I can click on it, but after than none of the gui/menus work in the sim. I was trying to get a 2d panel and 3d panel version mixed into one subdirectory. Vivian reworked the seahawk to add a 3d cockpit but didn't include the 3d panel code (and moved some code to appropriate subdirectories). I now have copied the seahawk-3d-set file onto the seahawk-set file and we have to work on the 3d panel after this release. Erik ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
RE: [Flightgear-devel] seahawk broke
Erik wrote > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of > Erik Hofman > Sent: 24 March 2004 12:42 > To: FlightGear developers discussions > Subject: Re: [Flightgear-devel] seahawk broke > > > Curtis L. Olson wrote: > > Erik, > > > > I get two errors trying to run the seahawk this morning: > > > > Error reading panel: > > Failed to open file > > at > > > /home/curt/projects/FlightGear-0.9/data/Aircraft/seahawk/../In > struments/autopilot-roll-out-smooth-deg.xml > > > > (reported by SimGear XML Parser) > > Error reading new panel from Aircraft/seahawk/seahawk-vfr-panel.xml > > > > Then I get a panel reading error displayed in FG. I can > click on it, > > but after than none of the gui/menus work in the sim. > > I was trying to get a 2d panel and 3d panel version mixed into one > subdirectory. Vivian reworked the seahawk to add a 3d cockpit > but didn't > include the 3d panel code (and moved some code to appropriate > subdirectories). > > I now have copied the seahawk-3d-set file onto the > seahawk-set file and > we have to work on the 3d panel after this release. > Hmm, thought I had included the 3d panel code - in Aircraft/seahawk-3d/Models. Just updating CVS, I'll see if there's a quick fix Regards Vivian ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] seahawk broke
Vivian Meazza wrote: Erik wrote I was trying to get a 2d panel and 3d panel version mixed into one subdirectory. Vivian reworked the seahawk to add a 3d cockpit but didn't include the 3d panel code (and moved some code to appropriate subdirectories). I now have copied the seahawk-3d-set file onto the seahawk-set file and we have to work on the 3d panel after this release. Hmm, thought I had included the 3d panel code - in Aircraft/seahawk-3d/Models. Just updating CVS, I'll see if there's a quick fix No need, there's a too much 3d in there and too little 2d. I'll try again: I was trying to get a 2d panel and 3d panel version mixed into one subdirectory. Vivian reworked the seahawk to add a 3d cockpit but didn't include the 2d panel code (and moved some code to appropriate subdirectories). I now have copied the seahawk-3d-set file onto the seahawk-set file and we have to work on the 3d panel after this release. Hope this clears it up a bit. Erik ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] seahawk broke
Vivian Meazza wrote: Erik wrote -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Erik Hofman Sent: 24 March 2004 12:42 To: FlightGear developers discussions Subject: Re: [Flightgear-devel] seahawk broke Curtis L. Olson wrote: Erik, I get two errors trying to run the seahawk this morning: Error reading panel: Failed to open file at /home/curt/projects/FlightGear-0.9/data/Aircraft/seahawk/../In struments/autopilot-roll-out-smooth-deg.xml (reported by SimGear XML Parser) Error reading new panel from Aircraft/seahawk/seahawk-vfr-panel.xml Then I get a panel reading error displayed in FG. I can click on it, but after than none of the gui/menus work in the sim. I was trying to get a 2d panel and 3d panel version mixed into one subdirectory. Vivian reworked the seahawk to add a 3d cockpit but didn't include the 3d panel code (and moved some code to appropriate subdirectories). I now have copied the seahawk-3d-set file onto the seahawk-set file and we have to work on the 3d panel after this release. Hmm, thought I had included the 3d panel code - in Aircraft/seahawk-3d/Models. Just updating CVS, I'll see if there's a quick fix This problem went away when I updated cvs correctly so sorry about the false alarm. Curt. -- Curtis Olson Intelligent Vehicles Lab FlightGear Project Twin Cities[EMAIL PROTECTED] [EMAIL PROTECTED] Minnesota http://www.menet.umn.edu/~curt http://www.flightgear.org ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] seahawk broke
Erik Hofman wrote: I was trying to get a 2d panel and 3d panel version mixed into one subdirectory. Vivian reworked the seahawk to add a 3d cockpit but didn't include the 2d panel code (and moved some code to appropriate subdirectories). I now have copied the seahawk-3d-set file onto the seahawk-set file and we have to work on the 3d panel after this release. ^^^ Shoot, 2d, 2D 2D 2D (repeat after me 2D panel) Erik ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] seahawk broke
Erik Hofman said: > Vivian Meazza wrote: > > Erik wrote > > >>I was trying to get a 2d panel and 3d panel version mixed into one > >>subdirectory. Vivian reworked the seahawk to add a 3d cockpit > >>but didn't > >>include the 3d panel code (and moved some code to appropriate > >>subdirectories). > >> > >>I now have copied the seahawk-3d-set file onto the > >>seahawk-set file and > >>we have to work on the 3d panel after this release. > > > > Hmm, thought I had included the 3d panel code - in > > Aircraft/seahawk-3d/Models. Just updating CVS, I'll see if there's a quick > > fix > > > No need, there's a too much 3d in there and too little 2d. > > I'll try again: > > I was trying to get a 2d panel and 3d panel version mixed into one > subdirectory. Vivian reworked the seahawk to add a 3d cockpit but didn't > include the 2d panel code (and moved some code to appropriate > subdirectories). > > I now have copied the seahawk-3d-set file onto the seahawk-set file and > we have to work on the 3d panel after this release. > Can we have just one top level xml for that aircraft? Currently I'm seeing two for the seahawk. They are identical. seahawk-set.xml seahawk-3d-set.xml Best, Jim ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] seahawk broke
Jim Wilson wrote: Can we have just one top level xml for that aircraft? Currently I'm seeing two for the seahawk. They are identical. seahawk-set.xml seahawk-3d-set.xml No problem. If the 2d panel gets added in the feature it would be easy to call it seahawk-2d-set.xml Erik ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
RE: [Flightgear-devel] seahawk broke
Jim Wilson wrote > > Erik Hofman said: > > > Vivian Meazza wrote: > > > Erik wrote > > > > >>I was trying to get a 2d panel and 3d panel version mixed into one > > >>subdirectory. Vivian reworked the seahawk to add a 3d cockpit > > >>but didn't > > >>include the 3d panel code (and moved some code to appropriate > > >>subdirectories). > > >> > > >>I now have copied the seahawk-3d-set file onto the > > >>seahawk-set file and > > >>we have to work on the 3d panel after this release. > > > > > > Hmm, thought I had included the 3d panel code - in > > > Aircraft/seahawk-3d/Models. Just updating CVS, I'll see > if there's a > > > quick fix > > > > > > No need, there's a too much 3d in there and too little 2d. > > > > I'll try again: > > > > I was trying to get a 2d panel and 3d panel version mixed into one > > subdirectory. Vivian reworked the seahawk to add a 3d > cockpit but didn't > > include the 2d panel code (and moved some code to appropriate > > subdirectories). > > > > I now have copied the seahawk-3d-set file onto the seahawk-set file > > and we have to work on the 3d panel after this release. > > > > Can we have just one top level xml for that aircraft? > Currently I'm seeing two for the seahawk. They are identical. > > seahawk-set.xml > seahawk-3d-set.xml > I think I'm within minutes of fixing this one up - there's a small problem of file names, but it's all available. Regards Vivian ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel